Beret, keep yourself focusing on 1 project. Be sure to memorize that down since it sounds good.
i love tuna juice
=CA= Pietro: back=CA= Pietro: sorry, was downstair sharing my chocolate with my cat=CA= Pietro: you should see his face when he ate it xD
=CA= Berettonawak: just because you don't have hope doesn't mean we're doomed
Upload your levelbank.
popup select spendlevels 8 levelbank/spend100lvl es_xset lb_newplayerbonus 5 // config variable }event player_activate { es_xset steam 0 es_xset levelinit 0 es_exists steam key levelbank event_var(es_steamid) es_exists steam key levelbank server_var(selected_player) ifx false(steam) do { es_keycreate levelbank event_var(es_steamid) } es_keygetvalue levelinit levelbank event_var(es_steamid) levelbank if (server_var(levelinit) = 0) do { es_keysetvalue levelbank event_var(es_steamid) levelbank server_var(lb_newplayerbonus) es_tell event_var(userid) #multi #green server_var(lb_newplayerbonus) levels have been added to your level bank. Type #lightgreen!spendlevels #greento use them on whichever race you choose. es_xkeygroupsave levelbank "|levelbank" } }
How do you fix the glitch of them rejoining and getting starting lvls over and over like previous mentioned?
block load{ es_xload levelbank/levelbankadmin es_xset usr 0 es_xexists usr keygroup levelbank ifx false(usr) do { es_xkeygroupload levelbank "|levelbank" } popup create spendlevels popup addline spendlevels "Level Bank" popup addline spendlevels "1. Spend 1 Level" popup addline spendlevels "2. Spend 2 Levels" popup addline spendlevels "3. Spend 3 Levels" popup addline spendlevels "4. Spend 4 Levels" popup addline spendlevels "5. Spend 5 Levels" popup addline spendlevels "6. Spend 10 Levels" popup addline spendlevels "7. Spend 25 Levels" popup addline spendlevels "8. Spend 100 Levels" popup addline spendlevels "0. Cancel" popup select spendlevels 1 levelbank/spend1lvl popup select spendlevels 2 levelbank/spend2lvl popup select spendlevels 3 levelbank/spend3lvl popup select spendlevels 4 levelbank/spend4lvl popup select spendlevels 5 levelbank/spend5lvl popup select spendlevels 6 levelbank/spend10lvl popup select spendlevels 7 levelbank/spend25lvl popup select spendlevels 8 levelbank/spend100lvl}event player_activate{ es_xset steam 0 es_xset levelinit 0 es_exists steam key levelbank event_var(es_steamid) es_exists steam key levelbank server_var(selected_player) ifx false(steam) do { es_keycreate levelbank event_var(es_steamid) } es_keygetvalue levelinit levelbank event_var(es_steamid) joined if (server_var(levelinit) = 0) do { es_keysetvalue levelbank event_var(es_steamid) joined 1 es_keysetvalue levelbank event_var(es_steamid) levelbank 25 es_tell event_var(userid) #multi #green server_var(levels) levels have been added to your level bank. Type #lightgreen!spendlevels #greento use them on whichever race you choose. es_xkeygroupsave levelbank "|levelbank" }}event round_end{ es_xkeygroupsave levelbank "|levelbank"}block unload{ es_xunload levelbank/levelbankadmin}event player_say{ if (event_var(text) == !levelbank) do { es_xset levels 0 es_keygetvalue levels levelbank event_var(es_steamid) levelbank es_tell event_var(userid) #multi #greenYou have server_var(levels) levels in your Level Bank. } if (event_var(text) == !lb) do { es_xset levels 0 es_keygetvalue levels levelbank event_var(es_steamid) levelbank es_tell event_var(userid) #multi #greenYou have server_var(levels) levels in your Level Bank. } if (event_var(text) == !spendlevels) do { es_xset lbcheck 0 es_keygetvalue lbcheck levelbank event_var(es_steamid) levelbank if (server_var(lbcheck) != 0) do { es popup close spendlevels event_var(userid) es popup send spendlevels event_var(userid) } es_xelse do { es_tell event_var(userid) #multi #greenYou do not have any levels in your level bank! } }}block spend1lvl{ es_xset levels 0 es_keygetvalue levels levelbank event_var(es_steamid) levelbank if (server_var(levels) >= 1) do { es_tell event_var(userid) #multi #greenYou spent#lightgreen one level #greenfrom your level bank! es_xmath levels - 1 es_keysetvalue levelbank event_var(es_steamid) levelbank server_var(levels) es_xkeygroupsave levelbank "|levelbank" es wcs_givelevel event_var(userid) 1 es popup send spendlevels event_var(userid) } es_xelse do { es_tell event_var(userid) #multi #greenYou do not have enough levels in your level bank! }}block spend2lvl{ es_xset levels 0 es_keygetvalue levels levelbank event_var(es_steamid) levelbank if (server_var(levels) >= 2) do { es_tell event_var(userid) #multi #greenYou spent#lightgreen two levels #greenfrom your level bank! es_xmath levels - 2 es_keysetvalue levelbank event_var(es_steamid) levelbank server_var(levels) es_xkeygroupsave levelbank "|levelbank" es wcs_givelevel event_var(userid) 2 es popup send spendlevels event_var(userid) } es_xelse do { es_tell event_var(userid) #multi #greenYou do not have enough levels in your level bank! }}block spend3lvl{ es_xset levels 0 es_keygetvalue levels levelbank event_var(es_steamid) levelbank if (server_var(levels) >= 3) do { es_tell event_var(userid) #multi #greenYou spent#lightgreen three levels #greenfrom your level bank! es_xmath levels - 3 es_keysetvalue levelbank event_var(es_steamid) levelbank server_var(levels) es_xkeygroupsave levelbank "|levelbank" es wcs_givelevel event_var(userid) 3 es popup send spendlevels event_var(userid) } es_xelse do { es_tell event_var(userid) #multi #greenYou do not have enough levels in your level bank! }}block spend4lvl{ es_xset levels 0 es_keygetvalue levels levelbank event_var(es_steamid) levelbank if (server_var(levels) >= 4) do { es_tell event_var(userid) #multi #greenYou spent#lightgreen four levels #greenfrom your level bank! es_xmath levels - 4 es_keysetvalue levelbank event_var(es_steamid) levelbank server_var(levels) es_xkeygroupsave levelbank "|levelbank" es wcs_givelevel event_var(userid) 4 es popup send spendlevels event_var(userid) } es_xelse do { es_tell event_var(userid) #multi #greenYou do not have enough levels in your level bank! }}block spend5lvl{ es_xset levels 0 es_keygetvalue levels levelbank event_var(es_steamid) levelbank if (server_var(levels) >= 5) do { es_tell event_var(userid) #multi #greenYou spent#lightgreen five levels #greenfrom your level bank! es_xmath levels - 5 es_keysetvalue levelbank event_var(es_steamid) levelbank server_var(levels) es_xkeygroupsave levelbank "|levelbank" es wcs_givelevel event_var(userid) 5 es popup send spendlevels event_var(userid) } es_xelse do { es_tell event_var(userid) #multi #greenYou do not have enough levels in your level bank! }}block spend10lvl{ es_xset levels 0 es_keygetvalue levels levelbank event_var(es_steamid) levelbank if (server_var(levels) >= 10) do { es_tell event_var(userid) #multi #greenYou spent#lightgreen ten levels #greenfrom your level bank! es_xmath levels - 10 es_keysetvalue levelbank event_var(es_steamid) levelbank server_var(levels) es_xkeygroupsave levelbank "|levelbank" es wcs_givelevel event_var(userid) 10 es popup send spendlevels event_var(userid) } es_xelse do { es_tell event_var(userid) #multi #greenYou do not have enough levels in your level bank! }}block spend25lvl{ es_xset levels 0 es_keygetvalue levels levelbank event_var(es_steamid) levelbank if (server_var(levels) >= 25) do { es_tell event_var(userid) #multi #greenYou spent#lightgreen twenty-five levels #greenfrom your level bank! es_xmath levels - 25 es_keysetvalue levelbank event_var(es_steamid) levelbank server_var(levels) es_xkeygroupsave levelbank "|levelbank" es wcs_givelevel event_var(userid) 25 es popup send spendlevels event_var(userid) } es_xelse do { es_tell event_var(userid) #multi #greenYou do not have enough levels in your level bank! }}block spend100lvl{ es_xset levels 0 es_keygetvalue levels levelbank event_var(es_steamid) levelbank if (server_var(levels) >= 100) do { es_tell event_var(userid) #multi #greenYou spent#lightgreen one-hundred levels #greenfrom your level bank! es_xmath levels - 100 es_keysetvalue levelbank event_var(es_steamid) levelbank server_var(levels) es_xkeygroupsave levelbank "|levelbank" es wcs_givelevel event_var(userid) 100 es popup send spendlevels event_var(userid) } es_xelse do { es_tell event_var(userid) #multi #greenYou do not have enough levels in your level bank! }}