July 21, 2019, 05:23:06 AM

Author Topic: Midgard  (Read 2488 times)

Offline f@|coco

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Midgard
« on: June 19, 2010, 01:16:13 PM »
bonjour mes petits français new race pour vous j'espere quelle va vous plaire :).

                                                   
MIDGARD


skill1: pic de de glace permet d'envoyer l'ennemy en l'air

skill2: gravityx permet la diminution de la graviter du joueur

skill3: brume des neiges permet de se rendre invisible

skill4: blizzar permet de ralentir la vitesse de l'ennemy

Code: [Select]
          "name"              "Midgard"
                  "author"            "Rox'Games|coco"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
                                        "player_spawn_cmd"  "es est_setplayercolor event_var(userid) 0 0 255 255"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "5"
    "skillnames"        "Pic de glace[attacker]|gravityx[spawn]|brume des neiges[spawn]|blizzar[attacker]"
    "skilldescr"        "envoi l'ennemy en l'air|diminue la graviter|augmente l'invisibiliter au fure a mesure|diminue la vitesse de l'ennemy|freeze un a plusieur ennemy dans une zone limiter"
    "skillcfg"          "player_attacker|player_spawn|player_spawn|player_attacker"

    "skill1_setting"    "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 36|es_xsetinfo wcs_chance 40"
    "racealias_midg1"   "es est_physpush event_var(userid) 0 0 500;es es_xtell event_var (attacker) #multi #lightgreen[Pic de Glace]#greenenvoi l'ennemie en l'air"
    "skill1_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_midg1"
    "skill1_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_midgef"
    "racealias_midgef"  "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 10;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 50 0 2 175 175 255 255 50;es_xmath wcs_z1 + 30;es est_effect 10 #a 0.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 250 3 50 0 2 175 175 255 255 50;es_xmath wcs_z1 + 30;es est_effect 10 #a 1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 150 3 50 0 2 175 175 255 255 50"
   
    "skill2_setting"    "es_xsetinfo wcs_gravity 0.9|es_xsetinfo wcs_gravity 0.8|es_xsetinfo wcs_gravity 0.7|es_xsetinfo wcs_gravity 0.6|es_xsetinfo wcs_gravity 0.5"
    "skill2_cmd"        "es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 30 3 200 10 0 0 0 255 255 10"

    "skill3_setting"    "es_xset wcs_invis 90|es_xset wcs_invis 70|es_xset wcs_invis 50 |es_xset wcs_invis 40|es_xset wcs_invis 30"
    "skill3_cmd"        "es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_cloakinvis;es_tell event_var(userid) #multi server_var(wcs_lng);es_xmath wcs_invis float;es_xmath wcs_invis / -2.55;es_xmath wcs_invis + 100;es est_rounddecimal wcs_invis server_var(wcs_invis) 0;es_keysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_invis)"
    "skill3_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 900 3 200 50 0.5 175 175 255 255 10"

    "skill4_setting"    "es_xsetinfo wcs_chance 10;es_xset wcs_speed 0.75;es_xset wcs_duration 2|es_xsetinfo wcs_chance 15;es_xset wcs_speed 0.65;es_xset wcs_duration 3|es_xsetinfo wcs_chance 20;es_xset wcs_speed 0.60;es_xset wcs_duration 4|es_xsetinfo wcs_chance 25;es_xset wcs_speed 0.55;es_xset wcs_duration 6|es_xsetinfo wcs_chance 40;es_xset wcs_speed 0.20;es_xset wcs_duration 8"
    "racealias_midg2"   "es est_speed event_var(userid) server_var(wcs_speed);es_delayed server_var(wcs_duration) wcs_removefx speed event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_slowdown;es_tell event_var(attacker) #multi #green : event_var(es_attackername) server_var(wcs_lng) #green event_var(es_username).;es_tell event_var(userid) #multi #green : event_var(es_attackername) server_var(wcs_lng) #green event_var(es_username)"
    "skill4_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_midg2"
    "skill4_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_midgef2"
    "racealias_midgef2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 25 25 0 10 255 255;es_xmath wcs_z1 + 1000;es_xmath wcs_z2 + 30;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 100 100 0 10 255 255"
 
« Last Edit: June 19, 2010, 04:01:33 PM by f@|coco »

Offline Berettonawak

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Re: Midgard
« Reply #1 on: June 19, 2010, 03:04:33 PM »
Enlève-moi tous ces "es es_x" et ça sera parfait ;)
Quote from: N0life
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i love tuna juice :D
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=CA= Pietro: you should see his face when he ate it xD
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Offline f@|coco

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Re: Midgard
« Reply #2 on: June 19, 2010, 03:52:54 PM »
voila c'est fait.

new race bientot.


Offline Berettonawak

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Re: Midgard
« Reply #3 on: June 19, 2010, 06:53:48 PM »
Je vois pas la différence ;)
Quote from: N0life
Beret, keep yourself focusing on 1 project. Be sure to memorize that down since it sounds good.
Quote from: myself
i love tuna juice :D
Quote from: Pietro
=CA= Pietro: back
=CA= Pietro: sorry, was downstair sharing my chocolate with my cat
=CA= Pietro: you should see his face when he ate it xD
Quote from: myself
=CA= Berettonawak: just because you don't have hope doesn't mean we're doomed

Offline Virr

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Re: Midgard
« Reply #4 on: June 21, 2010, 07:24:14 PM »
"es es_x" Saimal :P  ;D Tu me le dis assez souvent Berettonawak:P Maintenant j'ai retennnuuu :D xD

Offline Berettonawak

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Re: Midgard
« Reply #5 on: June 22, 2010, 11:56:22 PM »
"es es_x" Saimal :P  ;D Tu me le dis assez souvent Berettonawak:P Maintenant j'ai retennnuuu :D xD
Je suis d'accord, mais il en reste plein dans ta race ;)
Quote from: N0life
Beret, keep yourself focusing on 1 project. Be sure to memorize that down since it sounds good.
Quote from: myself
i love tuna juice :D
Quote from: Pietro
=CA= Pietro: back
=CA= Pietro: sorry, was downstair sharing my chocolate with my cat
=CA= Pietro: you should see his face when he ate it xD
Quote from: myself
=CA= Berettonawak: just because you don't have hope doesn't mean we're doomed

Offline f@|coco

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Re: Midgard
« Reply #6 on: June 23, 2010, 05:01:45 PM »
lol :).

je le ferai bientôt, la je n'ai pas le temps de le faire.