est_Effect_03 <player Filter> <delay> <model> <start ent> <end ent> <framerate><life><start width><end width><fade distance><amplitude><R><G><B><A><speed>est_Effect_04 - Beam Follow Ent Effectest_Effect_04 <player Filter> <delay> <model> <Follow ent> <life> <start width> <end width> <fade distance> <R> <G> <B> <A>est_Effect_05 - Beam Laser Effectest_Effect_05 <player Filter> <delay> <model> <start ent> <end ent> <framerate> <life> <start width> <end width> <fade distance> <amplitude> <R> <G> <B> <A> <speed>
es_xset vector1 0es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)es_createvectorstring vector1 wcs_x1 wcs_y1 wcs_z1es est_effect_14 #a 0 models\props_wasteland\rockgranite03b.mdl server_var(vector1) server_var(vector1) 200 30 900es est_effect_08 #a 0 sprites/lgtning.vmt server_var(vector1) 20 80 1 2 100 400 3 128 64 255 150 10 1
sfx ="es_xset vector1 0;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_createvectorstring vector1 wcs_x1 wcs_y1 wcs_z1;es est_effect_14 #a 0 models\props_wasteland\rockgranite03b.mdl server_var(vector1) server_var(vector1) 200 30 900;es est_effect_08 #a 0 sprites/lgtning.vmt server_var(vector1) 20 80 1 2 100 400 3 128 64 255 150 10 1"