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Author Topic: [MiB's Section Requests] Race Requests  (Read 8752 times)

Offline MiBShidobu

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[MiB's Section Requests] Race Requests
« on: November 22, 2010, 07:58:11 PM »
Request races made by me here if you want me to make some for you.
Also if you want effects on your race ask someone else :P.

Handed Over List:
  • Genocide -> To AvasT

Inprogress List:
  • None

Current List:
  • Faceless Void
  • Puppet Master

Finished List:

~MiB
« Last Edit: December 16, 2010, 12:47:12 AM by MiB »
Quote from: Tha Pwned
2:35 PM - La Muerte: pwned + forum = fail
2:36 PM - Tha Pwned: +1
2:36 PM - Tha Pwned: Don't quote

Offline Los Pwner

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Re: [MiB's Section Requests] Race Requests
« Reply #1 on: November 22, 2010, 08:02:51 PM »
Hmm. You remember vagabond? scout race, as teleport, freeze, complete invis with the ultimate.
Would you be able to make that? :D

Offline MiBShidobu

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Re: [MiB's Section Requests] Race Requests
« Reply #2 on: November 22, 2010, 08:04:10 PM »
Yep, I'll make it either later tonight and post it or tomorrow since I can't code stuff atm.
Thanks for the request as it has been noted :).

~MiB
Quote from: Tha Pwned
2:35 PM - La Muerte: pwned + forum = fail
2:36 PM - Tha Pwned: +1
2:36 PM - Tha Pwned: Don't quote

Offline Los Pwner

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Re: [MiB's Section Requests] Race Requests
« Reply #3 on: November 22, 2010, 08:06:42 PM »
Awesome ;b

Muse

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Re: [MiB's Section Requests] Race Requests
« Reply #4 on: November 22, 2010, 08:36:10 PM »
Thanks.

Offline mudza

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Re: [MiB's Section Requests] Race Requests
« Reply #5 on: November 22, 2010, 08:51:06 PM »
Nice :)

could u make: genocide from holliday? :)

Offline Phatman

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Re: [MiB's Section Requests] Race Requests
« Reply #6 on: November 23, 2010, 01:08:08 AM »
This should help you with ideas MiB :D

Baster

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Re: [MiB's Section Requests] Race Requests
« Reply #7 on: November 23, 2010, 02:17:23 AM »
i habe two great race for you i hope you can write it it will be very hard ^^

[Spoiler]
    "name"               "Hell Gluttony"
    "author"             "HOLLIDAY"
    "required_level"     "3700"
    "maximum_level"      "0"
    "allow_only"         "0"
    "teamlimit"          "0"
    "preloadcmd"         "0"
    "player_spawn_cmd"   "es_xdoblock hells/restrict"
    "round_start_cmd"    "0"
    "round_end_cmd"      "0"
    "numberofskills"     "3"
    "numberoflevels"     "4"
    "skillnames"         "Six Shooter|Six Grenades|Six Gun"
    "skilldescr"         "Weapon abilities for Six weapons|Gain up to Six Grenades that explode each time they bounce|Carry 6 Pistols"
    "skillcfg"           "player_attacker|player_spawn|player_ultimate"
   
    "skill1_setting"     "es_xset hellpull 1;es_xset wcs_chance 10|es_xset hellpull 2;wcs_chance 13|es_xset hellpull 2.7;wcs_chance 16|es_xset hellpull 3;wcs_chance 22"
    "skill1_cmd"         "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_sixskills"
    "racealias_sixskills""if (event_var(weapon) = elite) then racealias_hellalite;if (event_var(weapon) = fiveseven) then racealias_glutny057;if (event_var(weapon) = p228) then racealias_glutnyp28;if (event_var(weapon) = deagle) then racealias_glutdeagle"
    "racealias_glutnyp28""es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);racealias_glutsmoke"
    "racealias_glutsmoke""es est_effect_18 #a 0 server_var(vector2) 255 29 16 60 110 30 80 ;es est_effect_31 #a 0 sprites/laser.vmt server_var(vector2) 100 100;es est_effect_31 #a .2 sprites/laser.vmt server_var(vector2) 100 100;es est_effect_31 #a .4 sprites/laser.vmt server_var(vector2) 100 100;es est_effect_31 #a .6 sprites/laser.vmt server_var(vector2) 100 100"
    "racealias_glutdeagle""es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 60;es_xmath wcs_z2 + 30;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_Effect_06 #a 0 sprites/plasmabeam.vmt server_var(vector1) server_var(vector2) 0 1 6 100 90 0 255 255 255 255 50;es est_fade event_var(userid) 0 .1 .1 47 50 42 245"
    "racealias_glutny057""es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 500;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);racealias_5veseven1"
    "racealias_5veseven1""es est_Effect_06 #a 0 sprites/laser.vmt server_var(vector1) server_var(vector2) 100 .8 10 10 0 14 155 5 25 255 100;es est_Effect_06 #a .5 sprites/laser.vmt server_var(vector1) server_var(vector2) 100 .8 10 10 0 14 155 5 25 255 100;es est_effect_08 #a 0 sprites/laser.vmt server_var(vector2) 50 100 150 1 100 80 0 155 5 25 255 10 1;es est_playplayer event_var(userid) ambient/levels/labs/teleport_rings_loop2.wav;racealias_5veseven2"
    "racealias_5veseven2""es est_playplayer event_var(attacker) ambient/levels/labs/teleport_rings_loop2.wav;es_delayed 1 es est_stopsound event_var(attacker) ambient/levels/labs/teleport_rings_loop2.wav;es_delayed 1 es est_stopsound event_var(userid) ambient/levels/labs/teleport_rings_loop2.wav;es_xmath wcs_z1 + 100;es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);racealias_5veseven3"
    "racealias_5veseven3""es_delayed .1 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);es_delayed .3 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);es_delayed .5 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull)"
    "racealias_hellalite""es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);es_delayed .1 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);es_delayed .2 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);racealias_helldlite"
    "racealias_helldlite""es_delayed .3 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);es_delayed .4 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);es_delayed .5 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);racealias_glutotdie"
    "racealias_glutotdie""es_delayed .6 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);es_delayed .7 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);es_delayed .8 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);racealias_gleltsfx1"
    "racealias_gleltsfx1""es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 60;es_xmath wcs_z2 + 50;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);racealias_glttyytty"
    "racealias_glttyytty""es est_Effect_06 #a 0 sprites/lgtning.vmt server_var(vector1) server_var(vector2) 100 .8 .1 1 0 4 255 28 28 255 100;es est_Effect_06 #a 0 sprites/scanner_bottom.vmt server_var(vector1) server_var(vector2) 100 .8 .1 1 0 4 228 28 28 255 100;es est_Effect_06 #a 0 sprites/lgtning.vmt server_var(vector1) server_var(vector2) 100 .8 .1 1 0 4 255 28 28 255 100"
    "skill1_sfx"         "0"
   
    "skill2_setting"     "es_xset hellglut 5;es_xset grenade 2|es_xset hellglut 10;es_xset grenade 3|es_xset hellglut 20;es_xset grenade 4|es_xset hellglut 40;es_xset grenade 6"
    "skill2_cmd"         "es es_xkeysetvalue WCSuserdata event_var(userid) gluttony 1;es est_give event_var(userid) weapon_hegrenade;es_delayed .1 est_setammo event_var(userid) 4 server_var(grenade);es es_xtell event_var(userid) #multi #lightgreenYou have #default server_var(grenade) Grenades!"
    "skill2_sfx"         "0"
   
    "skill3_setting"     "es_xsetinfo switch 3|es_xsetinfo switch 2|es_xsetinfo switch 0.5|es_xsetinfo switch 0.1"
    "racealias_hellgl00" "es est_removeweapon server_var(wcs_userid) 2;es_delayed server_var(switch) est_give server_var(wcs_userid) weapon_elite;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) hellglut 1;es_tell server_var(wcs_userid) #multi #greenelite #defaultPulls your enemy torward you"
    "racealias_hellgl01" "es est_removeweapon server_var(wcs_userid) 2;es_delayed server_var(switch) est_give server_var(wcs_userid) weapon_usp;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) hellglut 2;es_tell server_var(wcs_userid) #multi #greenusp #defaultPulls you in the direction you shoot"
    "racealias_hellgl02" "es est_removeweapon server_var(wcs_userid) 2;es_delayed server_var(switch) est_give server_var(wcs_userid) weapon_p228;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) hellglut 3;es_tell server_var(wcs_userid) #multi #greenp228 #defaultShoots a Cloud of Smoke at the Enemy"
    "racealias_hellgl03" "es est_removeweapon server_var(wcs_userid) 2;es_delayed server_var(switch) est_give server_var(wcs_userid) weapon_glock;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) hellglut 4;es_tell server_var(wcs_userid) #multi #greenglock #defaultTurns Props into explosives when shot"
    "racealias_hellgl04" "es est_removeweapon server_var(wcs_userid) 2;es_delayed server_var(switch) est_give server_var(wcs_userid) weapon_fiveseven;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) hellglut 5;es_tell server_var(wcs_userid) #multi #greenfiveseven #default Pulls your enemy upward "
    "racealias_hellgl05" "es est_removeweapon server_var(wcs_userid) 2;es_delayed server_var(switch) est_give server_var(wcs_userid) weapon_deagle;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) hellglut 0;es_tell server_var(wcs_userid) #multi #greenDeagle #defaultFlash Blind your enemy;es est_removeidle weapon"
    "skill3_cmd"         "es_xset hellglut 0;es_keygetvalue hellglut WCSuserdata server_var(wcs_userid) hellglut;if (server_var(hellglut) = 0) then racealias_hellgl00;if (server_var(hellglut) = 1) then racealias_hellgl01;if (server_var(hellglut) = 2) then racealias_hellgl02;if (server_var(hellglut) = 3) then racealias_hellgl03;if (server_var(hellglut) = 4) then racealias_hellgl04;if (server_var(hellglut) = 5) then racealias_hellgl05;if (server_var(hellglut) = 6) then racealias_hellgl06"
    "skill3_sfx"         "es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_getviewcoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es_xmath wcs_z1 + 45;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_19 #a 0 server_var(vector1) server_var(vector2) 10;es_xmath wcs_z1 + 15;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_19 #a 0 server_var(vector1) server_var(vector2) 10"
    "ultimate_cooldown"  "0"

[Spoiler]
    "name"              "[DotA] Faceless Void"
    "author"            "SFH Project"
    "shortdescription"  "Darkterror"
    "required_level"    "3000"
    "maximum_level"     "40"
    "allow_only"        "0"
    "teamlimit"         "1"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es_xsetinfo wcs_ability_coold 0;es_keygetvalue wcs_ability_coold WCSuserdata event_var(userid) ability_coold;if (server_var(wcs_ability_coold) = 1) then es_xkeysetvalue WCSuserdata event_var(userid) ability_coold 0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "5"
    "skillnames"        "Time Walk|Backtrack|Time Lock|Chronosphere"
    "skilldescr"        "Walk in time to place where you aim and\n slowdown enemies in this place for 3 seconds.|Move back in time and avoid damage. Chance is 10-25%.|Lock an enemy in time for 0.5-1 second by 5-15% chance.|Stop time in small area where you looking at for 0.5-1 second.\n Warning: stops everything except you"
    "skillcfg"          "player_spawn|player_victim|player_attacker|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_params 1_100_0.90|es_xsetinfo wcs_params 1.2_200_0.80|es_xsetinfo wcs_params 1.3_250_0.70|es_xsetinfo wcs_params 1.4_300_0.65|es_xsetinfo wcs_params 1.6_350_0.60"
    "skill1_cmd"        "es_xsetinfo ability_cool 0;es_keysetvalue WCSuserdata event_var(userid) ability twalk;es_keysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params);es_tell event_var(userid) #green You can use Time Walk now, bind your key to ABILITY to use it."
    "skill1_sfx"        "0"
   
    "skill2_setting"    "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 22|es_xsetinfo wcs_chance 25"
    "skill2_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_dt20"
    "racealias_dt20"    "es_xsetinfo wcs_alive 0;es est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_alive) = 1) then est_HealthAdd event_var(userid) event_var(dmg_health);if (server_var(wcs_alive) = 1) then es_xtell event_var(userid) #green You altered time to avoid damage."
    "racealias_dt20b"   "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/strider_blackball.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 100 200 1"
    "skill2_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_dt20b"

    "skill3_setting"    "es_xsetinfo wcs_chance 5;es_xsetinfo wcs_duration 0.5|es_xsetinfo wcs_chance 7;es_xsetinfo wcs_duration 0.6|es_xsetinfo wcs_chance 10;es_xsetinfo wcs_duration 0.7|es_xsetinfo wcs_chance 13;es_xsetinfo wcs_duration 0.9|es_xsetinfo wcs_chance 15;es_xsetinfo wcs_duration 1"
    "skill3_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_dt30"
    "racealias_dt30"    "es_setplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es_delayed server_var(wcs_duration) es wcs_removefx freeze event_var(userid);es_tell event_var(userid) #lightgreen You are stuck in time and can't move!;es_tell event_var(attacker) #lightgreen You made your enemy stuck in time, haha!"
    "racealias_dt30b"   "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 10;es_xmath wcs_z2 + 50;es est_Effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 5 10 11 56 213 255;es_xmath wcs_z1 + 10;es_xmath wcs_z2 + 50;es est_effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 20 11 56 213 255;es_xmath wcs_y1 + 10;es_xmath wcs_y2 + 50;es est_effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 20 11 56 213 255"
    "skill3_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_dt30b"
   
    "skill4_setting"    "es_xsetinfo wcs_dur 0.5;es_xsetinfo wcs_radius 150|es_xsetinfo wcs_dur 0.6;es_xsetinfo wcs_radius 200|es_xsetinfo wcs_dur 0.7;es_xsetinfo wcs_radius 300|es_xsetinfo wcs_dur 0.8;es_xsetinfo wcs_radius 400|es_xsetinfo wcs_dur 1;es_xsetinfo wcs_radius 500"
    "racealias_dt40"    "es est_Fade server_var(wcs_userid) 0 1 1 10 150 5 80;es est_GetViewCoord server_var(wcs_userid) wcs_x1 wcs_y1 wcs_z1;es est_nearcoord wcs_targetid #l server_var(wcs_radius) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) racealias_dt41;if (server_var(wcs_ultinotexec) = 0) then es_xtell server_var(wcs_userid) #green You cast Chronosphere."
    "racealias_dt41"    "if (server_var(wcs_userid) != server_var(wcs_targetid)) then racealias_dt42"
    "racealias_dt42"    "es_setplayerprop server_var(wcs_targetid) CBasePlayer.m_fFlags 32.0;es_delayed server_var(wcs_dur) wcs_removefx freeze server_var(wcs_targetid);es_tell server_var(wcs_targetid) #lightgreen You cannot move because of Chronosphere for server_var(wcs_dur) seconds!;es_xsetinfo wcs_ultinotexec 0;es est_GetViewCoord server_var(wcs_userid) wcs_x1 wcs_y1 wcs_z1;es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/strider_blackball.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_duration) 5 255"
    "racealias_dt43"    "if (server_var(wcs_ultinotexec) != 0) then es_xtell server_var(wcs_userid) #Lightgreen Running ultimate is failed."
    "skill4_cmd"        "es_xsetinfo wcs_exists2 0;es_xsetinfo wcs_hptarget 0;es_xsetinfo wcs_ultinotexec 1;es_xsetinfo wcs_targetid 0;es_xsetinfo wcs_alive1 0;es_xsetinfo wcs_team1 0;es_xsetinfo wcs_team2 0;es_xsetinfo wcs_alive2 0;es est_isalive wcs_alive1 server_var(wcs_userid);if (server_var(wcs_alive1) = 1) then racealias_dt40;racealias_dt43"
    "skill4_sfx"        "0"
    "ultimate_cooldown" "40"

Offline fallen123

  • Level 0 Beginner
  • Posts: 15
  • <3 WCS :)
Re: [MiB's Section Requests] Race Requests
« Reply #8 on: November 23, 2010, 11:56:15 PM »
Two remake request's, If I remember correctly I would like a remake of the race shadow of the void ultimate makes a black hole and a race called Iceman (the superhero) that freeze's extra health and an effect of like ice that shoots under him for ultimate like he's moving on it if you know super hero's that would be extremely hard I'm thinking but it's not needed thanks mib <3 you your my hero!

Baster

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Re: [MiB's Section Requests] Race Requests
« Reply #9 on: November 24, 2010, 01:17:57 AM »
Mib do you not like Hell Gluttony or Faceless Void.   ;)

Offline MiBShidobu

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Re: [MiB's Section Requests] Race Requests
« Reply #10 on: November 24, 2010, 02:29:44 AM »
Mib do you not like Hell Gluttony or Faceless Void.   ;)
I'll do Faceless Void, but I'm gonna ask someone else to do the Hell races since I don't much care for effects.

~MiB
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Offline fallen123

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Re: [MiB's Section Requests] Race Requests
« Reply #11 on: November 25, 2010, 04:19:25 AM »
any word mib? by the way if you ever need admin or anything on my servers you got it!

Offline RazorRUS

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Re: [MiB's Section Requests] Race Requests
« Reply #12 on: November 26, 2010, 08:52:49 AM »
What about HOLLIDAY? Very nice race  :)

Offline Kami

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Re: [MiB's Section Requests] Race Requests
« Reply #13 on: November 26, 2010, 09:26:54 AM »
Wie MIB is the New Forum God xd nice work BTW ;) BTW you should  Care about effects! :D

Offline pookzabazz

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Re: [MiB's Section Requests] Race Requests
« Reply #14 on: November 26, 2010, 01:18:51 PM »
I really loved Kobolt , scripted by Jareth !!