July 21, 2019, 05:20:07 AM

Author Topic: Zen Monk - Made by Haakon  (Read 1781 times)

Offline Haakon

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Zen Monk - Made by Haakon
« on: November 17, 2008, 10:03:51 PM »
skills: Paralyze / make your enemy freeze|Regeneration / regenerate hitpoints|Mirror Barrier / recoil damage to your enemy|Meditate / fly .






Code: [Select]
"100"
{
  "name" "Zen Monk"
  "author" "Haakon"
  "shortdescription" "Don't underestimate me!"
  "required_level" "200"
  "allow_only" "0"
  "teamlimit" "0"
  "restrict_shop" "0"
  "restrict_map" "0"
  "preloadcmd" "0"
  "player_spawn_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) swardinvul 1;es_xkeysetvalue WCSuserdata event_var(userid) ulti_immunity 1;wcs_getlanguage wcs_lng wcs_lng_r_ultiimmunity;es es_xtell event_var(userid) #multi server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_s_antiswarda;es_tell event_var(userid) #multi server_var(wcs_lng);es_delayed 10 es es_xkeysetvalue WCSuserdata event_var(userid) swardinvul 1"
  "round_start_cmd" "0"
  "round_end_cmd" "0"
  "numberofskills" "4"
  "numberoflevels" "4"
  "skillnames" "Paralyze|Regeneration|Mirror Barrier|Meditate"
  "skilldescr" "Paralyze your enemy|Regenerate your Health|Mirror Damage|Meditate"
  "skillcfg" "player_attacker|player_victim|player_victim|player_ultimate"


"skill1_setting"     "es_xset wcs_chance 15|es_xset wcs_chance 18|es_xset wcs_chance 22|es_xset wcs_chance 38"
    "racealias_hellsloth""es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 960;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);racealias_he11sloth"
    "racealias_he11sloth""es est_Effect_06 #a 0 sprites/hydraspinalcord.vmt server_var(vector1) server_var(vector2) 100 3 15 1 10 10 228 228 228 255 100;es est_effect_14 #a 0 models/airboat/airboat_blur02.vmt server_var(vector2) server_var(vector2) 200 309 90;es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 66;es es_xdelayed 1.5 es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 0;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es es_xtell event_var(userid) #multi #lightgreen You have been paralyzed by event_var(es_attackername);es es_xtell event_var(attacker) #multi #lightgreenYou have paralyzed #green event_var(es_username)"
    "skill1_cmd"         "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_hellsloth"
    "skill1_sfx"         "0"

"skill2_setting"    "es_xsetinfo wcs_hp 4;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 14;es_xsetinfo wcs_radius 200|es_xsetinfo wcs_hp 5;es_xsetinfo wcs_time 7;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 220|es_xsetinfo wcs_hp 5;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 250|es_xsetinfo wcs_hp 5;es_xsetinfo wcs_time 10;es_xsetinfo wcs_waves 15;es_xsetinfo wcs_radius 275"
    "skill2_cmd"        "es es_xkeysetvalue WCSuserdata event_var(userid) regeneration 1;es es_xkeysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 150 server_var(wcs_waves) server_var(wcs_radius)"
    "skill2_sfx"        "0"

"skill3_setting"    "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_mirror 5|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_mirror 8|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_mirror 15|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_mirror 20"
    "racealias_sorcere1""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_teleport event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es wcs_dealdamage event_var(userid) event_var(attacker) server_var(wcs_mirror);es es_xtell event_var(userid) #multi #lightgreen:You have done #green server_var(wcs_mirror) mirror damage;es es_xtell event_var(attacker) #multi #lightgreen:You got #green server_var(wcs_mirror) mirror damage;es es_delayed .1 est_setaim event_var(userid) event_var(attacker) +1;es es_delayed .1 est_setaim event_var(attacker) event_var(userid) +1;racealias_sorcesfx"
    "racealias_sorcesfx""es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 1 255;es_toptext event_var(userid) 1 #cyan Effects by HOLLIDAY;es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 1 255;es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 4 4 175 175 255 255"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_sorcere1"
    "skill3_sfx"        "0"


"skill4_setting"    "es_xsetinfo wcs_bonushp 5|es_xsetinfo wcs_bonushp 5|es_xsetinfo wcs_bonushp 5|es_xsetinfo wcs_bonushp 5|es_xsetinfo wcs_bonushp 5"
    "racealias_lift0"   "es est_Jetpack server_var(wcs_userid) 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) jetpack 1;es es_xmath wcs_health + server_var(wcs_bonushp);wcs_getlanguage wcs_lng wcs_lng_r_liftoff;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_bonushp);es es_xtell server_var(wcs_userid) #multi server_var(wcs_lng)"
    "racealias_lift1"   "es est_Jetpack server_var(wcs_userid) 0;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) jetpack 0;es es_xmath wcs_health - server_var(wcs_bonushp)"
    "skill4_cmd"        "es est_gethealth wcs_health server_var(wcs_userid);es_xsetinfo wcs_jetpack 0;es es_xkeygetvalue wcs_jetpack WCSuserdata server_var(wcs_userid) jetpack;es es_xif (server_var(wcs_jetpack) = 0) then racealias_lift0;es es_xif (server_var(wcs_jetpack) = 1) then racealias_lift1;es es_xif (server_var(wcs_health) > 0) then est_sethealth server_var(wcs_userid) server_var(wcs_health)"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 60 100 0.8 180 7 12 255 1"
    "ultimate_cooldown" "0"
}
« Last Edit: January 05, 2009, 04:16:16 PM by Haakon »

Zawmbee

  • Guest
Re: Zen Monk [THIRD RACE] made by Haakon
« Reply #1 on: November 17, 2008, 10:06:04 PM »
Interesting copy n paste race...  If you want to learn the coding yourself, check out one of my tutorials.

Offline Haakon

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Re: Zen Monk - Made by Haakon
« Reply #2 on: November 18, 2008, 09:33:34 PM »
Bump!

Offline Maxxi

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Re: Zen Monk - Made by Haakon
« Reply #3 on: January 05, 2009, 04:07:50 PM »
Comments please -
youre code is a mess

Offline Haakon

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Re: Zen Monk - Made by Haakon
« Reply #4 on: January 05, 2009, 04:14:47 PM »
It works fine^^,
can you tell me what's wrong?

Offline Maxxi

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Re: Zen Monk - Made by Haakon
« Reply #5 on: January 05, 2009, 04:23:06 PM »
It works fine^^,
can you tell me what's wrong?
i cant read it in the code box :P

edit:you changed it :D
edit2:first skill has 2 the same race aliases
« Last Edit: January 05, 2009, 04:27:02 PM by maxxi »

Offline Haakon

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  • Posts: 157
Re: Zen Monk - Made by Haakon
« Reply #6 on: January 05, 2009, 04:25:59 PM »
Need Testers, btw I hope that it isn't OP