Author Topic: Avatar - Race  (Read 427 times)

Offline SkullDicer

  • Level 1 Trained Beginner
  • *
  • Posts: 20
Avatar - Race
« on: February 28, 2010, 11:25:26 AM »
Hey guys
I made another C/P race today, took me awhile trying to find the exact skills and sfx's i needed and the perfect lvls and %'s for it, for some reason i had to delete the other skill i had, for some reason it wasn't working and i couldn't find out why.
If you have any suggestions or Questions please ask away.
Thanks.

Skill 1: Air - Air makes you fast & light on your toes.
Skill 2: Water - Water can heal you and others close to you.
Skill 3: Sand -  Sand can make it harder for the enemy to move.
Skill 4: Earth - Earth can make it hard to see straight.
Skill 5: Fire - Fire can burn your enemy.
Skill 6: Lightning - Lightning strikes your enemy.
Skill 7: Energy - Energy Bending can make your enemy drop their weapon. - DELETED

And now for the race...

Code: [Select]
"#"
{
    "name"              "Avatar"
    "author"            "SkullDicer"
    "shortdescription"  "The Last Air Bender"
    "required_level"    "#"
    "allow_only"        "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "6"
    "numberoflevels"    "5"
    "skillnames"        "Air|Water|Sand|Earth|Fire|Lightning"
    "skilldescr"        "Air can make you light & Fast on your toes.|Water can heal you & others close to you.|Sand can make it harder for the enemy to move.|Earth can make it hard for your enemy to see straight.|Fire can burn your enemy.|Lightning strikes your enemy."
    "skillcfg"          "player_spawn|player_spawn|player_attacker|player_attacker|player_attacker|player_attacker"

    "skill1_setting"    "es_xset wcs_multiplier 1.025;es_xset wcs_grav 0.75;wcs_speed 1.20;es_xset wcs_alpha 70|es_xset wcs_multiplier 1.05;es_xset wcs_grav 0.65;es_xset wcs_speed 1.30;es_xset wcs_alpha 90|es_xset wcs_multiplier 1.1;es_xset wcs_grav 0.55;es_xset wcs_speed 1.40;es_xset wcs_alpha 110|es_xset wcs_multiplier 1.15;es_xset wcs_grav 0.45;es_xset wcs_speed 1.60;es_xset wcs_alpha 130|es_xset wcs_multiplier 1.2;es_xset wcs_grav 0.35;es_xset wcs_speed 1.80;es_xset wcs_alpha 150"
    "skill1_cmd"        "es est_SetGravity event_var(userid) server_var(wcs_grav);es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es es_xtell event_var(userid) #multi #greenAir Bending Learnt"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"

    "skill2_setting"    "es_xset wcs_hp 10;es_xset wcs_time 5;es_xset wcs_waves 20;es_xset wcs_radius 50|es_xset wcs_hp 12;es_xset wcs_time 5;es_xset wcs_waves 25;es_xset wcs_radius 70|es_xset wcs_hp 15;es_xset wcs_time 5;es_xset wcs_waves 30;es_xset wcs_radius 90|es_xset wcs_hp 18;es_xset wcs_time 4;es_xset wcs_waves 35;es_xset wcs_radius 110|es_xset wcs_hp 20;es_xset wcs_time 4;es_xset wcs_waves 40;es_xset wcs_radius 130"
    "skill2_cmd"        "es es_xkeysetvalue WCSuserdata event_var(userid) regeneration 1;es es_xkeysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 100 server_var(wcs_waves) server_var(wcs_radius);es es_xtell event_var(userid) #multi #greenWater Bending Learnt"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200 10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10"
   
    "skill3_setting"    "es_xset wcs_speed 0.90;es_xset wcs_duration 2|es_xset wcs_speed 0.85;es_xset wcs_duration 3|es_xset wcs_speed 0.80;es_xset wcs_duration 4|es_xset wcs_speed 0.75;es_xset wcs_duration 5|es_xset wcs_speed 0.70;es_xset wcs_duration 6"
    "racealias_sh2"     "es est_speed event_var(userid) server_var(wcs_speed);es_delayed server_var(wcs_duration) wcs_removefx speed event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_slowdown;es_tell event_var(attacker) #multi #green : event_var(es_attackername) server_var(wcs_lng) #green event_var(es_username).;es_tell event_var(userid) #multi #green : event_var(es_attackername) server_var(wcs_lng) #green event_var(es_username)."
    "skill3_cmd"        "if (server_var(wcs_dice) <= 30) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= 30) then es_xif (server_var(wcs_alive) = 1) then racealias_sh2;"
    "skill3_sfx"        "if (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;if (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 0 0 255 255"

    "skill4_setting"    "es_xset wcs_chance 30;es_xset wcs_quake 3|es_xset wcs_chance 40;es_xset wcs_quake 4|es_xset wcs_chance 50;es_xset wcs_quake 5|es_xset wcs_chance 60;es_xset wcs_quake 6|es_xset wcs_chance 75;es_xset wcs_quake 7"
    "racealias_eaq1"    "es est_shake event_var(userid) 2 7 server_var(wcs_quake);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_ymdmg);es es_xtell event_var(attacker) Your enemy was EARTH SHAKED!;es es_xtell event_var(userid)You were EARTH SHAKED!;es est_playplayer event_var(userid) ambient\weather\thunder1.wav;es est_playplayer event_var(attackr) ambient\weather\thunder2.wav"
    "skill4_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_eaq1"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 - 15;es est_effect 3 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 13 16 255 75 25 255;es_xmath wcs_z2 - 15;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 50 3 50 100 1.8 255 75 25 255 2"

    "skill5_setting"    "es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 40|es_xset wcs_chance 50|es_xset wcs_chance 60"
    "racealias_rm4"     "es ma_burn event_var(userid) 200;wcs_getlanguage wcs_lng wcs_lng_r_stun;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es es_xtell event_var(attacker) Your enemy was BURNED!;es es_xtell event_var(userid)You were BURNED!"
    "skill5_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_rm4"
    "skill5_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)"
 
    "skill6_setting"    "es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60"
    "racealias_then1"   "es wcs_dealdamage event_var(attacker) event_var(userid) 10esnq;es es_xtell event_var(attacker) Your enemy was struck by LIGHTNING!;es es_xtell event_var(userid)You were struck by LIGHTNING!"
    "skill6_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_then1"
    "skill6_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255""

    }

Offline Jaforax

  • Level 0 Beginner
  • Posts: 1
  • <3 WCS :)
Re: Avatar - Race
« Reply #1 on: July 05, 2010, 02:24:28 PM »
Thank you!!!! finally!! i found a race that would heal you every few minute like the shadow slayer :D

Offline Ichigo

  • Level 5 Trained Intermediate
  • *****
  • Posts: 106
  • Country: us
Re: Avatar - Race
« Reply #2 on: July 11, 2010, 06:02:18 PM »
    "skill6_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255""

es_xset wcs_multiplier 1.025;es_xset wcs_grav 0.75;wcs_speed 1.20 I think you missed your keyboard on this :P
Oh and in all of your "skill1_setting" You should change the es_xset GRAV #.## To es_xset GRAVITY #.##

(server_var(wcs_alive) = 1) then racealias_sh2;"
I'm not so sure if this below is an error or not
#green event_var(es_username)."

server_var(wcs_z2) 30 50 3 50 100 1.8 255 75 25 255 2"
And would this below be an error?
est_shake event_var(userid) 2 7 server_var I'm guessing this should be est_shake event_var(userid) 2.7 server_var Or something?

But besides all that good race  ;)