Author Topic: Akama  (Read 148 times)

Offline Haakon

  • Level 4 Intermediate
  • ****
  • Posts: 89
  • Retired Race Author
Akama
« on: October 21, 2009, 12:45:26 PM »
Code: [Select]
"21"
{
  "name" "Akama"
  "author" "Haakon"
  "required_level" "500"
  "allow_only" "0"
  "teamlimit" "0"
  "restrict_shop" "0"
  "restrict_map" "0"
  "preloadcmd" "0"
  "player_spawn_cmd" "0"
  "round_start_cmd" "0"
  "round_end_cmd" "0"
  "numberofskills" "4"
  "numberoflevels" "4"
  "skillnames" "Frenzy|Massheal|Evade|The Golden Path"
  "skilldescr" "Causes the Akama to take more Damage.|Heals the wounds of a number of nearby friends.|Teleports Akama a short distance to evade his enemies.|Akama uses great power attacking all targets in targeted area."
  "skillcfg" "player_attacker|player_spawn|player_victim|player_death"


"skill1_setting"    "es_xsetinfo wcs_multiplier 0.4|es_xsetinfo wcs_multiplier 0.7|es_xsetinfo wcs_multiplier 1.0|es_xsetinfo wcs_multiplier 1.3"
    "racealias_oh3"     "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_oh3"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"    

"skill2_setting"    "es_xsetinfo wcs_hp 2;es_xsetinfo wcs_time 6;es_xsetinfo wcs_waves 10;es_xsetinfo wcs_radius 150|es_xsetinfo wcs_hp 3;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 180|es_xsetinfo wcs_hp 4;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 14;es_xsetinfo wcs_radius 200|es_xsetinfo wcs_hp 5;es_xsetinfo wcs_time 7;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 220"
    "skill2_cmd"        "es es_xkeysetvalue WCSuserdata event_var(userid) regeneration 1;es es_xkeysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 150 server_var(wcs_waves) server_var(wcs_radius)"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200 10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10"

"skill3_setting"    "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40"
    "racealias_eyehl2"  "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_eyehl2"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_eyeblnk2"
    "racealias_eyeblnk2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es_toptext event_var(userid) 1 #white Effects by HOLLIDAY;es est_effect 11 #a 0 models/gman/pupil_l.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"

"skill4_setting"    "es_xsetinfo wcs_duration 2;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_duration 4;es_xsetinfo wcs_chance 25|es_xsetinfo wcs_duration 6;es_xsetinfo wcs_chance 33|es_xsetinfo wcs_duration 8;es_xsetinfo wcs_chance 50"
    "skill4_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_blackhl4"
    "racealias_blackhl4""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 175;es est_Effect 10 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 500 8 400 400 0 155 155 155 255 10;es_xmath wcs_z1 + 20;es est_effect 11 #a 0 sprites/physcannon_bluecore1b.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 8 3 255;es est_blackhole_size 50;es est_blackhole_gravity 500;es es_xdelayed 2 est_BlackHole server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10;es es_xtell event_var(userid) : You have created the Golden Path!"
    "skill4_sfx"        "0"
    }
« Last Edit: October 21, 2009, 12:47:31 PM by Haakon »