Author Topic: Kil'Jeaden (Knife Race) (Complete)  (Read 3571 times)

Offline Sol | Pikachu

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Kil'Jeaden (Knife Race) (Complete)
« on: August 03, 2007, 09:43:54 AM »
Kil'Jeaden

~100% invisibility at all times, except a restricted scout and grenade on your back.
~at close range you look like a floating gren and scout, at far range (25ft+) you look like thin air (nothing at all)
~Knife only
~20% of normal gravity (80% lower then regular)
~120% of normal run speed (20% faster then regular)
~100% to disarm primary, secondary and grenades all at once, forcing a knife fight

~By: Me (tell me what you think, imput is highly valued, please comment Idea)


Code: [Select]
" "
    {
    "name"              "Kil'jaeden"
    "author"            "Sol | Pikachu"
    "shortdescription"  "KNIFE ONLY, Visable items disappear after 25ft."
    "required_level"    "110"
    "allow_only"        "0"
    "maximum_level"     "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_RestrictAll server_var(wcs_userid);es es_xdelayed 1.0 est_unrestrict server_var(wcs_userid) knife;es es_xdelayed 1.0 est_unrestrict server_var(wcs_userid) c4;es es_xdelayed 1.2 es_Give server_var(wcs_userid) weapon_knife;es es_xdelayed 2.7 est_unrestrict server_var(wcs_userid) scout;es es_xdelayed 3.0 es_Give server_var(wcs_userid) weapon_scout;es es_xdelayed 3.1 est_restrict server_var(wcs_userid) scout;es es_xdelayed 3.0 es_Give server_var(wcs_userid) weapon_hegrenade;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xdelayed 2.0 est_setplayercolor server_var(wcs_userid) 255 255 255 0 1"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "Blur|Levitation|Claw Attack|Boots of the Defiler"
    "skilldescr"        "You weave magic around you to make yourself invisible.|Reduce your gravity to 20%|Chance to disarm enemy of his Primary and Secondary Weapons|You run faster"
    "skillcfg"          "player_spawn|player_spawn|player_attacker|player_spawn"
 
   "skill1_setting"    "es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1"
   "skill1_cmd"        "es es_xtell event_var(userid) #multi #lightgreen: #greenBlur #lightgreenactivated;es es_xtell event_var(userid) #multi #lightgreen Your #greenBLUR #lightgreenability will make your #greenSCOUT #lightgreenand #greenGRENADE VANISH #lightgreenfrom sight when #green25ft away #lightgreenfrom your enemy..."
   "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 0 20 25 255 0"

   "skill2_setting"    "es_xsetinfo wcs_gravity 0.5|es_xsetinfo wcs_gravity 0.4|es_xsetinfo wcs_gravity 0.3|es_xsetinfo wcs_gravity 0.2"
   "skill2_cmd"        "es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);es es_xtell event_var(userid) #multi #lightgreen: #greenLevitation #lightgreenactivated"
   "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 0 200 25 255 0"
         
   "skill3_setting"    "es_xrand wcs_rand 1 32|es_xrand wcs_rand 1 16|es_xrand wcs_rand 1 8|es_xrand wcs_rand 1 3"
   "racealias_kjj4"     "es est_DropWeapon event_var(userid) 1;es est_DropWeapon event_var(userid) 2;es est_DropWeapon event_var(userid) 4;es es_xtell event_var(userid) #multi #lightgreen: #green event_var(es_attackername) #lightgreenforced you to #greendrop #lightgreenyour weapons;es es_xtell event_var(attacker) #multi #lightgreen: You forced #green event_var(es_username) #lightgreento #greendrop #lightgreenhis weapons"
   "skill3_cmd"        "es est_playplayer event_var(userid) common/bass.wav;es es_xif (server_var(wcs_rand) < 4) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) < 4) then es_xif (server_var(wcs_alive) = 1) then racealias_kjj4"
   "skill3_sfx"        "0"

 "skill4_setting"    "es_xsetinfo wcs_speed 1.05|es_xsetinfo wcs_speed 1.10|es_xsetinfo wcs_speed 1.15|es_xsetinfo wcs_speed 1.20"
 "skill4_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
 "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"

}

Offline vinny1001

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Re: Kil'Jeaden (Knife Race) (Complete)
« Reply #1 on: August 03, 2007, 03:25:56 PM »
COOOOL!!   got the pm i sent u ololo, PLZ PLZ PLZ lol

Offline blackawk

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Re: Kil'Jeaden (Knife Race) (Complete)
« Reply #2 on: August 03, 2007, 08:22:33 PM »
kk , well im guessing vinny he noob who cant copy n paste wants u to make him a super overpowered race wid 100% invis , look for iceman vinny , i have that on m,y server and its exactley wot u want overpowered 100% invis and nooby , (but im removing it)

Offline SoL Daredevil

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Re: Kil'Jeaden (Knife Race) (Complete)
« Reply #3 on: August 03, 2007, 11:52:15 PM »
Vinny, the problem is you put your race in the wrong board. We don't need any more copy/paste races. If you are going to post, make it original.

This race is way too overpowered.

Offline NovaKiller

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Re: Kil'Jeaden (Knife Race) (Complete)
« Reply #4 on: August 04, 2007, 10:06:38 PM »
Lol i do. Been agianst some whit that. Just gone to attack whit knife. And its not overpowerd if you know how to as pikachu sayed. Just cause ya never tryed it. All just look into race. You can see the scout and grenade always. And you cant throw them. I think its good that you can see the scout and grenade.

Offline Sol | Pikachu

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Re: Kil'Jeaden (Knife Race) (Complete)
« Reply #5 on: August 05, 2007, 06:25:04 AM »
ty, for the defence, its nice, i think this race is one of the funnnest to play and to play against, kinda like the game hidden looking around all scared of where he might be, or watching their fright and they panicly look around for you, ugh and serpent wards is a gg

Offline vinny1001

  • Level 0 Beginner
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Re: Kil'Jeaden (Knife Race) (Complete)
« Reply #6 on: August 05, 2007, 07:07:01 AM »
ty for defense too cus that guy was gangin up on my  and that other guy and i mean, im new here so give mea freakin break lol and black, know on that one nightcrawler, u were being nice to me and i thought that u'd actually help me out but now since ur mean to me i guess not  :(

Offline gxccbass

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Re: Kil'Jeaden (Knife Race) (Complete)
« Reply #7 on: August 06, 2007, 03:33:01 PM »
Hey pika does the chance to disarm work as an ability or is it just a skill.  What I am wanting to know is how exactly it works?  I have been messing around alittle and would like to add this to my race as an ability.

Offline HOLLIDAY

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Re: Kil'Jeaden (Knife Race) (Complete)
« Reply #8 on: August 06, 2007, 06:08:30 PM »
when you hit the enemy with your knife they drop their weapon...even their knife...


Offline SoL Daredevil

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Re: Kil'Jeaden (Knife Race) (Complete)
« Reply #9 on: August 06, 2007, 08:07:10 PM »
Would'nt that be es est_DropWeapon event_var(userid) 3? I don't see that anywhere.

Offline HOLLIDAY

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Re: Kil'Jeaden (Knife Race) (Complete)
« Reply #10 on: August 06, 2007, 08:58:10 PM »
yeah im trippin out... lol
he sent me this race in a pm i put it on the server and i swear when i hit a player he droped everything including his knife....lol thought it was funny at the time....i guess its even funnier now...


Offline Sol | Pikachu

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Re: Kil'Jeaden (Knife Race) (Complete)
« Reply #11 on: August 06, 2007, 11:14:32 PM »
at full level it is a 100% chance on hit to disarm PRIMARY SECONDARY and GRENADES  NEVER KNIFE or C4

Offline HOLLIDAY

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Re: Kil'Jeaden (Knife Race) (Complete)
« Reply #12 on: August 07, 2007, 01:24:44 AM »
yeah, now that i look at the code i see its not there..
but when you first sent me this race i hit someone and they droped their knife.....
i thought it was codes that way...
must have just been some kind of Coincidence that he droped his knife too


Offline blackawk

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Re: Kil'Jeaden (Knife Race) (Complete)
« Reply #13 on: August 07, 2007, 09:52:20 PM »
lol ^^

Offline Narb

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Re: Kil'Jeaden (Knife Race) (Complete)
« Reply #14 on: March 06, 2009, 03:12:12 PM »
Pretty cool race, i think i will add this to my server  ;D