July 23, 2016, 04:56:29 PM



Last 7 Shouts:


June 21, 2016, 09:27:16 AM
*until Mahi gets back, so we can work on a bigger recode together. I know there are things we both want to change about the current structure.


June 21, 2016, 09:26:20 AM
I feel really bad tbh for losing interest in the project however my mind wonders to easily as most of you will know. I am coming back from holiday tomorrow. I think I have had enough of a rest now to get back into the project. Maybe I will finish my recode entirely, either that or I will bug fix unt


June 16, 2016, 07:06:12 PM
#Aamuja )


June 16, 2016, 05:19:57 PM
Only three months remaining until my military service is over. Hang on there guys!


June 12, 2016, 09:16:31 AM
I completely agree with you Darkii, however you will have to ask someone else about that as same goes for me, the only thing I do in source.python is effects for now.
Also, since the WCGO mod is also unstable and Predz lost interest in the project (stopped developing on it) then I don't see a reaso


June 09, 2016, 06:23:27 PM
Manifest i think its better to create a phyton tut for wc:GO, because many guys dont know how to write a correct line


May 08, 2016, 12:28:21 PM
Hello forum users, I would kindly ask you all to take 5 minutes of your time and read through the topic "WC:S - Interest in contineous development?" as well as vote on the poll attached.

I'll check up on the results in a week or two weeks time.

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17 Jan 2016 - Warcraft GO v0.3.3.beta

Warcraft GO v0.3.3.beta

    Warcraft GO Edition designed by Predz and Mahi. Built upon the Source.Python plugin to be a huge upgrade to the old versions of WCS, works for CS:S and CS:GO.

    Source.Python (Update fully due to the new Warcraft GO version uses a lot of the new features!)
    EasyPlayer Package (Update using the current git files, because Mahi is yet to put a Release with my fixes!)

    v0.3.3.beta Release

    Drag all content from zip/rar into the csgo directory.
    Add "sp load wcgo" to your server.cfg or autoexec.cfg.
    If you're having problems, watch Mahi's video tutorial to make sure you did everything right before asking for more help.

    Edit the config.py file to your preferences.
    Add custom heroes/items into their respective folders.
    Customize hero categories, levels, etc.

    Manifest for him coding the effects, and supplying my test servers.
    Satoon for helping with a lot of the changes, when Source Python changes their libraries.

    If you don't want people to use them then add an underscore (_) to the beginning of the Python file's name.
    The "models" dictionary supplied with this version auto-precaches everything. So just retrieving the item from the dictionary is enough.

Change Log:
    v 0.3.3.beta
    - Changed delays in Warcraft GO to use the new Delay class in Source.Python
    - Added a new ability class method to allow construction of multiple abilities in heroes. May change method of how this is done at a later date.
    - Updated the menus and heroes to use a new meet_requirements class method. This allows you to use custom requirements for each hero. Return True for the Buy button to be enabled, and return False for the Buy button to be disabled.
    - Other minor fixes, but not needed to go in depth with these.

    v 0.3.1.beta
    - Changed config system to use Source.Python's ConfigManager.
    - Updated menus to use new translation system.
    - Removed unnecessary checking of basehandles.
    - Fixed a few messages.
    - Updated the core to use new Source.Python versions.

    v 0.3.0.beta
    - Added support translations (special thanks to @satoon101 for most of the work) as well as English and Finnish translations
    - Fixed all the XP and level displays where `max_level` was set to `None` and thus it would display `X/None` instead of just `X`
    - Improved ultimate checks so you can no longer ultimate when dead (and the current heroes prevent ultimating between rounds too)
    - **Loads** of bug fixes (huge thanks to the http://www.warcraft-source.com community) and other minor improvements, which can all be seen through the [commit history]

    v 0.2.2.beta
    - Beta (check Github for changes)

Why we skipped a version:
    Currently I have skipped a version because we should of really made a release when Satoon had kindly updated our config files. So therefore I felt it was right to leave a space where it should of been.
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