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Author Topic: WCS Ob 1.77  (Read 5710 times)

Offline [Oddity]TeacherCreature

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WCS Ob 1.77
« on: July 15, 2010, 05:27:57 PM »
This update will take some time,
planning on implementing

player_kill cfg
wcs_restrict
shopmenu restrictions
fixing bug with shadowhunter
fixing teleport
adding antistuck

Edward D'Andrea

Offline oblivious

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Re: WCS Ob 1.77
« Reply #1 on: August 04, 2010, 03:38:25 PM »
How long time to the new update TC?   :)

Offline [Oddity]TeacherCreature

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Re: WCS Ob 1.77
« Reply #2 on: August 04, 2010, 05:05:25 PM »
I have just kind of been hopin freddukes would update his or more importantly to this mod Mattie would update his

Its such a waste of time to build an update on a broken platform or to build ann update right before they update.


Edward D'Andrea

Offline freddukes

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Re: WCS Ob 1.77
« Reply #3 on: August 04, 2010, 06:55:30 PM »
I have just kind of been hopin freddukes would update his or more importantly to this mod Mattie would update his

Its such a waste of time to build an update on a broken platform or to build ann update right before they update.

ES is currently functional; I don't get where you're going with this. What do we need to update? And as for your information, Mattie is working VERY hard in getting ES to a point where it's open source. He's making changes every day, so don't say he's not doing anything, because he is.

-freddukes

Offline [Oddity]TeacherCreature

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Re: WCS Ob 1.77
« Reply #4 on: August 05, 2010, 09:04:43 AM »
I didnt say it wasnt functional of course it is that is how we are able to have a functional wcs, also I didnt say you or him werent doing anything? and I am not "going anywhere with it"!

basically just saying I am waiting, patiently I might add :) (you seem grumpy?)
« Last Edit: August 05, 2010, 09:07:19 AM by [Oddity]TeacherCreature »

Edward D'Andrea

Offline Yiyas

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Re: WCS Ob 1.77
« Reply #5 on: August 05, 2010, 05:17:54 PM »
What are you waiting for?
I watch porn for the music.

Offline MiBShidobu

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Re: WCS Ob 1.77
« Reply #6 on: August 05, 2010, 06:27:58 PM »
I have just kind of been hopin freddukes would update his or more importantly to this mod Mattie would update his

Its such a waste of time to build an update on a broken platform or to build ann update right before they update.
You clearly say ES is broken...

~MiB
« Last Edit: August 05, 2010, 06:37:35 PM by MiB »
Quote from: Tha Pwned
2:35 PM - La Muerte: pwned + forum = fail
2:36 PM - Tha Pwned: +1
2:36 PM - Tha Pwned: Don't quote

Offline Strickened

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Re: WCS Ob 1.77
« Reply #7 on: August 05, 2010, 06:34:01 PM »
I have just kind of been hopin freddukes would update his or more importantly to this mod Mattie would update his

Its such a waste of time to build an update on a broken platform or to build ann update right before they update.
You clearly say ES is broken...

Things can be broken but still work, for instance, I could break my lamp, by snapping the stand, but the bulb will still radiate light once I turn the lamp on, it's just not as efficient as before because the stand doesn't really work (I could also make the stand hacky by using glue or sticky tape) xD.

Offline MiBShidobu

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Re: WCS Ob 1.77
« Reply #8 on: August 05, 2010, 06:41:35 PM »
I have just kind of been hopin freddukes would update his or more importantly to this mod Mattie would update his

Its such a waste of time to build an update on a broken platform or to build ann update right before they update.
You clearly say ES is broken...

Things can be broken but still work, for instance, I could break my lamp, by snapping the stand, but the bulb will still radiate light once I turn the lamp on, it's just not as efficient as before because the stand doesn't really work (I could also make the stand hacky by using glue or sticky tape) xD.

If you were talking to me I was stating how he says he didn't claim ES was broken but he did say it in the above quote.
But either way that is true about what you said.
Anyway ESS because of the new updates has few things broken like "foreach player" and other stuff because of the new "setting variables per tick" restrictions, but as so many have already pointed out ESP on the other hand is "100%" functional.

~MiB
Quote from: Tha Pwned
2:35 PM - La Muerte: pwned + forum = fail
2:36 PM - Tha Pwned: +1
2:36 PM - Tha Pwned: Don't quote

Offline Strickened

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Re: WCS Ob 1.77
« Reply #9 on: August 05, 2010, 06:45:58 PM »
I have just kind of been hopin freddukes would update his or more importantly to this mod Mattie would update his

Its such a waste of time to build an update on a broken platform or to build ann update right before they update.
You clearly say ES is broken...

Things can be broken but still work, for instance, I could break my lamp, by snapping the stand, but the bulb will still radiate light once I turn the lamp on, it's just not as efficient as before because the stand doesn't really work (I could also make the stand hacky by using glue or sticky tape) xD.

If you were talking to me I was stating how he says he didn't claim ES was broken but he did say it in the above quote.
But either way that is true about what you said.
Anyway ESS because of the new updates has few things broken like "foreach player" and other stuff because of the new "setting variables per tick" restrictions, but as so many have already pointed out ESP on the other hand is "100%" functional.

~MiB

He said it was broken, but didn't say it wasn't functional.
As I said, the lamp is broken, but still functional as the bulb still emitts light.

Offline MiBShidobu

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Re: WCS Ob 1.77
« Reply #10 on: August 05, 2010, 06:50:01 PM »
Eh... I take broken and functional the same way XD.

~MiB
Quote from: Tha Pwned
2:35 PM - La Muerte: pwned + forum = fail
2:36 PM - Tha Pwned: +1
2:36 PM - Tha Pwned: Don't quote

Offline [Oddity]TeacherCreature

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Re: WCS Ob 1.77
« Reply #11 on: August 05, 2010, 09:31:14 PM »
whoa u guys are takign things too far haha

I meant a final version where EST_EFFECT isnt broken lol

maybe broken is a bad work another words I am just waiting for more features to have fun with geez lighten up

Edward D'Andrea

joshtrav

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Re: WCS Ob 1.77
« Reply #12 on: August 05, 2010, 09:37:21 PM »
I have just kind of been hopin freddukes would update his or more importantly to this mod Mattie would update his

Its such a waste of time to build an update on a broken platform or to build ann update right before they update.
You clearly say ES is broken...

Things can be broken but still work, for instance, I could break my lamp, by snapping the stand, but the bulb will still radiate light once I turn the lamp on, it's just not as efficient as before because the stand doesn't really work (I could also make the stand hacky by using glue or sticky tape) xD.

If you were talking to me I was stating how he says he didn't claim ES was broken but he did say it in the above quote.
But either way that is true about what you said.
Anyway ESS because of the new updates has few things broken like "foreach player" and other stuff because of the new "setting variables per tick" restrictions, but as so many have already pointed out ESP on the other hand is "100%" functional.

~MiB

Thats ironic considering you say its 100% functional.  Apparently your idea of functional is about as skewed as your interpretation of functional vs broken...

es_remove/es.remove still blows.
eventscripts_lastgive = bad
es.give = crash on player_spawn
es.flags doesn't work in current release.

I mean come on buddy, how about you actually learn to code out of the box before you tell everyone that something is completely working.  My bet is you haven't gone farther than coding a conditional...

es.exists has on occasion returned true for 0, and for other userids that have disconnected up to 5-6 frames before hand.
es.getuseridlist returns ghost players at time.
the same queuecmd in a tick gets read as one....

That all being said, it still works great.  However, I cannot stand when someone tries to comment about something they obviously have no clue about.

Edit-
I should have realized you change your name shidobu, as I was reading it seemed like some type of complete BS I had heard before...
« Last Edit: August 05, 2010, 09:41:43 PM by joshtrav »

Offline MiBShidobu

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Re: WCS Ob 1.77
« Reply #13 on: August 06, 2010, 03:06:28 AM »
I have just kind of been hopin freddukes would update his or more importantly to this mod Mattie would update his

Its such a waste of time to build an update on a broken platform or to build ann update right before they update.
You clearly say ES is broken...

Things can be broken but still work, for instance, I could break my lamp, by snapping the stand, but the bulb will still radiate light once I turn the lamp on, it's just not as efficient as before because the stand doesn't really work (I could also make the stand hacky by using glue or sticky tape) xD.

If you were talking to me I was stating how he says he didn't claim ES was broken but he did say it in the above quote.
But either way that is true about what you said.
Anyway ESS because of the new updates has few things broken like "foreach player" and other stuff because of the new "setting variables per tick" restrictions, but as so many have already pointed out ESP on the other hand is "100%" functional.

~MiB

Thats ironic considering you say its 100% functional.  Apparently your idea of functional is about as skewed as your interpretation of functional vs broken...

es_remove/es.remove still blows.
eventscripts_lastgive = bad
es.give = crash on player_spawn
es.flags doesn't work in current release.

I mean come on buddy, how about you actually learn to code out of the box before you tell everyone that something is completely working.  My bet is you haven't gone farther than coding a conditional...

es.exists has on occasion returned true for 0, and for other userids that have disconnected up to 5-6 frames before hand.
es.getuseridlist returns ghost players at time.
the same queuecmd in a tick gets read as one....

That all being said, it still works great.  However, I cannot stand when someone tries to comment about something they obviously have no clue about.

Edit-
I should have realized you change your name shidobu, as I was reading it seemed like some type of complete BS I had heard before...
1. I really don't see how es.remove/es_remove isn't functional as it does work for me both on linux and windows.

2. And how does does "eventscripts_lastgive = bad"?
When I used it so many times it did not mess up it always for me got the right thing that was last given.

3. I had on my [SDD] server which was linux and windows private server a python script I made that was alittle classes mod and it used es.give on player_spawn and it didn't crash on me at all.

4. Ah sorry about es.flags I had no idea it didn't work in the current release, oh wait I just tested on my server and OMG es.flags worked heres my script.
Code: [Select]
import es

def load():
es.flags("add","cheat","sv_cheats")

def unload():
es.flags("remove","cheat","sv_cheats")

Edit:
And you say it isn't functional?
According to this http://dictionary.reference.com/browse/functional, definition #2.
Code: [Select]
capable of operating or functioningIs that its capable of running/functioning but it crashes sometimes so it is in fact functional just some stuff of it crashes the server.

~MiB
« Last Edit: August 06, 2010, 03:54:48 AM by MiB »
Quote from: Tha Pwned
2:35 PM - La Muerte: pwned + forum = fail
2:36 PM - Tha Pwned: +1
2:36 PM - Tha Pwned: Don't quote

Offline Yiyas

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Re: WCS Ob 1.77
« Reply #14 on: August 06, 2010, 03:15:09 AM »
Thats ironic considering you say its 100% functional.  Apparently your idea of functional is about as skewed as your interpretation of functional vs broken...

es_remove/es.remove still blows.
eventscripts_lastgive = bad
es.give = crash on player_spawn
es.flags doesn't work in current release.

I mean come on buddy, how about you actually learn to code out of the box before you tell everyone that something is completely working.  My bet is you haven't gone farther than coding a conditional...

es.exists has on occasion returned true for 0, and for other userids that have disconnected up to 5-6 frames before hand.
es.getuseridlist returns ghost players at time.
the same queuecmd in a tick gets read as one....

That all being said, it still works great.  However, I cannot stand when someone tries to comment about something they obviously have no clue about.

Edit-
I should have realized you change your name shidobu, as I was reading it seemed like some type of complete BS I had heard before...
There's still quite a few playerlib things that crash too; mostly stuff involving views :| Tried making a player tracker ultimate today, but it crashed as soon as I tried the playerlib .viewPlayer(). At least es.getplayerlocation isn't still broke xD There's also stuff like your teleport, Josh and that crashes my server, unfortunately.

Tis a moody time for servers, to say the least, and it would be -convenient- that these things are fixed but I'm unsure if anyone's actually waiting on them; est_effects are nice but are only one thing it's not exactly crucial to a server except in the case of wards.
« Last Edit: August 06, 2010, 03:17:51 AM by Yiyas »
I watch porn for the music.