es est_effect_21 #a 0 models/effects/splodeglass.mdl server_var(wcs_tmp) 100 10
es_give event_var(userid) env_Smokestack es_fire event_var(userid) env_Smokestack addoutput "basespread 180" es_fire event_var(userid) env_Smokestack addoutput "spreadspeed 0" es_fire event_var(userid) env_Smokestack addoutput "speed 5" es_fire event_var(userid) env_Smokestack addoutput "rate 800" es_fire event_var(userid) env_Smokestack addoutput "startsize 11" es_fire event_var(userid) env_Smokestack addoutput "endsize 3" es_fire event_var(userid) env_Smokestack addoutput "twist 150" es_fire event_var(userid) env_Smokestack addoutput "jetlength 166" es_fire event_var(userid) env_Smokestack addoutput "angles 90 90 90" es_fire event_var(userid) env_Smokestack addoutput "rendercolor 255 255 255" es_fire event_var(userid) env_Smokestack addoutput "SmokeMaterial sun\overlay.vmt" es_fire event_var(userid) env_Smokestack turnon
no, est_effect_21 is what i used for the end game effectthe sphere is more like thisCode: [Select] es_give event_var(userid) env_Smokestack es_fire event_var(userid) env_Smokestack addoutput "basespread 180" es_fire event_var(userid) env_Smokestack addoutput "spreadspeed 0" es_fire event_var(userid) env_Smokestack addoutput "speed 5" es_fire event_var(userid) env_Smokestack addoutput "rate 800" es_fire event_var(userid) env_Smokestack addoutput "startsize 11" es_fire event_var(userid) env_Smokestack addoutput "endsize 3" es_fire event_var(userid) env_Smokestack addoutput "twist 150" es_fire event_var(userid) env_Smokestack addoutput "jetlength 166" es_fire event_var(userid) env_Smokestack addoutput "angles 90 90 90" es_fire event_var(userid) env_Smokestack addoutput "rendercolor 255 255 255" es_fire event_var(userid) env_Smokestack addoutput "SmokeMaterial sun\overlay.vmt" es_fire event_var(userid) env_Smokestack turnon
es_fire <position X Y Z> env_Smokestack setparent !activator