est_Effect_01 - Armor Ricochet Effectest_Effect_01 <player Filter> <delay> <model> <position "X Y Z"> <direction "X YZ">est_Effect_02 - Beam Ent Point Effectest_Effect_02 <player Filter> <delay> <model> <start ent> <start position "X Y Z"> <end ent> <end position "X Y Z"> <framerate> <life> <start width> <end width><fade distance> <amplitude> <R> <G> <B> <A> <speed>est_Effect_03 - Beam Ents Effectest_Effect_03 <player Filter> <delay> <model> <start ent> <end ent> <framerate><life><start width><end width><fade distance><amplitude><R><G><B><A><speed> est_Effect_04 - Beam Follow Ent Effectest_Effect_04 <player Filter> <delay> <model> <Follow ent> <life> <start width> <end width> <fade distance> <R> <G> <B> <A>est_Effect_05 - Beam Laser Effectest_Effect_05 <player Filter> <delay> <model> <start ent> <end ent> <framerate> <life> <start width> <end width> <fade distance> <amplitude> <R> <G> <B> <A> <speed>est_Effect_06 - Beam Points Effectest_Effect_06 <player Filter> <delay> <model> <start position "X Y Z"> <end position "X Y Z"> <framerate> <life> <start width> <end width> <fade distance> <amplitude> <R> <G> <B> <A> <speed>est_Effect_07 - Beam Ring Ent Effectest_Effect_07 <player Filter> <delay> <model> <start ent> <end ent> <framerate><life> <width> <spread> <amplitude> <R> <G> <B> <A> <speed>est_Effect_08 - Beam Ring Ent Effectest_Effect_08 <player Filter> <delay> <model> <center "X Y Z"> <Start Radius> <End Radius> <framerate> <life> <width> <spread> <amplitude> <R> <G> <B> <A> <speed> <flags>est_Effect_09 - Beam Spline Effectest_Effect_09 <player Filter> <delay> <model> <points> <rgPoints "X Y Z">est_Effect_10 - Blood Sprite Effectest_Effect_10 <player Filter> <delay> <model> <origin "X Y Z"> <direction "X Y Z"> <R> <G> <B> <A> <Size>est_Effect_11 - Blood Stream Effectest_Effect_11 <player Filter> <delay> <model> <origin "X Y Z"> <direction "X Y Z"> <R> <G> <B> <A> <Amount>est_Effect_12 - Blood Stream Effectest_Effect_12 <player Filter> <delay> <model> <origin "X Y Z"> <angle "Pitch YawRoll"> <Size "X Y Z"> <Velocity "X Y Z"> <Randomization> <count> <time> <flags>est_Effect_13 - BSP Decal (perminately attach a sprite to an entity, use 0 for the world)est_Effect_13 <player Filter> <delay> <decal> <origin "X Y Z"> <target entity index>est_Effect_14 - Bubbles Effectest_Effect_14 <player Filter> <delay> <model> <Min "X Y Z"> <Max "X Y Z"> <heigth> <count> <speed>est_Effect_15 - Bubble Trail Effectest_Effect_15 <player Filter> <delay> <model> <Min "X Y Z"> <Max "X Y Z"> <heigth> <count> <speed>est_Effect_16 - Decal Effectest_Effect_16 <player Filter> <delay> <model> <Position "X Y Z"> <Start "X Y Z"><entity index> <hitbox>est_Effect_17 - Dust Effectest_Effect_17 <player Filter> <delay> <Position "X Y Z"> <Direction "X Y Z"> <size> <speed>est_Effect_18 - Dynamic Light Effectest_Effect_18 <player Filter> <delay> <Position "X Y Z"> <R> <G> <B> <exponent> <radius> <time> <decay>est_Effect_19 - Energy Splash Effectest_Effect_19 <player Filter> <delay> <Position "X Y Z"> <Direction "X Y Z"> <Explosive>est_Effect_20 - Energy Splash Effectest_Effect_20 <player Filter> <delay> <model> <Position "X Y Z"> <scale> <framerate> <flags> <radius> <magnitude> [Normal "X Y Z"] [Material Type]est_Effect_21 - Fizz Effectest_Effect_21 <player Filter> <delay> <model> <entity> <density> <current>est_Effect_22 - Guass Explosion Effectest_Effect_22 <player Filter> <delay> <Position "X Y Z"> <Direction "X Y Z"> <type>est_Effect_23 - Glow Sprite Effectest_Effect_23 <player Filter> <delay> <model> <Position "X Y Z"> <life> <size> <brightness>est_Effect_24 - Large Funnel Effectest_Effect_24 <player Filter> <delay> <model> <Position "X Y Z"> <reversed>est_Effect_25 - Metal Sparks Effectest_Effect_25 <player Filter> <delay> <Position "X Y Z"> <Direction "X Y Z">est_Effect_26 - Muzzle Flash Effectest_Effect_26 <player Filter> <delay> <Position "X Y Z"> <Angle "Pitch Yaw Roll"> <scale> <type>est_Effect_27 - Physics Prop Effectest_Effect_27 <player Filter> <delay> <model> <subtype> <Position "X Y Z"> <Angle "Pitch Yaw Roll"> <Velocity "X Y Z"> <flags> <unknown>est_Effect_28 - Player Decal Effectest_Effect_28 <player Filter> <delay> <Position "X Y Z"> <playerindex> <entity>est_Effect_29 - Project Decal Effectest_Effect_29 <player Filter> <delay> <decal> <Position "X Y Z"> <Angle "Pitch Yaw Roll"> <distance>est_Effect_30 - Show Line Effectest_Effect_30 <player Filter> <delay> <Start "X Y Z"> <End "X Y Z">est_Effect_31 - Smoke Effectest_Effect_31 <player Filter> <delay> <model> <Position "X Y Z"> <scale> <framerate>est_Effect_32 - Spark Effectest_Effect_32 <Player Filter> <Delay> <Position "X Y Z"> <Magnitude> <Trail Length> <Direction "X Y Z">est_Effect_33 - Sprite Effectest_Effect_33 <Player Filter> <Delay> <model> <Position "X Y Z"> <size> <brightness>est_Effect_34 - Sprite Spray Effectest_Effect_34 <Player Filter> <Delay> <model> <Position "X Y Z"> <Direction "X YZ"> <speed> <noise> <count>est_Effect_35 - World Decal Effectest_Effect_35 <Player Filter> <Delay> <Decal> <Position "X Y Z">
est_effect_01est_effect_02est_effect_03est_effect_04est_effect_05est_effect_06est_effect_07est_effect_08est_effect_09est_effect_10est_effect_11est_effect_12est_effect_13est_effect_14est_effect_18est_effect_24
es_xset vector1 0es_xset vector2 0es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid)es_createvectorstring vector1 wcs_x1 wcs_y1 wcs_z1es_createvectorstring vector2 wcs_x2 wcs_y2 wcs_z2
est_Effect_14 - Bubbles Effectest_Effect_14 <player Filter> <delay> <model> <Min "X Y Z"> <Max "X Y Z"> <heigth> <count> <speed>
#a : all#d : dead#t : terrorist#ct : counter-terroristuserid : specific player
es_xset vector1 0es_xset vector2 0es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid)es_createvectorstring vector1 wcs_x1 wcs_y1 wcs_z1es_createvectorstring vector2 wcs_x2 wcs_y2 wcs_z2es est_effect_14 #a 0 sprites/lgtning.vmt server_var(vector1)[Vector 1] server_var(vector2)[Vector 2]
es_xset vector1 0es_xset vector2 0es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid)es_createvectorstring vector1 wcs_x1 wcs_y1 wcs_z1es_createvectorstring vector2 wcs_x2 wcs_y2 wcs_z2es est_effect_14 #a 0 sprites/lgtning.vmt server_var(vector1)[Vector 1] server_var(vector2)[Vector 2] 1000<height> 50<count> 100<speed>
Never tell your password to anyone.23:51 - MiB: Hi wife23:51 - MiB: Imma slap you since you been naughty23:51 - AvasT: Hi husband23:51 - AvasT: Sure, on my ass23:51 - MiB: Imma slap you with my big stick!23:51 - AvasT: Ok23:52 - MiB: *-*
2:35 PM - La Muerte: pwned + forum = fail2:36 PM - Tha Pwned: +12:36 PM - Tha Pwned: Don't quote
Have you setted it?
For me works perfectly
block stone{ es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid) es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) es est_effect_14 #a 0 models\props_wasteland\rockgranite03b.mdl server_var(vector1) server_var(vector1) 200 30 900 es est_effect_08 #a 0 sprites/lgtning.vmt server_var(vector1) 20 80 1 2 100 400 3 128 64 12 255 10 1}
block stone{ es_xset vector1 0 es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid) es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) es est_effect_14 #a 0 models\props_wasteland\rockgranite03b.mdl server_var(vector1) server_var(vector1) 200 30 900 es est_effect_08 #a 0 sprites/lgtning.vmt server_var(vector1) 20 80 1 2 100 400 3 128 64 12 255 10 1}
Did you put in svar.txt the variable vector1?Or setted it?
That's exactly what i said --'Quote from: AvasT on November 14, 2010, 09:36:12 PMDid you put in svar.txt the variable vector1?Or setted it?
sfx = "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.5 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 20;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 1 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 30;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 15 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 55;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10"
block load{ es_xsetinfo est24 "1.2" es_makepublic est24 "1.2"}block unload{ es_xsetinfo est24 0}event player_jump{ es_set model1 0 es_set model2 0 es_set model3 0 es_set model4 0 es_set model5 0 es_set model6 0 es_set model7 0 es_set model8 0 es_set model9 0 es_set model10 0 es_set model11 0 es_set model12 0 es_set model13 0 es_set model14 0 es_set model15 0 es_set model16 0 es_set model17 0 es_set model18 0 es_set model19 0 es_set model20 0 es_set rnum 0 es_rand rnum 0 20 es_precachemodel model1 "sprites/crystal_beam1.vmt" es_precachemodel model2 "sprites/lgtning.vmt" es_precachemodel model3 "sprites/blueglow1.vmt" es_precachemodel model4 "sprites/physring1.vmt" es_precachemodel model5 "sprites/orangelight1.vmt" es_precachemodel model6 "sprites/smoke.vmt" es_precachemodel model7 "effects/blueblacklargebeam.vmt" es_precachemodel model8 "effects/fluttercore.vmt" es_precachemodel model9 "effects/prisonmap_disp.vmt" es_precachemodel model10 "effects/fleck_wood1.vmt" es_precachemodel model11 "effects/flame01.vmt" es_precachemodel model12 "sprites/laser.vmt" es_precachemodel model13 "effects/fire_cloud2.vmt" es_precachemodel model14 "effects/fleck_cement1.vmt" es_precachemodel model15 "effects/fleck_cement2.vmt" es_precachemodel model16 "effects/fleck_glass2.vmt" es_precachemodel model17 "effects/hydragutbeamcap.vmt" es_precachemodel model18 "effects/spark.vmt" es_precachemodel model19 "effects/slime1.vmt" es_precachemodel model20 "effects/splashwake1.vmt" //es_set x1 0 //es_set y1 0 //es_set z1 0 es_set x2 0 es_set y2 0 es_set z2 0 //es_xset v2 0 es_xset v1 0 es_getplayerlocation x2 y2 z2 event_var(userid) es_createvectorstring v1 server_var(x2) server_var(y2) server_var(z2) //es_getplayerlocation x1 y1 z1 event_var(userid) //es_createvectorstring v2 server_var(x1) server_var(y1) server_var(z1) if (server_var(rnum) equalto 1) then est_effect_24 #a 0.1 server_var(model1) server_var(v1) 1 if (server_var(rnum) equalto 2) then est_effect_24 #a 0.1 server_var(model2) server_var(v1) 1 if (server_var(rnum) equalto 3) then est_effect_24 #a 0.1 server_var(model3) server_var(v1) 1 if (server_var(rnum) equalto 4) then est_effect_24 #a 0.1 server_var(model4) server_var(v1) 1 if (server_var(rnum) equalto 5) then est_effect_24 #a 0.1 server_var(model5) server_var(v1) 1 if (server_var(rnum) equalto 6) then est_effect_24 #a 0.1 server_var(model6) server_var(v1) 1 if (server_var(rnum) equalto 7) then est_effect_24 #a 0.1 server_var(model7) server_var(v1) 1 if (server_var(rnum) equalto 8) then est_effect_24 #a 0.1 server_var(model8) server_var(v1) 1 if (server_var(rnum) equalto 9) then est_effect_24 #a 0.1 server_var(model9) server_var(v1) 1 if (server_var(rnum) equalto 10) then est_effect_24 #a 0.1 server_var(model10) server_var(v1) 1 if (server_var(rnum) equalto 11) then est_effect_24 #a 0.1 server_var(model11) server_var(v1) 1 if (server_var(rnum) equalto 12) then est_effect_24 #a 0.1 server_var(model12) server_var(v1) 1 if (server_var(rnum) equalto 13) then est_effect_24 #a 0.1 server_var(model13) server_var(v1) 1 if (server_var(rnum) equalto 14) then est_effect_24 #a 0.1 server_var(model14) server_var(v1) 1 if (server_var(rnum) equalto 15) then est_effect_24 #a 0.1 server_var(model15) server_var(v1) 1 if (server_var(rnum) equalto 16) then est_effect_24 #a 0.1 server_var(model16) server_var(v1) 1 if (server_var(rnum) equalto 17) then est_effect_24 #a 0.1 server_var(model17) server_var(v1) 1 if (server_var(rnum) equalto 18) then est_effect_24 #a 0.1 server_var(model18) server_var(v1) 1 if (server_var(rnum) equalto 19) then est_effect_24 #a 0.1 server_var(model19) server_var(v1) 1 if (server_var(rnum) equalto 20) then est_effect_24 #a 0.1 server_var(model20) server_var(v1) 1 es_msg #green server_var(rnum)}