Code type: Eventscript Addon for WCSName: Ez Ability2Compatible: WCS 0.77 and ES 2.0+Current Version: 0.7Dependency: WCSuserdata keygroup,ES_ToolsDescription: Hate not being able to make a ability to hard to mess with WCSskills to make one well try out this new and hopefuly user friendly Ability2 script.With this script you will be able to make someone able to use your own custom ability2 with the ability2 player bind.Coding ability2 is made easy with the ability2_player commands look at the default ability2s as a example on how to do it.Remember no matter what this should never conflict with any other mods and is safe [and by testing it i know its glitch free].What is Custom: The Script and the Default Ability2sDefault Ability2s: Pee,Healing Wards,Remote Control Bomb
-Fixed error in rcbomb's coding-Fixed errors in ability2_admin and made the adding and subtraction of ability2 settings of a player now configurable-Made change to ability2_playermath subtraction if its subtracting a number below 0 it sets it to null therefore resetting that value on the player-Removed the player spawn purge-Added player activate purge-Made other changes
-Changed ability2_playerset into ability2_playermath and ability2_playerability2-Redid ability2admin menu's set player's ability2 settings-Fixed known errors-Fixed up pee to use ability2_player commands-Fixed up healing wards to use new updated version of ability2_playerset-Added new default ability2 rcbomb-Added team to ability2_playerget-Any bugs you seen in v0.6 please post here about them or pm me.
Good concept Shidobu, but made me feel a bit overwhelmed looking at it for the first time... Maybe update description for a more in depth understanding? Eh, either way, good work.
Beret, keep yourself focusing on 1 project. Be sure to memorize that down since it sounds good.
i love tuna juice
=CA= Pietro: back=CA= Pietro: sorry, was downstair sharing my chocolate with my cat=CA= Pietro: you should see his face when he ate it xD
=CA= Berettonawak: just because you don't have hope doesn't mean we're doomed
Suggestion: Why not make time/counter and other stuff like that different args? Would probably speed it up
"skill1_cmd" "es ability2_playerset event_var(userid) ability2 pee;es ability2_playerset event_var(userid) damage server_var(wcs_dmg);es ability2_playerset event_var(userid) count 10;es_tell event_var(userid) #multi #lightgreenYou got 10 pee ability2"
"skill1_cmd" "es ability2_playerset event_var(userid) ability2 pee server_var(wcs_dmg) 10;es_tell event_var(userid) #multi #lightgreenYou got 10 pee ability2"
Also what about heal and all.Lets say the person just wanted to have a ability2 that just had radius of something or that the person made a skill that just uses damage and so on.