Author Topic: [DotA] Rikimaru, Stealth Assasin  (Read 5384 times)

Offline Stinkyfax

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[DotA] Rikimaru, Stealth Assasin
« on: August 02, 2007, 08:44:45 PM »


Rikimaru, Stealth Assasin ! ! (100% tested)
Born as the heir to the satyr dominion, Rikimaru was trained by the mightiest warriors of his race. However, the power of the Burning Legion managed to corrupt many of his kind, leaving them as mindless beasts in the forest. Vowing revenge against the Scourge, he sharpened his skills for battle. Using his small size to his advantage, he can render himself invisible, enabling him to stab his enemies in the back. He can also use thick smoke as a cover, to silence his enemies and become nearly untouchable.

Futures: every skill is customized and not standart. No boring typical skills like "+spawn hp/speed/invis".
Install: Check FAQ http://www.warcraft-source.com/board/index.php?topic=1263.msg8517#msg8517
All skills are tested and working, W0W!

Skill 0 (spawn_cmd) : You can use only TMP and USP which are given in the beginning from weapons (grenades, c4, knife, defuce - yes u can use it too)
Skill 1 : Blink Strike (Teleports and strikes enemy for 10 hp, Chance 5-15%).
Skill 2 : Backstab (You are not afraid to fight dirty, attacks from behind do 10-60% extra damage).
Skill 3 : Invisibility (You become permanently invisible when not attacking. Fade time 10-3 sec, -30% damage)
Skill 4 : Smoke Screen (Make a smoke screen and become harder \nto be aimed (35% miss). 1.5-4 sec duration).

History: This race is the best i could even imagine (for me), and it was really hard to code all of thoose skills. I had to debug each of them and took me really much time. Overall i've spent nearly 1 week to create this fully new skilled race. Now about skills you think may be copy/paste:
Blink Strike isn't like lasso from another race, blink strike teleports you ALWAYS behind enemy thanks to learning vectors in school. I've also made pretty nice anti-stuck system after teleport which works almost always. You are specially not aimed to enemy after blink strike so that it isn't overpowered.
Invisibility: hey hey, could you even think it's boring standart invisbility? No way!  8) This invisiblity breakes as soon as you hit somebody, and restores with the time (depends on wcs_fadetime - you can change it, but don't make too short or too long)
Smoke screen effect was taken from Holliday (Thx, I love your effects) but it works not like Holliday's smoke, more duration you set - more smoke you get.
Backstab: is the heavist skill in math i ever saw, there are calculations of 3 vectors and getting angle in the end, but on testing it didn't overload PC, so this skill is passed. I have never seen skills like this in any mod for CS 1.0-1.6/CS:S I played.
Feedback is welcome, race is tested and already running on my server, but if you find bug - report please.
Known issues: if blink strike doesn't work on your server it may be reason of overloaded server, try increase delay between math finish and est_teleport command. On my server it works in 98% with delay is set now.


New FAQ you can find by pressing here.

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« Last Edit: October 02, 2007, 02:56:59 PM by Stinkyfax »



Offline [Oddity]TeacherCreature

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Re: [DotA] Rikimaru, Stealth Assasin
« Reply #1 on: August 02, 2007, 09:12:40 PM »
Hey um can you make a BLINK STRIKE (skill1) a player_victim   instead of player_attacker

Offline Stinkyfax

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Re: [DotA] Rikimaru, Stealth Assasin
« Reply #2 on: August 02, 2007, 09:49:42 PM »
did u try to replace event_var(Attacker) to event_var(userid) and event_var(userid) to event_var(attacker)? I made it player_attacker because it's supposed to be attack (not defensive ability) from DotA  ;) Btw after few changes anti block system doesn't work and now i'm trying to fix it.



Offline Stinkyfax

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Re: [DotA] Rikimaru, Stealth Assasin
« Reply #3 on: August 02, 2007, 10:34:08 PM »
Skill 2 is fixed and working perfect, all skills work on my server, and should work on yours  :mrgreen:



Offline SoL Daredevil

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Re: [DotA] Rikimaru, Stealth Assasin
« Reply #4 on: August 03, 2007, 01:05:18 AM »
Well done, sir. I'm glad someone did a few DotA races, and did them justice. These are a refreshing change from the copy and paste boloney we usually get here.

Offline Stinkyfax

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Re: [DotA] Rikimaru, Stealth Assasin
« Reply #5 on: August 03, 2007, 10:36:08 AM »
skill 3 a bit changed, now it is delayed for 3 seconds, to make weapon invisible too.



Offline Frodo

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Re: [DotA] Rikimaru, Stealth Assasin
« Reply #6 on: August 03, 2007, 11:02:27 PM »
wow, thank you! I'm going to play this!! :)

Also, i love this message, it so scares enemy: "Blink Striked you for extra 10 damage, and now BEHIND YOU!"

Sometimes its annoying because of the pip-ing bomb (you try to defuse and enemy is shooting you from far away, click click you are behind him and you won't get bomb fast :) ), but its not so much % so it is fully acceptable.
« Last Edit: August 03, 2007, 11:13:13 PM by Frodo »

Actually I found it as best Bux ever. Everything's automated!

Offline Stinkyfax

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Re: [DotA] Rikimaru, Stealth Assasin
« Reply #7 on: August 04, 2007, 04:05:12 AM »
enemy from far will not see you i think, if only sniper but then u have no chance to survive



Offline Stinkyfax

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Re: [DotA] Rikimaru, Stealth Assasin
« Reply #8 on: August 04, 2007, 03:22:10 PM »
alpha is 45, it's a bit better than predator, but the idea is that your damage pretty low against targets in front of you, and after hitting them u're totally visible. Race very funny and many ppl love it so much on my server  :lol:



Offline Frodo

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Re: [DotA] Rikimaru, Stealth Assasin
« Reply #9 on: August 04, 2007, 04:05:12 PM »
Lower dmg for people in front? wow you didn't say this!! :) cool!

Actually I found it as best Bux ever. Everything's automated!

Offline Stinkyfax

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Re: [DotA] Rikimaru, Stealth Assasin
« Reply #10 on: August 04, 2007, 04:22:20 PM »
tmp and usp only, u know they aren't m4 or ak47, and also -30% damage to targets, backstab restores this reduction and more:) (+ 10-60%) So with backstab u shoot in back with 130% of normal damage.
P.S. If you read my first topic there will be no questions like this. Ya i didn't write about invis, but my races are always balanced at least for my server  :twisted:. By opening txt u will find invis alpha anyway.



Offline Frodo

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Re: [DotA] Rikimaru, Stealth Assasin
« Reply #11 on: August 04, 2007, 10:03:35 PM »
What race is next?  :shock:

Actually I found it as best Bux ever. Everything's automated!

Offline Stinkyfax

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Re: [DotA] Rikimaru, Stealth Assasin
« Reply #12 on: August 04, 2007, 10:18:58 PM »
this one took me a week of hardcore work, i take a break for a bit. I'm planning to make next race double harder to be done, but i hardly need help with effects on next race)



Offline Frodo

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Re: [DotA] Rikimaru, Stealth Assasin
« Reply #13 on: August 05, 2007, 01:24:04 AM »
D-O-U-B-L-E HARDER? Shit, i must take a beer to get ready for this.

Actually I found it as best Bux ever. Everything's automated!

Offline Stinkyfax

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Re: [DotA] Rikimaru, Stealth Assasin
« Reply #14 on: August 05, 2007, 08:31:44 AM »
link to next hero i'm going to reconvert form War3 to CS:S is here:
http://www.dota-allstars.com/hero/1594/index.html I think i know how to make all of thoose skills but only problem with time and effects  8)
P.S. ofc there is no thing which could increase attack speed, so that i can replace with +damage for a short period of time.
« Last Edit: August 05, 2007, 08:33:55 AM by Stinkyfax »