Author Topic: amoodtex [wcs]  (Read 270 times)

Offline zero19934

  • Level 0 Beginner
  • Posts: 6
amoodtex [wcs]
« on: December 25, 2009, 05:11:48 PM »
hi all
I have a good race with the name "amoodtex"


   "xxx"
   {
    "name"              "AmoodTex"
    "author"            "TexNo"
    "required_level"    ""
    "maximum_level"     "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_SetModel event_var(userid) srcds/hl2/models/effects/combineball"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "9"
    "numberoflevels"    "4"
    "skillnames"  &n bsp;     "100% Invis|Long Jump|Freeze Shot|300% run Speed|Super Speed Pistols|HeeHee Its Pritty|Sword As Hot As Fire|Pulsating Fire|LoL Blocked :)"
    "skilldescr"        "100% Invis Exept Guns|Long Jump|Freeze Shot|300% run Speed|Say Scatman mofo|750 Dmg Bitch|1 Hit Kill With Your Knife|Fire That Doesnt Go Away|A Prop Menu :)"
    "skillcfg"          "player_spawn|player_spawn|player_attacker|player_spawn|player_say|player_attacker|player_spawn|player_attacker|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_alpha 200|es_xsetinfo wcs_alpha 222|es_xsetinfo wcs_alpha 255"
    "skill1_cmd"        "es est_setplayercolor event_var(userid) 255 255 255 0;es_xtell event_var(userid) #multi #lightgreen Invisibility Set"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 80 2 30 100 1 55 55 55 server_var(wcs_alpha) 10"

    "skill2_setting"    "es_xsetinfo wcs_multiplier 1.4|es_xsetinfo wcs_multiplier 1.5|es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.7"
    "skill2_cmd"        "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill2_sfx"        "0"   
   
    "skill3_setting"    "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 38|es_xsetinfo wcs_chance 68|es_xsetinfo wcs_chance 78"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_frzshot4"
    "racealias_frzshot4""es est_freeze event_var(userid) 1;es es_delayed 3 est_freeze event_var(userid) 0;es es_xtell event_var(userid) you got forzen by event_var(es_attackername);es es_xtell event_var(attacker) #multi #green you froze your enemy"
    "skill3_sfx"        "0"
   
    "skill4_setting"    "es_xsetinfo wcs_speed 1|es_xsetinfo wcs_speed 1.5|es_xsetinfo wcs_speed 2|es_xsetinfo wcs_speed 3.0"
    "skill4_cmd"        "es est_speed event_var(userid) server_var(wcs_speed);es es_xtell event_var(userid) #green Speed Set"
    "skill4_sfx"        "0"
   
    "skill5_setting"    "es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 20"
    "skill5_cmd"        "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
    "skill5_sfx"        "0"

    "skill6_setting"    "es_xsetinfo wcs_chance 7|es_xsetinfo wcs_chance 8|es_xsetinfo wcs_chance 11|es_xsetinfo wcs_chance 90"
    "skill6_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_raint001"
    "racealias_raint001""es wcs_dealdamage event_var(attacker) event_var(userid) 750;es es_xtell evnt_var(userid) you got 750 damage from event_var(es_attackername);es es_xtell event_var(attacker) #multi #lightgreen rainbow streaks #green Did 750 damage;racealias_rainbsfx"
    "racealias_rainbsfx""es es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 55;es_xmath wcs_z2 + 55;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 255 0 0 255;es_xmath wcs_y1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 255 128 0 255;racealias_rnbsfx22"
    "racealias_rnbsfx22""es_xmath wcs_y1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 255 255 0 255;es_xmath wcs_y1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 0 255 0 255;es_xmath wcs_y1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 128 0 128 255;racealias_rnbsfx33"
    "racealias_rnbsfx33""es_xmath wcs_x1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 255 0 0 255;es_xmath wcs_x1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 255 128 0 255;es_xmath wcs_x1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 255 255 0 255;es_xmath wcs_x1 + 5;racealias_rnbsfx44"
    "racealias_rnbsfx44""es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 0 255 0 255;es_xmath wcs_x1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 128 0 128 255;"
    "skill6_sfx"        "0"
   
    "skill7_setting"    "es_xset wcs_multiplier 450.5|es_xset wcs_multiplier 550.5|es_xset wcs_multiplier 650.5|es_xset wcs_multiplier 1020.9"
    "racealias_succu1"  "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_knifedmg;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername) server_var(wcs_dmg) event_var(es_username);es_tell event_var(attacker) #multi server_var(wcs_lng);es_tell event_var(userid) #multi server_var(wcs_lng)"
    "skill7_cmd"        "if (event_var(weapon) in server_var(wcs_wpn_knives)) then racealias_succu1"
    "skill7_sfx"        "if (event_var(weapon) in server_var(wcs_wpn_knives)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;if (event_var(weapon) in server_var(wcs_wpn_knives)) then est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 4 255"
 
    "skill8_setting"    "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 100"
    "racealias_burfire3""es est_burn event_var(userid) 0.3;es es_delayed 2 es est_burn event_var(userid) 0.3;es es_delayed 4 es est_burn event_var(userid) 0.3;es es_delayed 6 es est_burn event_var(userid) 0.3;es es_delayed 8 es est_burn event_var(userid) 0.3;es es_delayed 10 es est_burn event_var(userid) 0.3"
    "racealias_firebnr3""es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 300 3 20 10 0 255 15 5 255 10"
    "skill8_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_burfire3"
    "skill8_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_firebnr3"
   
 
    "skill9_setting"    "es_set wcs_chance 99|es_set wcs_chance 99|es_set wcs_chance 99|es_set wcs_chance 99"
    "skill9_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_prop_dynamic_create server_var(wcs_userid) props/cs_office/vending_machine.mdl"
    "skill9_sfx"        "0"
    "ultimate_cooldown" "0"
    }

Offline <---Texno--->

  • WCS Custom Coder
  • Level 7 Expert
  • ****
  • Posts: 1088
  • Country: no
  • Back to WCS Coding.
    • Planet X Gaming!
Re: amoodtex [wcs]
« Reply #1 on: December 25, 2009, 05:13:18 PM »
Only problem is, made by me, for my zombie server 1 year ago......................
For my friend 7Amood and me.... so what makes you post it here ?
STEAM: texno755
Msn: martinkongerule@hotmail.com
Skype: gameren755

Offline zero19934

  • Level 0 Beginner
  • Posts: 6
Re: amoodtex [wcs]
« Reply #2 on: December 25, 2009, 05:29:03 PM »
yes I get it more fun speed and dmg