Author Topic: Future Soldier  (Read 314 times)

Offline ChickenMcFail

  • Level 0 Beginner
  • Posts: 7
  • <3 WCS :)
Future Soldier
« on: March 10, 2010, 06:39:59 PM »
FUTURE SOLDIER

Code: [Select]
"0"
  {
    "name"              "Future Soldier"
    "author"            "Chicken McFail"
    "shortdescription"  "Soldier from the future"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "restrict_shop"     "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "5"
    "numberoflevels"    "5"
    "skillnames"        "Laser Weapons|Body Armor|Enhanted Leggins|Stealth Mode|Bioniculars"
    "skilldescr"        "Do more damage with all weapons|Recieve additional health|You're much faster|Your suit makes you invisible|Use your super-zoom bioniculars"
    "skillcfg"          "player_attacker|player_spawn||player_spawn|player_spawn|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_damage 1;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_damage 2;es_xsetinfo wcs_chance 40|es_xsetinfo wcs_damage 3;es_xsetinfo wcs_chance 60|es_xsetinfo wcs_damage 4;es_xsetinfo wcs_chance 80|es_xsetinfo wcs_damage 5;es_xsetinfo wcs_chance 99"
    "racealias_deathsd2""es est_playplayer event_var(userid) ambient\explosions\explode_9.wav;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_csay event_var(attacker) server_var(wcs_damage);es est_csay event_var(userid) server_var(wcs_damage) additional damage;racealias_voidsh22"
    "racealias_voidsh22""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_deathsd2"
    "skill1_sfx"        "0"

    "skill2_setting"    "es_xset wcs_hp 110|es_xset wcs_hp 120|es_xset wcs_hp 130|es_xset wcs_hp 140|es_xset wcs_hp 150"
    "skill2_cmd"        "es est_sethealth event_var(userid) server_var(wcs_hp);es es_xtell event_var(userid) #multi #lightgreen Your body armor increased your health to #green server_var(wcs_hp) HP."
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_14 #a 0 sprites/floorfire4_.vmt server_var(vector2) server_var(vector1) 100 100 50;es est_playplayer event_var(userid) ambient/materials/metal4.wav"

    "skill3_setting" "es_xset wcs_speed 1.10;es_xset wcs_alpha 50|es_xset wcs_speed 1.20;es_xset wcs_alpha 70|es_xset wcs_speed 1.30;es_xset wcs_alpha 90|es_xset wcs_speed 1.40;es_xset wcs_alpha 110|es_xset wcs_speed 1.50;es_xset wcs_alpha 110"
    "skill3_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) speed;if (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es_tell event_var(userid) #multi server_var(wcs_lng)"
    "skill3_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"

    "skill4_setting"    "es_xset invisibility 95|es_xset invisibility 75|es_xset invisibility 60|es_xset invisibility 45"
    "skill4_cmd"        "es est_setplayercolor event_var(userid) 55 55 57 server_var(invisibility) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 5 200 100 0 55 55 57 255 10"

    "skill5_setting"    "es_xset wcs_zoom 44|es_xset wcs_zoom 33|es_xset wcs_zoom 22|es_xset wcs_zoom 11"
    "racealias_zoom32"  "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) zoom 0;es_setplayerprop server_var(wcs_userid) CBasePlayer.m_iFOV 0;es_cexec server_var(wcs_userid) r_screenoverlay 0;es est_playplayer server_var(wcs_userid) items\nvg_off.wav"
    "racealias_zoom22"  "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) zoom 1;es_setplayerprop server_var(wcs_userid) CBasePlayer.m_iFOV server_var(wcs_zoom);es est_playplayer server_var(wcs_userid) items\nvg_on.wav"
    "skill5_cmd"        "es est_playplayer server_var(wcs_userid) weapons\zoom.wav;es_xsetinfo zoom 0;es es_xkeygetvalue zoom WCSuserdata server_var(wcs_userid) zoom;es es_xif (server_var(zoom) = 0) then racealias_zoom22;es es_xif (server_var(zoom) = 1) then racealias_zoom32"
    "skill5_sfx"        "0"
    "ultimate_cooldown" "0"
}

Personally I think this race IS strong, but not overpowered. Because of its strengh I chose to use a weak ultimate.
Hope you like it!



All the info that you can get from the race file, but pasted here to make it easier to read:

Race name: Future Soldier
Race description: Soldier from the future
Required Level: 200 (You can change it if you don't think it's right)
Maximum Level: 0

SKILLS
This race has 5 skills, each one with 5 levels. It takes 25 levels to max it out.
SKILL NAME: SKILL DESCRIPTION
Laser Weapons: Do more damage with all weapons (99% chance for +5 damage when maxed out)
Body Armor: Recieve additional health (Maximum +50 health)
Enhanted Leggins: You're much faster (Maximum 50% faster than normal)
Stealth Mode: Your suit makes you invisible
ULTIMATE: Bioniculars: Use your super-zoom bioniculars (NOTE: Does not increase your accuracy. Just zooms in.)

NOTE: This race has NOT been tested at all, but I believe it is flawless. If you find it bugged, tell me and I'll fix it.

Offline Dragonfly

  • Level 4 Intermediate
  • ****
  • Posts: 89
Re: Future Soldier
« Reply #1 on: March 10, 2010, 07:31:41 PM »
This race is tested on a server as well right? ;)

Offline Muse

  • Level 7 Expert
  • *****
  • Posts: 414
  • Country: ru
  • The lord of drunken bears, 102 lvl.
Re: Future Soldier
« Reply #2 on: March 10, 2010, 08:10:43 PM »
Quote
NOTE: This race has NOT been tested at all, but I believe it is flawless. If you find it bugged, tell me and I'll fix it.
Лет'с толк ин личку ин рашен.
Who`ll dare to face me?
I wanna spend all your money at the gay bar, gay bar, gay bar.
oh.. you touch my talala )

Offline ChickenMcFail

  • Level 0 Beginner
  • Posts: 7
  • <3 WCS :)
Re: Future Soldier
« Reply #3 on: March 10, 2010, 09:17:30 PM »
Quote
NOTE: This race has NOT been tested at all, but I believe it is flawless. If you find it bugged, tell me and I'll fix it.
What he said.

Offline Dragonfly

  • Level 4 Intermediate
  • ****
  • Posts: 89
Re: Future Soldier
« Reply #4 on: March 11, 2010, 05:41:13 PM »
oh XD didn't saw the note xD
Ty muse and Chickenmcfail :P

Offline SkullDicer

  • Level 1 Trained Beginner
  • *
  • Posts: 20
Re: Future Soldier
« Reply #5 on: April 08, 2010, 05:58:42 AM »
the dmg is waaaay overpowered, should atleast half if not more the chance it has to do the extra damage..

Ulquiorra

  • Guest
Re: Future Soldier
« Reply #6 on: April 08, 2010, 06:09:36 AM »
Nice race a little strong though but its good for a higher level race like level 600 nice work.