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Author Topic: [Help] Log Spam..  (Read 2930 times)

Offline 朱染 心愛

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[Help] Log Spam..
« on: May 15, 2011, 08:59:21 PM »
Okay. i got a few things in my log. which will easily get up to a 10mb log each day.. it pretty annoying. so i wanted to know how to fix it. and if any files missing, then a link to them..

sprites/strider_blackball.vmt
sprites/spectator_eye.vmt
models/effects/splodecard2_sheet.vmt
sprites/scanner_bottom.vmt
particle\particle_noisesphere.vmt
vgui/gfx/vgui/cs_logo.vmt

Those^ is the 1 i get spammed with. over and over and over again..

A few additionally errors i happened to see is if 1 of the opponents get burned, you will keep burning until next map (even if you die or change team)

Root will not execute - work.. it doest count down and that. but not causing any effect, nor command.

slowdown causes the enemy to run slower. but it does NOT return to their old speed, when time periode is over..

Thanks for your time..
« Last Edit: May 15, 2011, 09:02:14 PM by 朱染 心愛 »

Offline Muerte

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Re: [Help] Log Spam..
« Reply #1 on: May 15, 2011, 09:19:36 PM »
es wcs_setfx speed <userid> <operator> <params>
es wcs_removefx speed <userid>

there was an issue here, will be fixed soon in a third HF
there was also an issue with burn timer, will be fixed soon in a third HF

If these effect sprites etc are missing, then I advice you to list all the missing sprites from your console log and remove them from your racelist and ultimates files :p
« Last Edit: May 15, 2011, 10:20:31 PM by La Muerte »
Anyways why you all code so late? Or early? Don't you guys sleep at all?
Sleep? What's that? Just put a wire up your arse and charge while you code during the night. Doesn't all do that, or is it just me??

Offline 朱染 心愛

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Re: [Help] Log Spam..
« Reply #2 on: May 15, 2011, 10:44:25 PM »
es wcs_setfx speed <userid> <operator> <params>
es wcs_removefx speed <userid>

there was an issue here, will be fixed soon in a third HF
there was also an issue with burn timer, will be fixed soon in a third HF

If these effect sprites etc are missing, then I advice you to list all the missing sprites from your console log and remove them from your racelist and ultimates files :p

well. it spams the errors with the effect. even THROUGh they do work.. which i find strange o.O..

The other stuff you said. i did not understand o.O... if i post the skill (slow) and my burning skills. will you then be able to perhaps fix them? o.o...

Offline 朱染 心愛

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Re: [Help] Log Spam..
« Reply #3 on: May 15, 2011, 10:52:03 PM »
Slowdown :
Code: [Select]
[[skill6]]
setting = "es_xset wcs_speed 1.10;es_xset wcs_duration 1|es_xset wcs_speed 1.05;es_xset wcs_duration 1|es_xset wcs_speed 0.95;es_xset wcs_duration 2|es_xset wcs_speed 0.90;es_xset wcs_duration 2|es_xset wcs_speed 0.85;es_xset wcs_duration 3|es_xset wcs_speed 0.80;es_xset wcs_duration 3|es_xset wcs_speed 0.75;es_xset wcs_duration 4|es_xset wcs_speed 0.70;es_xset wcs_duration 4|es_xset wcs_speed 0.65;es_xset wcs_duration 5|es_xset wcs_speed 0.60;es_xset wcs_duration 5"
racealias_ra44 = "es wcs_setfx speed event_var(userid) = server_var(wcs_speed) server_var(wcs_duration)"
cmd = "if (server_var(wcs_dice) <= 30) then wcsx get isdead wcs_dead event_var(userid);if (server_var(wcs_dice) <= 30) then es_xif (server_var(wcs_dead) = 0) then wcs_xalias racealias_ra44"
sfx = ""


Skills with burn (donno which 1 there cause it)
Code: [Select]
[[skill7]]
setting = "es_xset wcs_chance 3;es_xset wcs_time 1|es_xset wcs_chance 6;es_xset wcs_time 1.5|es_xset wcs_chance 9;es_xset wcs_time 2.0|es_xset wcs_chance 12;es_xset wcs_time 2.5|es_xset wcs_chance 15;es_xset wcs_time 3.0|es_xset wcs_chance 18;es_xset wcs_time 3.5|es_xset wcs_chance 21;es_xset wcs_time 3.5|es_xset wcs_chance 24;es_xset wcs_time 3.5|es_xset wcs_chance 27;es_xset wcs_time 3.5|es_xset wcs_chance 30;es_xset wcs_time 3.5"
racealias_ra101 = "es wcsx get health wcs_health event_var(userid);es_set wcs_damage server_var(wcs_time);es_xmath wcs_damage * 5;if (server_var(wcs_health) > server_var(wcs_damage)) then wcs_setfx burn event_var(userid) = 1 server_var(wcs_time);es wcs damage event_var(userid) event_var(attacker) server_var(wcs_damage)"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcsx get isdead wcs_dead event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_dead) = 0) then wcs_xalias racealias_ra101"
sfx = "es_xdoblock wcs/addons/effect/bloodflame"

Code: [Select]
[[skill6]]
setting = "es_xset wcs_chance 3|es_xset wcs_chance 6|es_xset wcs_chance 9|es_xset wcs_chance 12|es_xset wcs_chance 15|es_xset wcs_chance 18|es_xset wcs_chance 21|es_xset wcs_chance 24|es_xset wcs_chance 27|es_xset wcs_chance 30"
racealias_ra180 = "es_playsound event_var(userid) npc/ichthyosaur/attack_growl3.wav 1.0;es usermsg fade event_var(userid) 0 3 server_var(wcs_time) 155 0 0 155;es wcs_setfx burn event_var(userid) = 1 server_var(wcs_time)"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_ra180"
sfx = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (server_var(wcs_dead) = 0) then es est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"

Code: [Select]
[[skill7]]
setting = "es_xset wcs_chance 3;es_xset wcs_time 1|es_xset wcs_chance 6;es_xset wcs_time 1.5|es_xset wcs_chance 9;es_xset wcs_time 1.5|es_xset wcs_chance 12;es_xset wcs_time 2.0|es_xset wcs_chance 15;es_xset wcs_time 2.0|es_xset wcs_chance 18;es_xset wcs_time 2.5|es_xset wcs_chance 21;es_xset wcs_time 3.0|es_xset wcs_chance 24;es_xset wcs_time 3.0|es_xset wcs_chance 27;es_xset wcs_time 3.5|es_xset wcs_chance 30;es_xset wcs_time 4.0"
racealias_ra95 = "es playerget health wcs_health event_var(userid);es_set wcs_dmg server_var(wcs_time);es_math wcs_dmg * 5;if (server_var(wcs_health) > server_var(wcs_damage)) then wcs_setfx burn event_var(userid) = server_var(wcs_time);wcs_xalias racealias_ra96"
racealias_ra96 = "es wcs damage event_var(attacker) event_var(userid) server_var(wcs_dmg)"
racealias_ra97 = "es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 30 30 255 0 0 150"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_ra95"
sfx = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 10;es_math wcs_z2 + 10;if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_ra97"

Code: [Select]
[[skill7]]
setting = "es_xset wcs_chance 3|es_xset wcs_chance 6|es_xset wcs_chance 9|es_xset wcs_chance 12|es_xset wcs_chance 15|es_xset wcs_chance 18|es_xset wcs_chance 21|es_xset wcs_chance 24|es_xset wcs_chance 27|es_xset wcs_chance 30"
racealias_ra121 = "es wcs_setfx burn event_var(userid) = 1 3"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcsx get isdead wcs_dead event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_dead) = 0) then wcs_xalias racealias_ra121"
sfx = ""


Here is SOME of the log.
Code: [Select]
L 05/15/2011 - 00:43:38: [wcs_effects.smx] #a 2.5 sprites/strider_blackball.vmt -513.334106,-1637.111694,747.809509 -673.267517,-1674.428223,517.031250 900 2 49
L 05/15/2011 - 00:43:38: [wcs_effects.smx] #a 2.6 sprites/spectator_eye.vmt -513.334106,-1637.111694,747.809509 -673.267517,-1674.428223,517.031250 900 2 79
L 05/15/2011 - 00:43:38: [wcs_effects.smx] #a 2.7 sprites/strider_blackball.vmt -513.334106,-1637.111694,747.809509 -673.267517,-1674.428223,517.031250 900 2 69
L 05/15/2011 - 00:43:38: [wcs_effects.smx] #a 2.8 sprites/spectator_eye.vmt -513.334106,-1637.111694,747.809509 -673.267517,-1674.428223,517.031250 900 2 56
L 05/15/2011 - 00:43:38: [wcs_effects.smx] #a 0 models/effects/splodecard2_sheet.vmt 0 0 10 1.5 9 7 98 0 255 25 25 255 30
L 05/15/2011 - 00:43:38: [wcs_effects.smx] #a 0 sprites/scanner_bottom.vmt 0 0 10 1.5 3 7 98 0 255 25 25 255 0
L 05/15/2011 - 00:43:38: [wcs_effects.smx] #a 0 models/effects/splodecard2_sheet.vmt 0 0 10 1.5 9 7 98 0 255 25 25 255 30
L 05/15/2011 - 00:43:38: [wcs_effects.smx] #a 0 sprites/scanner_bottom.vmt 0 0 10 1.5 3 7 98 0 255 25 25 255 0
L 05/15/2011 - 00:43:38: [wcs_effects.smx] #a 0 sprites/strider_blackball.vmt -522.280151,-1655.756592,530.657654 -673.267517,-1674.428223,517.031250 900 2 180
L 05/15/2011 - 00:43:38: [wcs_effects.smx] #a .1 sprites/strider_blackball.vmt -522.280151,-1655.756592,530.657654 -673.267517,-1674.428223,517.031250 900 2 35
L 05/15/2011 - 00:43:38: [wcs_effects.smx] #a 0 sprites/spectator_eye.vmt -522.280151,-1655.756592,530.657654 -673.267517,-1674.428223,517.031250 900 2 190
L 05/15/2011 - 00:43:38: [wcs_effects.smx] #a .1 sprites/strider_blackball.vmt -522.280151,-1655.756592,530.657654 -673.267517,-1674.428223,517.031250 900 2 65
L 05/15/2011 - 00:43:38: [wcs_effects.smx] #a 0 sprites/spectator_eye.vmt -522.280151,-1655.756592,530.657654 -673.267517,-1674.428223,517.031250 900 2 115
L 05/15/2011 - 00:43:38: [wcs_effects.smx] #a .1 sprites/strider_blackball.vmt -522.280151,-1655.756592,530.657654 -673.267517,-1674.428223,517.031250 900 2 45
L 05/15/2011 - 00:43:38: [wcs_effects.smx] #a .2 sprites/spectator_eye.vmt -522.280151,-1655.756592,530.657654 -673.267517,-1674.428223,517.031250 900 2 120
L 05/15/2011 - 00:43:38: [wcs_effects.smx] #a .3 sprites/strider_blackball.vmt -522.280151,-1655.756592,530.657654 -673.267517,-1674.428223,517.031250 900 2 100
L 05/15/2011 - 00:43:38: [wcs_effects.smx] #a .4 sprites/spectator_eye.vmt -522.280151,-1655.756592,530.657654 -673.267517,-1674.428223,517.031250 900 2 160
L 05/15/2011 - 00:43:38: [wcs_effects.smx] #a .5 sprites/strider_blackball.vmt -522.280151,-1655.756592,530.657654 -673.267517,-1674.428223,517.031250 900 2 130
L 05/15/2011 - 00:43:38: [wcs_effects.smx] #a .6 sprites/spectator_eye.vmt -522.280151,-1655.756592,530.657654 -673.267517,-1674.428223,517.031250 900 2 20
L 05/15/2011 - 00:43:38: [wcs_effects.smx] #a .7 sprites/strider_blackball.vmt -522.280151,-1655.756592,530.657654 -673.267517,-1674.428223,517.031250 900 2 50
« Last Edit: May 15, 2011, 10:55:17 PM by 朱染 心愛 »

Offline Muerte

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Re: [Help] Log Spam..
« Reply #4 on: May 15, 2011, 10:53:46 PM »
nah its in the core that it has to be fixed, which will be fixed in Hot Fix 3 after we fixed a few more other things.
Anyways why you all code so late? Or early? Don't you guys sleep at all?
Sleep? What's that? Just put a wire up your arse and charge while you code during the night. Doesn't all do that, or is it just me??

Offline 朱染 心愛

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Re: [Help] Log Spam..
« Reply #5 on: May 15, 2011, 10:56:06 PM »
nah its in the core that it has to be fixed, which will be fixed in Hot Fix 3 after we fixed a few more other things.

oh i can see you replyed.. so i wonder anything you can do for helping with these issues?...

(btw i added some of the log)

Offline 朱染 心愛

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Re: [Help] Log Spam..
« Reply #6 on: May 16, 2011, 04:38:02 PM »
Hey le muerte.. if possible. could you help me with simplefy my skills (not those i posted in this post)..

What i mean by this, is trying to make them have effect still. but less cpu / ram usage.. If possible..

Another Question is. where do i find the mole code ? (not the skill, but that 1 for shopmenu)