March 19, 2019, 07:56:50 AM

Author Topic: Element  (Read 9444 times)

Offline HOLLIDAY

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Element
« on: October 14, 2007, 09:30:13 AM »
                                      This one is Crazy!   
     Element!     

                 special thanks to "Sumguy14" for the entity_dissolver

 
           Impulse Rifle     Do extra Damage and disintegrate the player
           Transport          Switch places with the enemy
           Times Element   go back to the exact moment just before you were killed
           Gravity Gun       .........



 
Code: [Select]
"29"
   {
    "name"              "Element"
    "author"            "HOLLIDAY"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_playplayer event_var(userid) ambient/machines/machine1_hit1.wav;es est_playplayer event_var(userid) weapons/irifle/irifle_fire2.wav;es est_setplayercolor event_var(userid) 120 120 120 255 1"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "5"
    "skillnames"        "Impulse Rifle|Transport|Times Element|Gravity Gun"
    "skilldescr"        "Do more Damage and Disentegrate the enemie|Swich places with the enemy|Go back to the exact moment before death|Pull the enemy player torward you"       
    "skillcfg"          "player_attacker|player_victim|player_death|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_chance 13;es_xsetinfo wcs_damage 4|es_xsetinfo wcs_chance 18;es_xsetinfo wcs_damage 5|es_xsetinfo wcs_chance 23;es_xsetinfo wcs_damage 6|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_damage 8|es_xsetinfo wcs_chance 55;es_xsetinfo wcs_damage 11"
    "skill1_cmd"        "es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) < 20) then racealias_elementx;es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) > 20) then racealias_elementy;es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) < 5) then racealias_elementq"
    "racealias_elementq""es est_physpush event_var(userid) 0 0 900;es es_delayed 2.1 est_freeze event_var(userid) 1;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_playplayer event_var(userid) ambient/levels/citadel/weapon_disintegrate3.wav;es est_playplayer event_var(attacker) ambient/levels/citadel/weapon_disintegrate3.wav"
    "racealias_element1""es_xdoblock wcs/WCSultimates/wcs_ulti_disintegrate"
    "racealias_elementx""es est_physpush event_var(userid) 0 0 300;es es_delayed 0.5 est_freeze event_var(userid) 1;es es_delayed 1.5 est_freeze event_var(userid) 0;es es_delayed 0.8 es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es es_delayed 1.3 es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 13;es est_effect 11 #a 3 sprites/glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1.2 2 255;racealias_element1"
    "racealias_elementy""es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es es_xtell event_var(attacker) #multi #lightgreen you caused #green server_var(wcs_damage) #lightgreen extra damage;es es_xtell event_var(userid) #multi #lightgreen you got #green server_var(wcs_damage) #lightgreen additional damage;racealias_elementz"
    "racealias_elementz""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 10 3 60 10 0 255 255 255 172 10;racealias_elementb"
    "racealias_elementb""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0.5 0.5 255 255 255 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_xmath wcs_y1 + 40;es_xmath wcs_y2 + 40;es est_Effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0.5 0.5 255 255 255 255;racealias_elementa"
    "racealias_elementa""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2.5 2.5 255 255 255 255;es_xmath wcs_y1 + 40;es_xmath wcs_y2 + 40;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2.5 2.5 255 255 255 255"
    "skill1_sfx"        "10"

    "skill2_setting"    "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 38"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_element2"
    "racealias_element2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es es_delayed server_var(wcs_time) est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_teleport event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_delayed server_var(wcs_time) est_playplayer event_var(userid) weapons/physcannon/physcannon_drop.wav;es es_delayed server_var(wcs_time) est_playplayer event_var(attacker) weapons/physcannon/physcannon_drop.wav;racealias_elementt;racealias_elementr"
    "racealias_elementr""es est_GetViewCoord event_var(userid) wcs_x1 wcs_y1 wcs_z1;es est_GetViewCoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es es_delayed 0.1 est_setViewCoord event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed 0.1 est_setViewCoord event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)"
    "racealias_elements""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);es es_xgetplayername wcs_name server_var(wcs_player);es est_pushto server_var(wcs_player) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_gpull);es es_xtell server_var(wcs_userid) #multi #green : You have pulled #lightgreen server_var(wcs_name) #greencloser to you;es es_xgetplayername wcs_name server_var(wcs_userid);es es_xtell server_var(wcs_player) #multi #green: You have been pulled by server_var(wcs_name) and you are now closer to him"
    "racealias_elementf""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);es_xmath wcs_x1 + 250;es est_Effect 3 #a 1.5 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 255 255 255 255;es_xmath wcs_x1 + 450;es est_Effect 3 #a 2.5 sprites/glow04.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 255 255 255 255"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);es es_xmath wcs_z1 + 50;es es_xmath wcs_z2 + 30;es est_effect 3 #a 0 sprites/glow04.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 10 255 255 255 255;es_xmath wcs_x1 + 50;es est_Effect 3 #a 1 sprites/glow04.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 255 255 255 255;racealias_elementx;es_xmath wcs_x1 + 350;es est_Effect 3 #a 1.5 sprites/glow04.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 255 255 255 255"

    "skill3_setting"    "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_time 2|es_xsetinfo wcs_chance 25;es_xsetinfo wcs_time 3|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_time 5|es_xsetinfo wcs_chance 28;es_xsetinfo wcs_time 7|es_xsetinfo wcs_chance 36;es_xsetinfo wcs_time 8"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_element4;es est_playplayer event_var(userid) weapons/physcannon/physcannon_drop.wav;es est_playplayer event_var(attacker) weapons/physcannon/physcannon_drop.wav"
    "racealias_element4""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es es_delayed server_var(wcs_time) est_spawn event_var(userid) 1;es es_delayed server_var(wcs_time) est_spawn event_var(attacker) 1;es es_delayed server_var(wcs_time) est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_teleport event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_delayed server_var(wcs_time) est_playplayer event_var(userid) weapons/physcannon/superphys_launch2.wav;es es_delayed server_var(wcs_time) est_playplayer event_var(attacker) weapons/physcannon/superphys_launch2.wav;racealias_elementt"
    "racealias_elementt""es est_GetViewCoord event_var(userid) wcs_x1 wcs_y1 wcs_z1;es est_GetViewCoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es es_delayed server_var(wcs_time) est_setViewCoord event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_setViewCoord event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xtell event_var(userid) #multi #LightgreenIn server_var(wcs_time) seconds #greenTime's Element #lightgreenwill peice together your last Moment;es es_xtell event_var(attacker) #multi #lightgreen in server_var(wcs_time) seconds you go back in time to this verry moment"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"

    "skill4_setting"    "es_xsetinfo wcs_gpull 1|es_xsetinfo wcs_gpull 2|es_xsetinfo  wcs_gpull 3|es_xsetinfo  wcs_gpull 4|es_xsetinfo wcs_gpull 5"
    "racealias_element5""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);es es_xgetplayername wcs_name server_var(wcs_player);es est_pushto server_var(wcs_player) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_gpull);racealias_elementg"
    "racealias_elementg""es es_xtell server_var(wcs_userid) #multi #green : You have pulled #lightgreen server_var(wcs_name) #greencloser to you;es es_xgetplayername wcs_name server_var(wcs_userid);es es_xtell server_var(wcs_player) #multi #green: You have been pulled torward #lightgreen server_var(wcs_name);es est_playplayer server_var(wcs_userid) weapons/physcannon/physcannon_pickup.wav;es est_playplayer server_var(wcs_player) weapons/physcannon/physcannon_pickup.wav;es est_playplayer server_var(wcs_userid) weapons/physcannon/energy_bounce1.wav;es est_playplayer server_var(wcs_player) weapons/physcannon/energy_bounce1.wav;es es_delayed 1 est_jetpack server_var(wcs_player) 1;es es_delayed 6 est_jetpack server_var(wcs_player) 0;es es_delayed 4 wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 1"
    "skill4_cmd"        "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_element5"
    "skill4_sfx"        "0"
    "ultimate_cooldown" "20"
    }

ultimate block
pate this to the bottom of your es_WCSultimates.txt
Code: [Select]
block wcs_ulti_disintegrate
{
  es_give server_var(wcs_userid) env_entity_dissolver
  es_fire server_var(wcs_userid) env_entity_dissolver AddOutput "target cs_ragdoll"
  es_fire server_var(wcs_userid) env_entity_dissolver AddOutput "magnitude 5000"
  es_fire server_var(wcs_userid) env_entity_dissolver Dissolve
  es_delayed 18 es_xremove env_entity_dissolver
}

[attachment deleted by admin - older than 200 days!]
« Last Edit: October 16, 2007, 01:07:45 PM by HOLLIDAY »

c6464

  • Guest
Re: Elemant
« Reply #1 on: October 14, 2007, 10:04:07 AM »
ZOMF COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
Stinky got to add this to his server, ill PWN!
I've NEVER seen theese cool effects!!!

Offline Mikey.14

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Re: Elemant
« Reply #2 on: October 14, 2007, 10:25:03 AM »
Dose that ultimate go at teh bottem on your ultimates??

c6464

  • Guest
Re: Elemant
« Reply #3 on: October 14, 2007, 02:25:58 PM »
The effects are incredible! Very good race

Offline Stinkyfax

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Re: Elemant
« Reply #4 on: October 14, 2007, 04:30:32 PM »
awesome effects, are u sure skill 1 chance should be 99%? :mrgreen:



Offline Stinkyfax

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Re: Elemant
« Reply #5 on: October 14, 2007, 04:42:06 PM »

es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player)
who is wcs_player? I've run find wcs_player variables in this race, and there are no settings of it. wcs_player is also used at lines:
34, 35, 36, 45, 46, 47.
It's victim skill, why not using event_var(attacker) instead?

same with player_death event.



Offline Frodo

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Re: Elemant
« Reply #6 on: October 14, 2007, 06:03:10 PM »
WOW WTF ROFLMAO ZOMG PWN LOL WTH

 :shock: :shock: :shock: :shock:
   :shock: :shock: :shock: :shock: :shock: :shock:

You got 5 descriptions for 4 skills

btw. can i add those effects to my race too? would be very pleased!!!

Actually I found it as best Bux ever. Everything's automated!

Offline =[LSS]= Soldier

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Re: Elemant
« Reply #7 on: October 14, 2007, 06:08:06 PM »
I think the chance is 99 cause HOLLIDAY tests out the race on his bots, he does that to see if it activates I guess

=[LSS]= NEW Wc3 Server

Offline HOLLIDAY

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Re: Elemant
« Reply #8 on: October 15, 2007, 03:30:32 AM »
yeah,thats exactly why.i  do that almost everytime...i forget to set the chance back...i remembered to make an ultimate cooldown this time..

 you can use any of my effects
« Last Edit: October 15, 2007, 10:01:00 AM by HOLLIDAY »

Offline n0Life

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Re: Elemant
« Reply #9 on: October 15, 2007, 08:55:24 AM »
10 points, i like it, i love it, I WANT IT ^^
Quote
yay! found a way how to enlarge this!
not meaning my penis
meaning the the script window


Offline eddy5000

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Re: Element
« Reply #10 on: November 27, 2007, 12:25:14 PM »
LOL AWESOME SFX
i didnt know that something like that is possible. :mrgreen:
I love this dissolver, with slowmo ragdoll. RESPECT :!: :!: :!: :!: :!:

PS: Is it possible to make this dissolver with slowmo ragdoll without these effects?
I mean for other races, so i can put other sfx. I guess i have to remove these lines.

racealias_elementz
racealias_elementb
racealias_elementa

is true holliday?
 
« Last Edit: November 27, 2007, 12:36:11 PM by eddy5000 »

Offline HOLLIDAY

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Re: Element
« Reply #11 on: November 27, 2007, 08:50:32 PM »
yeah those are the effects, you can remove those lines or just put the sfx you want over those lines.

i have an updated version of this race, i guess people didnt like the player_victim skill.it seems to be buggy,i acually ment it to be that way but i guess it can be annoying..so here is a fix/better version
instead of teleportin the person that hit you back to that spot several seconds later,there is a chance that bullets will go right through you for a couple of seconds.this is not like evade the bullets acually do go through you, you dont gt hit.you still take damage from explosions

Code: [Select]
"38"
   {
    "name"              "Element"
    "author"            "HOLLIDAY"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_playplayer event_var(userid) ambient/machines/machine1_hit1.wav;es est_playplayer event_var(userid) weapons/irifle/irifle_fire2.wav;es est_setplayercolor event_var(userid) 120 120 120 255 1"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "5"
    "skillnames"        "Impulse Rifle|Element|Times Element|Gravity Pull"
    "skilldescr"        "Do more Damage and Disentegrate the enemie|a chance that bullets will go through you when attacked|Go back to the exact moment before death|Pull the enemy player torward you"       
    "skillcfg"          "player_attacker|player_victim|player_death|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_chance 13;es_xsetinfo wcs_damage 4|es_xsetinfo wcs_chance 18;es_xsetinfo wcs_damage 5|es_xsetinfo wcs_chance 23;es_xsetinfo wcs_damage 6|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_damage 8|es_xsetinfo wcs_chance 29;es_xsetinfo wcs_damage 11"
    "skill1_cmd"        "es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) < 20) then racealias_elementb;es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) > 20) then racealias_elementa;es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) < 5) then racealias_elementc"
    "racealias_elementc""es est_physpush event_var(userid) 0 0 900;es es_delayed 2.1 est_freeze event_var(userid) 1;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_playplayer event_var(userid) ambient/levels/citadel/weapon_disintegrate3.wav;es est_playplayer event_var(attacker) ambient/levels/citadel/weapon_disintegrate3.wav"
    "racealias_elementd""es_xdoblock wcs/WCSultimates/wcs_ulti_disintegrate"
    "racealias_elementb""es est_physpush event_var(userid) 0 0 300;es es_delayed 0.5 est_freeze event_var(userid) 1;es es_delayed 1.5 est_freeze event_var(userid) 0;es es_delayed 0.8 es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es es_delayed 1.3 es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 13;es est_effect 11 #a 3 sprites/glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1.2 2 255;racealias_elementd"
    "racealias_elementa""es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es es_xtell event_var(attacker) #multi #lightgreen you caused #green server_var(wcs_damage) #lightgreen extra damage;es es_xtell event_var(userid) #multi #lightgreen you got #green server_var(wcs_damage) #lightgreen additional damage;racealias_elementz"
    "racealias_elementz""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 10 3 60 10 0 255 255 255 172 10;racealias_elementb"
    "racealias_elementb""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0.5 0.5 255 255 255 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_xmath wcs_y1 + 40;es_xmath wcs_y2 + 40;es est_Effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0.5 0.5 255 255 255 255;racealias_elemente"
    "racealias_elemente""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2.5 2.5 255 255 255 255;es_xmath wcs_y1 + 40;es_xmath wcs_y2 + 40;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2.5 2.5 255 255 255 255"
    "skill1_sfx"        "0"

    "skill2_setting"    "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_time 0.2|es_xsetinfo wcs_chance 10;es_xsetinfo wcs_time 0.3|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_time 0.5|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_time 1|es_xsetinfo wcs_chance 99;es_xsetinfo wcs_time 1.5"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_elementu"
    "racealias_elementu""es_setplayerprop event_var(userid) CBaseAnimating.m_nHitboxSet 2;es es_delayed server_var(wcs_time) es_setplayerprop event_var(userid) CBaseAnimating.m_nHitboxSet 0;es es_xtell event_var(userid) #multi #lightgreen Bullets will Pass through you for the next #green server_var(wcs_time) #lightgreenseconds;es es_xtell event_var(attacker) #multi #lightgreenyou hit #greenElement #lightgreen your bullets will pass through him for the next #green server_var(wcs_time) #lightgreenseconds;es es_delayed server_var(wcs_time) est_playplayer event_var(userid) weapons/physcannon/physcannon_drop.wav;es es_delayed server_var(wcs_time) est_playplayer event_var(attacker) weapons/physcannon/physcannon_drop.wav"
    "racealias_elementp""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(attacker);es_xmath wcs_x1 + 250;es est_Effect 3 #a 1.5 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 255 255 255 255;es_xmath wcs_x1 + 450;es est_Effect 3 #a 2.5 sprites/glow04.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 3 6 255 255 255 255"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(attacker);es es_xmath wcs_z1 + 50;es es_xmath wcs_z2 + 30;es est_effect 3 #a 0 sprites/glow04.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 10 255 255 255 255;es_xmath wcs_x1 + 50;es est_Effect 3 #a 1 sprites/glow04.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 3 6 255 255 255 255;racealias_elementp;es_xmath wcs_x1 + 350;es est_Effect 3 #a 1.5 sprites/glow04.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 255 255 255 255"

    "skill3_setting"    "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_time 2|es_xsetinfo wcs_chance 25;es_xsetinfo wcs_time 3|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_time 5|es_xsetinfo wcs_chance 28;es_xsetinfo wcs_time 7|es_xsetinfo wcs_chance 36;es_xsetinfo wcs_time 8"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_element4;es est_playplayer event_var(userid) weapons/physcannon/physcannon_drop.wav;es est_playplayer event_var(attacker) weapons/physcannon/physcannon_drop.wav"
    "racealias_element4""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es es_delayed server_var(wcs_time) est_spawn event_var(userid) 1;es es_delayed server_var(wcs_time) est_spawn event_var(attacker) 1;es es_delayed server_var(wcs_time) est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_teleport event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_delayed server_var(wcs_time) est_playplayer event_var(userid) weapons/physcannon/superphys_launch2.wav;es es_delayed server_var(wcs_time) est_playplayer event_var(attacker) weapons/physcannon/superphys_launch2.wav;racealias_elementt"
    "racealias_elementt""es est_GetViewCoord event_var(userid) wcs_x1 wcs_y1 wcs_z1;es est_GetViewCoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es es_delayed server_var(wcs_time) est_setViewCoord event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_setViewCoord event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xtell event_var(userid) #multi #LightgreenIn server_var(wcs_time) seconds #greenTime's Element #lightgreenwill peice together your last Moment;es es_xtell event_var(attacker) #multi #lightgreen in server_var(wcs_time) seconds you go back in time to this verry moment"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"

    "skill4_setting"    "es_xsetinfo wcs_gpull 1|es_xsetinfo wcs_gpull 2|es_xsetinfo  wcs_gpull 3|es_xsetinfo  wcs_gpull 4|es_xsetinfo wcs_gpull 5"
    "racealias_element5""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);es es_xgetplayername wcs_name server_var(wcs_player);es est_pushto server_var(wcs_player) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_gpull);racealias_elementg"
    "racealias_elementg""es es_xtell server_var(wcs_userid) #multi #green : You have pulled #lightgreen server_var(wcs_name) #greencloser to you;es es_xgetplayername wcs_name server_var(wcs_userid);es es_xtell server_var(wcs_player) #multi #green: You have been pulled torward #lightgreen server_var(wcs_name);es est_playplayer server_var(wcs_userid) weapons/physcannon/physcannon_pickup.wav;es est_playplayer server_var(wcs_player) weapons/physcannon/physcannon_pickup.wav;es est_playplayer server_var(wcs_userid) weapons/physcannon/energy_bounce1.wav;es est_playplayer server_var(wcs_player) weapons/physcannon/energy_bounce1.wav;es es_delayed 1 est_jetpack server_var(wcs_player) 1;es es_delayed 6 est_jetpack server_var(wcs_player) 0;es es_delayed 4 wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 1"
    "skill4_cmd"        "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_element5"
    "skill4_sfx"        "0"
    "ultimate_cooldown" "25"
« Last Edit: November 28, 2007, 02:36:57 PM by HOLLIDAY »

Offline eddy5000

  • Level 2 Apprentice
  • **
  • Posts: 45
Re: Element
« Reply #12 on: November 28, 2007, 01:38:03 PM »
yes this new skill sounds MUCH better  :!:
im gonna test it on friday night  :D

Offline [Oddity]TeacherCreature

  • Level 7 Expert
  • *****
  • Posts: 1753
Re: Element
« Reply #13 on: November 29, 2007, 10:27:49 PM »
I tried this race out last night with the new victim skill, and a couple of times the victim skill made my entire CS Game crash.

Edward D'Andrea

Offline Zumble

  • Level 7 Expert
  • *****
  • Posts: 169
  • o_O
    • RaZoR Clan
Element
« Reply #14 on: January 01, 2008, 09:07:08 PM »
Had the same problems with Oddity,server crashed many times :P By the way,could you fix element's chance to disentegrate from 100% to 30 or smth like that?Cause I've replaced the skill to prevent crashes,but the 100% disentegration is 2 powerful
« Last Edit: January 05, 2008, 05:48:33 PM by Zumble »