"22" { "name" "Deagle Master" "author" "Franky" "required_level" "0" "shortdescription" "The Deagle are whit you :)" "maximum_level" "0" "allow_only" "0" "teamlimit" "0" "restrict_shop" "<secweapon>" "preloadcmd" "es_xsetinfo wcs_shamxp 0;es_xsetinfo wcs_shamcash 0" "player_spawn_cmd" "es est_RestrictAll event_var(userid);es est_unrestrict event_var(userid) weapon_knife;es est_unrestrict event_var(userid) weapon_deagle;es_give event_var(userid) weapon_deagle;es_give event_var(userid) weapon_knife;es es_xdelayed 1.2 est_setclipammo event_var(userid) 2 999;es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.5 est_unrestrict event_var(userid) item_defuser" "round_start_cmd" "0" "round_end_cmd" "0" "numberofskills" "4" "numberoflevels" "7" "skillnames" "Health|Deagle Master|Beacon|BOOM" "skilldescr" "You Spawn whit more Hp|You get 10-40 XP and 20-150 money if you get a deagle hit|You are Beacon your enemy to find him|Make a big BOOM in your Range,but you are dead." "skillcfg" "player_spawn|player_attacker|player_attacker|player_ultimate" "skill1_setting" "es_xsetinfo wcs_addhealth 15;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 20;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 25;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 30;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 35;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_addhealth 43;es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_addhealth 50;es_xsetinfo wcs_alpha 110" "skill1_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);es es_xtell event_var (userid) #multi #lightgreen : #green Ritual #lightgreen activated." "skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 1 155 115 100 200 3;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 2 255" "skill2_setting" "es_xrand wcs_shamxp 10 15;es_xrand wcs_shamcash 20 30|es_xrand wcs_shamxp 15 20;es_xrand wcs_shamcash 30 45|es_xrand wcs_shamxp 20 25;es_xrand wcs_shamcash 45 60|es_xrand wcs_shamxp 30 35;es_xrand wcs_shamcash 75 100|es_xrand wcs_shamxp 35 40;es_xrand wcs_shamcash 100 150|es_xrand wcs_shamxp 40 45;es_xrand wcs_shamcash 125 155|es_xrand wcs_shamxp 45 50;es_xrand wcs_shamcash 135 160" "racealias_snp2" "es est_cashadd event_var(attacker) server_var(wcs_shamcash);es wcs_givexp event_var(attacker) server_var(wcs_shamxp) 0 0;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username) server_var(wcs_sucxp);es es_xtell event_var(attacker) #multi #Lightgreen : You gained #Green server_var(wcs_shamxp) XP #Lightgreen and #Green server_var(wcs_shamcash) $$ #Lightgreen for a Deagle hit;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);es es_xtell event_var(userid) #multi #Lightgreen : You got hit by a deagle. You gave enemy #Green XP #Lightgreen and #Green $$" "skill2_cmd" "es es_xif (event_var(weapon) = deagle) then racealias_snp2" "skill2_sfx" "es es_xif (event_var(weapon) = deagle) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (event_var(weapon) = deagle) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (event_var(weapon) = deagle) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 200 0 255" "skill3_setting" "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 8|es_xsetinfo wcs_chance 12|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25" "racealias_mc3" "es ma_beacon event_var(userid) 1;es_delayed 5 ma_beacon event_var(userid) 0;es es_xtell event_var(attacker) #multi #Lightgreen : You have #Green beaconed enemy;es es_xtell event_var(userid) #multi #Lightgreen : OMG!! You got #Green beaconed. #Lightgreen Hideing wont help. "skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_mc3" "skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 132 143 189 255" "skill4_setting" "es_xsetinfo wcs_magnitude 49;es_xsetinfo wcs_radius 310|es_xsetinfo wcs_magnitude 50;es_xsetinfo wcs_radius 325|es_xsetinfo wcs_magnitude 52;es_xsetinfo wcs_radius 335|es_xsetinfo wcs_magnitude 55;es_xsetinfo wcs_radius 345|es_xsetinfo wcs_magnitude 56;es_xsetinfo wcs_radius 355|es_xsetinfo wcs_magnitude 57;es_xsetinfo wcs_radius 365|es_xsetinfo wcs_magnitude 65;es_xsetinfo wcs_radius 370" "skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_suicide;es est_slay server_var(wcs_userid)" "skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_Var(wcs_userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 1120 .1 20 300 1.8 75 75 255 255 10;es_xmath wcs_z1 + 40;es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 1120 .1 20 300 1.8 75 75 255 255 10;racealias_bombsfx" "racealias_bombsfx" "es_xmath wcs_z1 + 40;es est_effect 10 #a 0.4 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 1120 .1 20 300 1.8 75 75 255 255 10;es_xmath wcs_z1 - 50;es est_effect 10 #a 0.6 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 1120 .1 20 300 1.8 75 75 255 255 10;es_xmath wcs_z1 - 40;es est_effect 10 #a 0.8 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 1120 .1 20 300 1.8 75 75 255 255 10;es_xmath wcs_z1 - 40;es est_effect 10 #a 1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 1120 .1 20 300 1.8 75 75 255 255 10" "ultimate_cooldown" "0" }
"numberoflevels" "7"
Code: [Select] "numberoflevels" "7" Skill 2, 3 and 4 have wrong amount of settings.
Block ultimate ?
"xx" { "name" "Deagle Master" "author" "TuttiFrutti" "required_level" "0" "shortdescription" "The Deagle is whit you :)" "maximum_level" "0" "allow_only" "0" "teamlimit" "0" "restrict_shop" "<secweapon>" "preloadcmd" "es_xset wcs_shamxp 0;es_xset wcs_shamcash 0" "player_spawn_cmd" "es est_RestrictAll event_var(userid);es est_unrestrict event_var(userid) weapon_knife;es est_unrestrict event_var(userid) weapon_deagle;es_give event_var(userid) weapon_deagle;es_give event_var(userid) weapon_knife;es es_xdelayed 1.2 est_setclipammo event_var(userid) 2 999;es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.5 est_unrestrict event_var(userid) item_defuser" "round_start_cmd" "0" "round_end_cmd" "0" "numberofskills" "4" "numberoflevels" "7" "skillnames" "Health|Deagle Master|Beacon|BOOM" "skilldescr" "You Spawn whit more Hp|You get 10-40 XP and 20-150 money if you get a deagle hit|You are Beacon your enemy to find him|Make a big BOOM in your Range,but you are dead." "skillcfg" "player_spawn|player_attacker|player_attacker|player_ultimate" "skill1_setting" "es_xset wcs_addhealth 15|es_xset wcs_addhealth 20|es_xset wcs_addhealth 25|es_xset wcs_addhealth 30|es_xset wcs_addhealth 35|es_xset wcs_addhealth 43|es_xset wcs_addhealth 50" "skill1_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);es es_xtell event_var (userid) #multi #lightgreen : #green Ritual #lightgreen activated." "skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 1 155 115 100 200 3;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 2 255" "skill2_setting" "es_xrand wcs_shamxp 10 15;es_xrand wcs_shamcash 20 30|es_xrand wcs_shamxp 15 20;es_xrand wcs_shamcash 30 45|es_xrand wcs_shamxp 20 25;es_xrand wcs_shamcash 45 60|es_xrand wcs_shamxp 30 35;es_xrand wcs_shamcash 75 100|es_xrand wcs_shamxp 35 40;es_xrand wcs_shamcash 100 150" "racealias_deagle1" "es est_cashadd event_var(attacker) server_var(wcs_shamcash);es wcs_givexp event_var(attacker) server_var(wcs_shamxp) 0 0;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username) server_var(wcs_sucxp);es es_xtell event_var(attacker) #multi #Lightgreen : You gained #Green server_var(wcs_shamxp) XP #Lightgreen and #Green server_var(wcs_shamcash) $$ #Lightgreen for a Deagle hit;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);es es_xtell event_var(userid) #multi #Lightgreen : You got hit by a deagle. You gave enemy #Green XP #Lightgreen and #Green $$" "skill2_cmd" "if (event_var(weapon) = deagle) then racealias_deagle1" "skill2_sfx" "if (event_var(weapon) = deagle) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (event_var(weapon) = deagle) then es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (event_var(weapon) = deagle) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 200 0 255" "skill3_setting" "es_xset wcs_chance 5|es_xset wcs_chance 8|es_xset wcs_chance 12|es_xset wcs_chance 15|es_xset wcs_chance 18|es_xset wcs_chance 20|es_xset wcs_chance 23|es_xset wcs_chance 25" "racealias_deagle2" "es ma_beacon event_var(userid) 1;es es_xtell event_var(attacker) #multi #Lightgreen : You have #Green beaconed enemy;es es_xtell event_var(userid) #multi #Lightgreen : OMG!! You got #Green beaconed. #Lightgreen Hideing wont help. "skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (server_var(wcs_alive) = 1) then racealias_deagle2" "skill3_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 132 143 189 255" "skill4_setting" "es_xset wcs_magnitude 430;es_xset wcs_radius 310|es_xset wcs_magnitude 430;es_xset wcs_radius 325|es_xset wcs_magnitude 430;es_xset wcs_radius 340|es_xset wcs_magnitude 630;es_xset wcs_radius 365" "skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_suicide;es est_slay server_var(wcs_userid)" "skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_Var(wcs_userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 1120 .1 20 300 1.8 75 75 255 255 10;es_xmath wcs_z1 + 40;es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 1120 .1 20 300 1.8 75 75 255 255 10;racealias_bombsfx" "racealias_bombsfx" "es_xmath wcs_z1 + 40;es est_effect 10 #a 0.4 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 1120 .1 20 300 1.8 75 75 255 255 10;es_xmath wcs_z1 - 50;es est_effect 10 #a 0.6 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 1120 .1 20 300 1.8 75 75 255 255 10;es_xmath wcs_z1 - 40;es est_effect 10 #a 0.8 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 1120 .1 20 300 1.8 75 75 255 255 10;es_xmath wcs_z1 - 40;es est_effect 10 #a 1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 1120 .1 20 300 1.8 75 75 255 255 10" "ultimate_cooldown" "20" }
"22" { "name" "Deagle Master [Test-U]" "author" "TuttiFrutti" "required_level" "0" "shortdescription" "The Deagle are whit you :)" "maximum_level" "0" "allow_only" "0" "teamlimit" "0" "restrict_shop" "<secweapon>" "preloadcmd" "es_xsetinfo wcs_shamxp 0;es_xsetinfo wcs_shamcash 0" "player_spawn_cmd" "es est_RestrictAll event_var(userid);es est_unrestrict event_var(userid) weapon_knife;es est_unrestrict event_var(userid) weapon_deagle;es_give event_var(userid) weapon_deagle;es_give event_var(userid) weapon_knife;es es_xdelayed 1.2 est_setclipammo event_var(userid) 2 999;es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.5 est_unrestrict event_var(userid) item_defuser" "round_start_cmd" "0" "round_end_cmd" "0" "numberofskills" "4" "numberoflevels" "7" "skillnames" "Health|Deagle Master|Beacon|BOOM" "skilldescr" "You Spawn whit more Hp|You get 10-40 XP and 20-150 money if you get a deagle hit|You are Beacon your enemy to find him|Make a big BOOM in your Range,but you are dead." "skillcfg" "player_spawn|player_attacker|player_attacker|player_ultimate" "skill1_setting" "es_xsetinfo wcs_addhealth 15;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 20;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 25;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 30;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 35;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_addhealth 43;es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_addhealth 50;es_xsetinfo wcs_alpha 110" "skill1_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);es es_xtell event_var (userid) #multi #lightgreen : #green Ritual #lightgreen activated." "skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 1 155 115 100 200 3;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 2 255" "skill2_setting" "es_xrand wcs_shamxp 10 15;es_xrand wcs_shamcash 20 30|es_xrand wcs_shamxp 15 20;es_xrand wcs_shamcash 30 45|es_xrand wcs_shamxp 20 25;es_xrand wcs_shamcash 45 60|es_xrand wcs_shamxp 30 35;es_xrand wcs_shamcash 75 100|es_xrand wcs_shamxp 35 40;es_xrand wcs_shamcash 100 150" "racealias_snp2" "es est_cashadd event_var(attacker) server_var(wcs_shamcash);es wcs_givexp event_var(attacker) server_var(wcs_shamxp) 0 0;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username) server_var(wcs_sucxp);es es_xtell event_var(attacker) #multi #Lightgreen : You gained #Green server_var(wcs_shamxp) XP #Lightgreen and #Green server_var(wcs_shamcash) $$ #Lightgreen for a Deagle hit;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);es es_xtell event_var(userid) #multi #Lightgreen : You got hit by a deagle. You gave enemy #Green XP #Lightgreen and #Green $$" "skill2_cmd" "es es_xif (event_var(weapon) = deagle) then racealias_snp2" "skill2_sfx" "es es_xif (event_var(weapon) = deagle) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (event_var(weapon) = deagle) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (event_var(weapon) = deagle) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 200 0 255" "skill3_setting" "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 8|es_xsetinfo wcs_chance 12|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 23|es_xsetinfo wcs_chance 25" "racealias_mc3" "es ma_beacon event_var(userid) 1;es es_xtell event_var(attacker) #multi #Lightgreen : You have #Green beaconed enemy;es es_xtell event_var(userid) #multi #Lightgreen : OMG!! You got #Green beaconed. #Lightgreen Hideing wont help. "skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_mc3" "skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 132 143 189 255" "skill4_setting" "es_xsetinfo wcs_magnitude 430;es_xsetinfo wcs_radius 310|es_xsetinfo wcs_magnitude 430;es_xsetinfo wcs_radius 325|es_xsetinfo wcs_magnitude 430;es_xsetinfo wcs_radius 340|es_xsetinfo wcs_magnitude 630;es_xsetinfo wcs_radius 365" "skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_suicide;es est_slay server_var(wcs_userid)" "skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_Var(wcs_userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 1120 .1 20 300 1.8 75 75 255 255 10;es_xmath wcs_z1 + 40;es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 1120 .1 20 300 1.8 75 75 255 255 10;racealias_bombsfx" "racealias_bombsfx" "es_xmath wcs_z1 + 40;es est_effect 10 #a 0.4 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 1120 .1 20 300 1.8 75 75 255 255 10;es_xmath wcs_z1 - 50;es est_effect 10 #a 0.6 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 1120 .1 20 300 1.8 75 75 255 255 10;es_xmath wcs_z1 - 40;es est_effect 10 #a 0.8 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 1120 .1 20 300 1.8 75 75 255 255 10;es_xmath wcs_z1 - 40;es est_effect 10 #a 1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 1120 .1 20 300 1.8 75 75 255 255 10" "ultimate_cooldown" "0" }
I don't know ma_beacon syntax but:es ma_beacon event_var(userid) 1;es_delayed X ma_beacon event_var(userid) 0;should works.Write ma_beacon in console and copy the syntax.