January 17, 2018, 08:02:03 AM

Author Topic: [Release] Warcraft Source 0.78 for Counterstrike Source & Global Offensive  (Read 811 times)

Offline phixious

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Re: [Release] Warcraft Source 0.78 for Counterstrike Global Offenisve
« Reply #15 on: January 03, 2018, 02:11:02 PM »
I am not getting any more errors but I am seeing some random crashes but they cannot be reproduced consistently.

The only one i have been able to get to happen multiple times is changing race right before a round transition but it has only crashed twice.

I have noticed some oddities with skill selection which causes some on screen display issues. For example, when distributing skill points, selecting skill 1 - 3 times and then attempting to put a point into skill 2, you still get a message saying that skill 1 has increased. I have also seen a message saying "... is now level None"

Is this typical behavior or something strange with the emulation? I can get some screenshots or video if needed.

Offline Ayuto

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Re: [Release] Warcraft Source 0.78 for Counterstrike Global Offenisve
« Reply #16 on: January 03, 2018, 06:38:44 PM »
Could you please start your server with the "-debug" option? This should generate a debug.log, which might provide a little bit more information.

Regarding the oddities: that's something Kami needs to take a look at.

Offline Jareth

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Re: [Release] Warcraft Source 0.78 for Counterstrike Global Offenisve
« Reply #17 on: January 03, 2018, 07:40:29 PM »
I also have some errors.

Windows Dedicated Server

Undead has no effects on me
Skillpoints distribution is buggy

Skill1 press 1 to distribute I have to press the 2 for the 1
with Skill 2 I have to press the 3
at skill 3 press the 4 and
at skill 4 press 5.

These mistakes have come to my attention now.

Deutsch
Ich habe auch paar Errors.

Windows Dedicatet Server

Undead hat bei mir keine Effekte
Skillpoints verteilung ist Buggy

Skill1 drücke 1 um zu verteilen muss ich die 2 für die 1 drücken
bei Skill 2 muss ich die 3 drücken
bei skill 3 die 4 drücken und
bei skill 4 die 5 drücken.

diese Fehler sind bei mir  jetzt so aufgefallen.


;)

Offline Kami

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Re: [Release] Warcraft Source 0.78 for Counterstrike Global Offenisve
« Reply #18 on: January 04, 2018, 02:14:00 PM »
Thank you guys for reporting the bugs, I'll have a look at it later!

Edit. I downloaded the last version from GitHub and I was not able to reproduce your errors. Could you please send me screenshots or as phixious said videos, so I can understand better whats going on. Thanks :)

Edit 2: Fixed the "now on level None" error.
« Last Edit: January 05, 2018, 04:24:01 PM by Kami »

Offline Jareth

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Re: [Release] Warcraft Source 0.78 for Counterstrike Global Offenisve
« Reply #19 on: January 05, 2018, 10:51:50 PM »
I will do it later;)


;)

Offline Kami

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Re: [Release] Warcraft Source 0.78 for Counterstrike Global Offenisve
« Reply #20 on: January 07, 2018, 12:35:45 AM »
Update:

  • Added race category functionality.

For configuration go to csgo/cfg/source-python/wcs.cfg

Code: [Select]
//set this to 1 to activate categories

wcs_activate_categories 0/1


//set this to 1 to activate the "Unassigned races" category, for all races that are not in a category, or are missing the category key

wcs_unassigned_category 0/1


To create a new category got to wcs/categories/categories.ini  and add this:

Code: [Select]
[id_of_your_category]
name = "Name Of your Category"

To add a category to your race simply add the following line to the race:

Code: [Select]
category = "id_of_your_category"



Offline phixious

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Re: [Release] Warcraft Source 0.78 for Counterstrike Global Offenisve
« Reply #21 on: January 07, 2018, 01:08:10 AM »
Ayuto, I will do the -debug launch as soon as I have a chance. Work got busy towards the end of the week so I haven't had much time to put into testing since Tuesday.

Offline Muerte

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Re: [Release] Warcraft Source 0.78 for Counterstrike Global Offensive
« Reply #22 on: January 07, 2018, 12:05:04 PM »
It is great to see where this is going! It has already brought a lot of people back to WCS.

Great job, and thank you Kami for persevering with this!

I have altered the forums layout to better accommodate for this release and the response of the people towards it.
If any of you would like further alterations, just send me a PM and I'll see what I can do.
Anyways why you all code so late? Or early? Don't you guys sleep at all?
Sleep? What's that? Just put a wire up your arse and charge while you code during the night. Doesn't all do that, or is it just me??

Offline Manifest

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Re: [Release] Warcraft Source 0.78 for Counterstrike Global Offensive
« Reply #23 on: January 09, 2018, 07:28:14 PM »
Hey Kami! :)

I finally got to take a bit deeper look into the mod (specifically the races for now), and it looks really good, very promising. I see a lot of opportunities with this version, and I would like to fully back you up on it as well, like you already are aware of.

I took myself the freedom to go through the races that I gave you and made some alterations to them, and updated basically every race in the current racelist.
There were quite a lot of things I could change seeing as I coded these races quite a while back, and have gotten better since, and if the races I made at the time were to be used in this version, it better be done right :-)

The updates are currently at my desktop, I will write which changes I made beneath, if they are of any interest then write to me and I can send them over to you here later tonight so that you can add them. :-)

Updates:
Code: [Select]
Undead Scourge
- Cleaned up Undead Scourge part of the races.ini moved the checks to the race's block file.
- Removed the unused effect for Undead Scourge from es_effects.txt.
- Cleaned the es_undead_scourge.txt.


Human Alliance
- Cleaned up Human Alliance part of the races.ini moved the checks to the race's block file.
- Removed the unused effect for Human Alliance from es_effects.txt.
- Cleaned the es_human_alliance.txt.
- Added the custom variables the race makes use of to a block load.


Orcish Horde
- Cleaned up Orcish Horde part of the races.ini moved the checks to the race's block file.
- Removed the unused effect for Orcish Horde from es_effects.txt.
- Cleaned and optimized the es_Orcish_Horde.txt.
- Added the custom variables the race makes use of to a block load.
- Changed the race's spawn effect slightly.


Night Elves
- Cleaned up Night Elves part of the races.ini moved the checks to the race's block file.
- Removed the unused effect for Night Elves from es_effects.txt.
- Cleaned and optimized the Night_Elves.txt.


Blood Mage
- Cleaned up Blood Mage part of the races.ini moved the checks to the race's block file.
- Removed the unused effect for Blood Mage from es_effects.txt.
- Cleaned and optimized the es_Blood_Mage.txt.
- Changed the Blood Mage race's spawn effect back to the original effect I gave you.
- Fixed an error in the cash check in both skill "Siphon Mana" and "Curing Ritual".
- Added the custom variables the race makes use of to a block load.


Archmage Proudmoore
- Cleaned up Archmage Proudmoore part of the races.ini moved the checks to the race's block file.
- Removed the unused effect for Archmage Proudmoore from es_effects.txt.
- Cleaned and optimized the es_archmage_proudmoore.txt.
- Added the custom variables the race makes use of to a block load.


Shadow Hunter
- Cleaned up Shadow Hunter part of the races.ini moved the checks to the race's block file.
- Removed the unused effect for Shadow Hunter from es_effects.txt.
- Cleaned and optimized the es_shadow_hunter.txt.
- Added the additonal custom variables the race makes use of to the already existing block load.
- Removed the ward visual effects from es_effects.txt as it is no longer being used, in this wcs version.


Jack
- Cleaned up Shadow Hunter part of the races.ini moved the checks to the race's block file.
- Cleaned and optimized the es_jack.txt.
- Removed Jacks unnessecary block load, since it only contained variables already listed in svar.txt
- Added referance to the block death, to prevent other races banefitting from jacks spawn block.


Warden
- Completely removed the code and replaced it with a new and better version of the race.


Flame Predator
- Completely removed the code and replaced it with a new and better version of the race.
- Removed the previously used spawn effect from es_effect.txt


Crypt Lord
- Completely removed the code and replaced it with a new and better version of the race.
- Removed the previously used spawn effect from es_effect.txt


Succubus Hunter
- The effects were to be found in es_effect.txt but the race was missing.
- I added a reworked version of the Succubus Hunter to the list of races, and removed the effect from effect.txt


Chameleon
- I added a completley reworked version of Chameleon, the concept is the same as the original race.


Additional changes
- es_effect.txt removed multiple effects that was not being used anywhere.
- Also removed a few things that could cause potential crashes (I'll go into further detail on steam if needed).

« Last Edit: January 10, 2018, 11:16:21 PM by Manifest »
"BRAVORA: Bruh it is fucking operation crystal night when you are approving races."

Offline Kami

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Re: [Release] Warcraft Source 0.78 for Counterstrike Global Offensive
« Reply #24 on: January 09, 2018, 08:16:18 PM »
Sounds great! Thank you for helping with this, I will do some more fixing on the weekend so I'll add them around that time if thats okay with you. I'm Sure those races would be a great addition to the mod :)

Offline Manifest

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Re: [Release] Warcraft Source 0.78 for Counterstrike Global Offensive
« Reply #25 on: January 09, 2018, 08:30:49 PM »
No problem at all, you know I back this project completely! :-)

Sounds great with adding them this weekend.
I also have a few other things I would like to discuss with you in terms of the modification, and suggestions for improvements and how we might be able to increase the stability :-)

Not only might this version be superior to the other ones and usable on CS:GO aswell, it might also be the way to make WCS stable.
« Last Edit: January 09, 2018, 08:33:28 PM by Manifest »
"BRAVORA: Bruh it is fucking operation crystal night when you are approving races."

Offline Kami

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Re: [Release] Warcraft Source 0.78 for Counterstrike Global Offensive
« Reply #26 on: January 11, 2018, 05:39:21 PM »
Update::

  • Added new and improved races - Thanks to Manifest for providing me with the races
  • Added compatiblity for CS:S. Some things might be buggy for CS:S though
  • Cleaned up code and removed old and unneeded code

The big upside of CS:S compatiblity is that you can use the version you made for CS:GO and can use it with CS:S without changing a thing. Yay!

Offline Muerte

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Re: [Release] Warcraft Source 0.78 for Counterstrike Global Offensive
« Reply #27 on: January 11, 2018, 08:28:37 PM »
Update::
  • Added compatiblity for CS:S. Some things might be buggy for CS:S though
Sweet, it's awesome that you managed to get it to work :D
Anyways why you all code so late? Or early? Don't you guys sleep at all?
Sleep? What's that? Just put a wire up your arse and charge while you code during the night. Doesn't all do that, or is it just me??

Offline Manifest

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Re: [Release] Warcraft Source 0.78 for Counterstrike Global Offensive
« Reply #28 on: January 12, 2018, 12:12:30 AM »
Thanks to the new version the serpent ward bug has been fixed and the serpent wards can no longer be abused/exploited to kill your own teammates and gain experience from doing so.

I have attempted to recreate the old-school styled visuals for the serpent wards  from back pre-orangebox.

We will attempt to fix a lot of the bugs that existed in the previous versions, so if you know any bugs, even ones you might find to be obvious and known by everyone, then please inform us using either the GitHub provided by Kami, or post them Here, it only takes a minute or two, and might end up saving you hours of fixing the bugs yourself.

Thank you in advance! :-)
"BRAVORA: Bruh it is fucking operation crystal night when you are approving races."

Offline WCS - Wookie

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Re: [Release] Warcraft Source 0.78 for Counterstrike Global Offensive
« Reply #29 on: January 13, 2018, 07:12:07 AM »


I have attempted to recreate the old-school styled visuals for the serpent wards  from back pre-orangebox.


Do you mean the one that looks like it has a an energy ball pulsing downwards from the centre of it?
If you like WCS and are from AUS/NZ drop by our server to take a look.