June 19, 2013, 10:31:27 PM

Author Topic: [Tutorial] Coding Advanced Effects.  (Read 6355 times)

Offline Darkii

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Re: [Tutorial Advanced] Coding Advanced Effects.
« Reply #15 on: March 23, 2011, 01:26:08 PM »
Someone cann tell me how i can use this effects??

Code: [Select]
est_Effect_03 <player Filter> <delay> <model> <start ent> <end ent> <framerate><life><start width><end width><fade distance><amplitude><R><G><B><A><speed>

est_Effect_04 - Beam Follow Ent Effect
est_Effect_04 <player Filter> <delay> <model> <Follow ent> <life> <start width> <end width> <fade distance> <R> <G> <B> <A>

est_Effect_05 - Beam Laser Effect
est_Effect_05 <player Filter> <delay> <model> <start ent> <end ent> <framerate> <life> <start width> <end width> <fade distance> <amplitude> <R> <G> <B> <A> <speed>
because i dont know, what Start ent and end ent

thx
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Offline Masteraviv13

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Re: [Tutorial] Coding Advanced Effects.
« Reply #16 on: January 11, 2012, 10:14:23 AM »
Hey there :P
there is one thing i still don't understand

Code: [Select]
es_xset vector1 0
es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
es_createvectorstring vector1 wcs_x1 wcs_y1 wcs_z1
es est_effect_14 #a 0 models\props_wasteland\rockgranite03b.mdl server_var(vector1) server_var(vector1) 200 30 900
es est_effect_08 #a 0 sprites/lgtning.vmt server_var(vector1) 20 80 1 2 100 400 3 128 64 255 150 10 1

I made this, and i think, I followed the tutorial, so i wonder, if this the effect for my fourth skill
then I just have to paste this whole thing into sfx?
like this?

Code: [Select]
sfx       ="es_xset vector1 0;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_createvectorstring vector1 wcs_x1 wcs_y1 wcs_z1;es est_effect_14 #a 0 models\props_wasteland\rockgranite03b.mdl server_var(vector1) server_var(vector1) 200 30 900;es est_effect_08 #a 0 sprites/lgtning.vmt server_var(vector1) 20 80 1 2 100 400 3 128 64 255 150 10 1"
or how? :D
help me! =(




Offline La Muerte

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Re: [Tutorial] Coding Advanced Effects.
« Reply #17 on: January 11, 2012, 11:55:51 AM »
Yes, just check that its lenght stays below 512 or use racealiases to split it up.

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Offline Masteraviv13

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Re: [Tutorial] Coding Advanced Effects.
« Reply #18 on: January 11, 2012, 12:00:11 PM »
oki thnx :)