I made a race that's supposed to be the first in the race list "for a good start". It is pretty strong but not even close to be overpowered.
"1"
{
"name" "Begginer"
"author" "Chicken McFail"
"shortdescription" "Race for a good start."
"required_level" "0"
"maximum_level" "100"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "4"
"skillnames" "Speed and LongJump|Extra Health|Invisibility|Slow down|Fly"
"skilldescr" "Gives you more speed and longer jumps|Gives you more health|Bends light around you making you harder to see|Slow down your enemies|Fly - Gravity won't stop you!"
"skillcfg" "player_spawn|player_spawn|player_spawn|player_attacker|player_ultimate"
"skill1_setting" "es_xset wcs_multiplier 1.2;es_xset wcs_speed 1.1|es_xset wcs_multiplier 1.3;es_xset wcs_speed 1.18|es_xset wcs_multiplier 1.4;es_xset wcs_speed 1.25|es_xset wcs_multiplier 1.5;es_xset wcs_speed 1.3"
"skill1_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);es est_speed event_var(userid) server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 70 3 30 100 0 255 100 100 255 10"
"skill2_setting" "es_xset wcs_hp 115|es_xset wcs_hp 125|es_xset wcs_hp 140|es_xset wcs_hp 150"
"skill2_cmd" "es est_sethealth event_var(userid) server_var(wcs_hp);es es_xtell event_var(userid) #multi #lightgreen Your skill gave you #green server_var(wcs_hp) additional HP."
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_14 #a 0 sprites/floorfire4_.vmt server_var(vector2) server_var(vector1) 100 100 50;es est_playplayer event_var(userid) ambient/materials/metal4.wav"
"skill3_setting" "es_xset invisibility 95|es_xset invisibility 75|es_xset invisibility 60|es_xset invisibility 45"
"skill3_cmd" "es est_setplayercolor event_var(userid) 55 55 57 server_var(invisibility) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 5 200 100 0 55 55 57 255 10"
"skill4_setting" "es_xset wcs_chance 3|es_xset wcs_chance 6|es_xset wcs_chance 9|es_xset wcs_chance 12"
"racealias_spider4" "es est_freeze event_var(userid);es es_xdelayed 1 wcs_removefx freeze event_var(userid);es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq es es_xtell event_var(userid) #multi #green #lightgreen event_var(es_attackername) #greenslowed you down.;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell event_var(attacker) #multi #green You slowed down #lightgreen event_var(es_username) #green"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_spider4"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 50;es es_xmath wcs_z2 + 50;es est_effect 3 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 0.1 0.1 255 0 0 255;es est_effect 10 #a 1 dev/ocean.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 50 1 40 10 0 10 10 10 255 0"
"skill5_setting" "es_xset wcs_bonushp 20|es_xset wcs_bonushp 35|es_xset wcs_bonushp 45|es_xset wcs_bonushp 55"
"racealias_lift0" "es est_Jetpack server_var(wcs_userid) 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) jetpack 1;es es es_xmath wcs_health + server_var(wcs_bonushp);wcs_getlanguage wcs_lng wcs_lng_r_liftoff;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_bonushp);es es_xtell server_var(wcs_userid) #multi server_var(wcs_lng)"
"racealias_lift1" "es est_Jetpack server_var(wcs_userid) 0;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) jetpack 0;es es es_xmath wcs_health - server_var(wcs_bonushp)"
"skill5_cmd" "es est_gethealth wcs_health server_var(wcs_userid);es_xset wcs_jetpack 0;es es_xkeygetvalue wcs_jetpack WCSuserdata server_var(wcs_userid) jetpack;if (server_var(wcs_jetpack) = 0) then racealias_lift0;if (server_var(wcs_jetpack) = 1) then racealias_lift1;if (server_var(wcs_health) > 0) then est_sethealth server_var(wcs_userid) server_var(wcs_health)"
"skill5_sfx" "es est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs_userid) 1 10 10 10 0 0 255 255"
"ultimate_cooldown" "8|4|2|1"
}
The basic information that you can read from the race file, but I'm making it easier to read:
Race name: Begginer
Race description: Race for a good start.
Required level: 0
Maximum level: 100
SKILLS
There are 5 skills, and each one has 4 levels
Speed and LongJump: Gives you more speed and longer jumps (maximum +30% speed)
Extra health: Gives you more health (maximum +50% health)
Invisibility: Bends light around you making you harder to see (It's pretty strong invisibility)
Slow down: Slow down your enemies (maximum 12% chance)
Fly: Fly - Gravity won't stop you! (when you fly, you recieve maximum of 55hp)