"XX" { "name" "Tricky" "author" "Random Aim" "shortdescription" "He will find you" "required_level" "0" "maximum_level" "0" "allow_only" "0" "teamlimit" "0" "preloadcmd" "0" "player_spawn_cmd" "es est_setplayercolor event_var(userid) 255 0 255 125 1" "round_start_cmd" "0" "round_end_cmd" "0" "numberofskills" "2" "numberoflevels" "4" "skillnames" "Teleport an enemy too you|Spectator Mode" "skilldescr" "Type telem too teleport an enemy too you|Check where your enemies are for 10 sec" "skillcfg" "player_say|player_ultimate" "skill1_setting" "es_xset wcs_frz 1|es_xset wcs_frz 1.4|es_xset wcs_frz 1.6|es_xset wcs_frz 2" "skill1_cmd" "if (event_var(text) = telem) then es_xset wcs_player 0;if (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;if (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es_exists wcs_exists userid server_var(wcs_player);if (server_var(wcs_exists) = 1) then racealias_tele1" "racealias_tele1" "es_keysetvalue WCSuserdata event_var(userid) tele telem;es_keysetvalue WCSuserdata event_var(userid) tele_count 2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_delayed .2 est_teleport server_var(wcs_player) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_delayed .8 est_freeze server_var(wcs_player) 1;es_delayed server_var(wcs_frz) est_freeze server_var(wcs_player) 0" "skill1_sfx" "0" "skill2_setting" "es_xset wcs_speed 1|es_xset wcs_speed 1.3|es_xset wcs_speed 1.6|es_xset wcs_speed 2.25" "skill2_cmd" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_delayed .1 est_NoClip server_var(wcs_userid) 1;es_delayed .2 est_stripplayer server_var(wcs_userid) 1;es_delayed .3 est_speed server_var(wcs_userid) server_var(wcs_speed);es_delayed .4 est_RestrictAll server_var(wcs_userid);es_delayed .5 est_setplayercolor 255 255 255 0 1;racealias_clip0" "racealias_clip0" "es_delayed 9.9 est_setplayercolor server_var(wcs_userid) 255 0 255 125 1;es_delayed 10 est_noclip server_var(wcs_userid) 0;es_delayed 10.1 est_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_delayed 10.2 est_UnRestrictAll server_var(wcs_userid);es_delayed 10.3 est_give server_var(wcs_userid) weapon_m4a1;es_delayed 10.4 est_give server_var(wcs_userid) weapon_usp;es_delayed 10.5 est_give server_var(wcs_userid) weapon_knife;es_delayed 10.6 est_speed server_var(wcs_userid) 1" "skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 11 #a 0 sprites/glow04_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 4 255" "ultimate_cooldown" "30" }
"XX" { "name" "Curupted Fish" "author" "Random Aim" "shortdescription" "An epic fish" "required_level" "0" "maximum_level" "0" "allow_only" "0" "teamlimit" "0" "preloadcmd" "0" "player_spawn_cmd" "0" "round_start_cmd" "0" "round_end_cmd" "0" "numberofskills" "2" "numberoflevels" "4" "skillnames" "Screw up your enemies aim|Transform into a fish and escape" "skilldescr" "Make your enemy turn around when you shoot them|If your in trouble, escape with this ultimate" "skillcfg" "player_attacker|player_ultimate" "skill1_setting" "es_xset wcs_chance 15|es_xset wcs_chance 20|es_xset wcs_chance 25|es_xset wcs_chance 33" "skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_turn" "racealias_turn" "es est_getviewcoord event_var(attacker) wcs_x1 wcs_y1 wcs_z1;es_delayed 0.5 est_setviewcoord event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)" "racealias_effect" "es est_getviewcoord wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es est_effect 10 #a 0 sprites/bluelaser1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 4 255;es est_effect 11 #a 0 sprites/bluelaser1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 4 255" "skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_effect" "skill2_setting" "es_xset wcs_speed 2|es_xset wcs_speed 2.25|es_xset wcs_speed 2.5|es_xset wcs_speed 3" "skill2_cmd" "es_xset wcs_fish 0;es_keygetvalue wcs_fish WCSuserdata server_var(wcs_userid) fish;if (server_var(wcs_fish) = 0) then racealias_fish;if (server_var(wcs_fish) = 1) then racealias_fish2" "racealias_fish" "es est_fish server_var(wcs_userid) 1;es_keysetvalue WCSuserdata server_var(wcs_userid) fish 1;es est_stripplayer server_var(wcs_userid) 1;es_delayed .1 est_setmodel server_var(wcs_userid) props/de_inferno/goldfish;es_delayed .2 est_RestrictAll server_var(wcs_userid);es_delayed .3 est_speed server_var(wcs_userid) server_var(wcs_speed);es_delayed .4 est_setplayercolor server_var(wcs_userid) 255 255 255 255 0" "racealias_fish2" "es est_fish server_var(wcs_userid) 0;es_keysetvalue WCSuserdata server_var(wcs_userid) fish 0;if (server_var(wcs_team) = 2) then est_setmodel server_var(wcs_userid) player/t_phoenix;if (server_var(wcs_team) = 3) then est_setmodel server_var(wcs_userid) player/ct_urban;es_delayed .1 est_UnRestrictAll server_var(wcs_userid);es_delayed .2 est_give server_var(wcs_userid) weapon_ak47;es_delayed .3 est_give server_var(wcs_userid) weapon_elite;es_delayed .4 est_give server_var(wcs_userid) weapon_knife;es_delayed .5 est_speed server_var(wcs_userid) 1" "skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/halo.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 4 255;es est_effect 11 #a 0 sprites/halo.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 4 255" "ultimate_cooldown" "5" }