June 16, 2019, 09:39:44 AM

Author Topic: Runescape Races  (Read 5277 times)

Offline Brentje

  • Level 2 Apprentice
  • **
  • Posts: 51
Runescape Races
« on: July 27, 2009, 11:54:40 AM »
Ok i'm making some runescape races here i hope you guy's like them >>

Chaos Elemental:
Code: [Select]
"0"
  {
    "name"              "Chaos Elemental [RS]"
    "author"            "Brentje"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "5"
    "skillnames"        "Strong hide|Primary Attack|Teleother|Disarming"
    "skilldescr"        "Chaos elemental can take a hit|Your attack will be stronger then normal attacks|The player that hit you get teleported to random place|You Enforce your enemy to drop he's weapon"
    "skillcfg"          "player_spawn|player_attacker|player_victim|player_attacker"

    "skill1_setting"    "es_xsetinfo wcs_addhealth 50;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 75;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 100;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 125;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 150;es_xsetinfo wcs_alpha 90"
    "skill1_cmd"        "es est_Health event_var(userid) + server_var(wcs_addhealth);es es_xtell event_var(userid) #multi Additional blood gained, you got more hp"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"

    "skill2_setting"    "es_xset hell_damage 0;es_rand hell_damage 1 3|es_xset hell_damage 0;es_rand hell_damage 3 5|es_xset hell_damage 0;es_rand hell_damage 5 9|es_xset hell_damage 0;es_rand hell_damage 9 15"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= 20) then racealias_helldmg"
    "racealias_helldmg" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(hell_damage);es est_csay event_var(attacker) Your Shadow Strike Caused server_var(hell_damage) Extra Damage;es est_csay event_var(userid) you got server_var(hell_damage) Extra Damage;es est_playplayer event_var(userid) npc/barnacle/barnacle_bark1.wav;es est_playplayer event_var(attacker) npc/barnacle/barnacle_bark1.wav"
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= 20) then racealias_hellsfx"
    "racealias_hellsfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 1 90 200 0 155 155 155 155 20;es_xset vector1 z1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es est_effect_20 #a 0 sprites/lgtning.vmt server_var(vector1) 990 10 10 50 100 100 100"

    "skill3_setting"    "es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= 10) then est_isalive wcs_alive event_var(userid);est_spawn event_var(userid);es es_xif (server_var(wcs_dice) <= 10) then est_teleport event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_dice) <= 10) then es_xtell event_var(userid) : Teleother Attack ."
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255"

    "skill4_setting"    "es_xset wcs_chance 35|es_xset wcs_chance 40|es_xset wcs_chance 45|es_xset wcs_chance 50"
    "racealias_fp4"     "es est_DropWeapon event_var(userid) 1;wcs_getlanguage wcs_lng wcs_lng_r_dropweapon;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es_tell event_var(userid) #multi server_var(wcs_lng);es_tell event_var(attacker) #multi server_var(wcs_lng)"
    "skill4_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_fp4"
    "skill4_sfx"        "0"
    "ultimate_cooldown" "0"
   }

Revenant:
Code: [Select]
"55"
  {
    "name"              "Revenant [RS]"
    "author"            "Brentje"
    "required_level"    "980"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "5"
    "numberoflevels"    "5"
    "skillnames"        "Revenant Virus|Revenant Spell|Ghost Stealth|Food|Human Hunting"
    "skilldescr"        "The Revenant |The revenant magic will Freeze you|A Revenant is have stealth because he's a ghost|They alwase use food to get Health in Fight|Revenant's can teleport to there enemy's"
    "skillcfg"          "player_attacker|player_attacker|player_spawn|player_attacker|player_ultimate"

    "skill1_setting" "es_xsetinfo wcs_dmgis 2;es_xrand wcs_randis1 1 100;es_xsetinfo wcs_chance 5|es_xsetinfo wcs_dmgis 4;es_xrand wcs_randis1 1 100;es_xsetinfo wcs_chance 10|es_xsetinfo wcs_dmgis 6;es_xrand wcs_randis1 1 100;es_xsetinfo wcs_chance 15|es_xsetinfo wcs_dmgis 8;es_xrand wcs_randis1 1 100;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_dmgis 8;es_xrand wcs_randis1 1 100;es_xsetinfo wcs_chance 24"
    "skill1_cmd" "es es_xif (server_var(wcs_randis1) <= server_var(wcs_chance)) then racealias_istest10"
    "racealias_ismw1" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmgis);es es_xtell event_var(attacker) #multi #lightgreenYou have insta poisoned someone for server_var(wcs_dmgis);es es_xtell event_var(userid) #multi #lightgreenYou have been insta poisoned for server_var(wcs_dmgis)"
    "racealias_istest10""es damage event_var(userid) server_var(wcs_dmgis) 131072 event_var(attacker);es es_xtell event_var(attacker) #multi #lightgreenYou have insta poisoned someone for server_var(wcs_dmgis);es es_xtell event_var(userid) #multi #lightgreenYou have been insta poisoned for server_var(wcs_dmgis)"
    "skill1_sfx" "es est_GetGunCoord event_var(userid) wcs_x1 wcs_y1 wcs_z1;es est_GetGunCoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es es_xif (server_var(wcs_randis1) < server_var(wcs_chance)) then est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 1.8 0 255 0 255"

    "skill2_setting"    "es_xrand wcs_rand 1 100;es_xsetinfo wcs_freezetime 1.0|es_xrand wcs_rand 1 50;es_xsetinfo wcs_freezetime 2|es_xrand wcs_rand 1 40;es_xsetinfo wcs_freezetime 3|es_xrand wcs_rand 1 30;es_xsetinfo wcs_freezetime 4|es_xrand wcs_rand 1 25;es_xsetinfo wcs_freezetime 5|es_xrand wcs_rand 1 20;es_xsetinfo wcs_freezetime 5.5|es_xrand wcs_rand 1 16;es_xsetinfo wcs_freezetime 6|es_xrand wcs_rand 1 14;es_xsetinfo wcs_freezetime 6.5"
    "racealias_ha2"     "es est_Freeze event_var(userid) 1;es es_xdelayed server_var(wcs_freezetime) wcs_removefx freeze event_var(userid);es est_csay event_var(userid) got frozen by event_var(es_attackername);es est_csay event_var(attacker) froze event_var(es_username)"
    "skill2_cmd"        "es es_xif (server_var(wcs_rand) <= 10) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xif (server_var(wcs_alive) = 1) then racealias_ha2"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3 90"

    "skill3_setting"    "es_xset wcs_invis 150;es_xset wcs_alpha 50|es_xset wcs_invis 140;es_xset wcs_alpha 60|es_xset wcs_invis 130;es_xset wcs_alpha 70|es_xset wcs_invis 120;es_xset wcs_alpha 80|es_xset wcs_invis 110;es_xset wcs_alpha 90|es_xset wcs_invis 100;es_xset wcs_alpha 100|es_xset wcs_invis 90;es_xset wcs_alpha 60|es_xset wcs_invis 80;es_xset wcs_alpha 120"
    "skill3_cmd"        "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xmath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es_keysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es_tell event_var(userid) #multi server_var(wcs_lng)"
    "skill3_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 255 50 128 10"
 
    "skill4_setting"    "es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 200|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 200|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 250|es_xsetinfo wcs_maxtargets 5;es_xsetinfo wcs_radius 750"
    "racealias_geno"    "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng)"
    "skill4_cmd"        "es es_xif (server_var(wcs_dice) <= 33) then racealias_geno"
    "skill4_sfx"        "es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 40 255 0 0 255;es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 20 255 255 255 255"

    "skill5_setting"    "es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50"
    "skill5_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es es_xif (server_var(wcs_dice) <= 10) then est_isalive wcs_alive server_var(wcs_userid);est_spawn server_var(wcs_userid);es es_xif (server_var(wcs_rand) <= 10) then est_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_rand) <= 10) then es_xtell server_var(wcs_userid) : teleported."
    "skill5_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255"
    "ultimate_cooldown" "20"
   }

Corporeal Beast
Code: [Select]
"0"
  {
    "name"              "Corporeal Beast"
    "author"            "Brentje"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es es_xdelayed 1.1 est_RestrictAll event_var(userid);es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.8 est_unrestrict event_var(userid) item_defuseres;es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_m3;es_delayed 1.3 es est_UnRestrict event_var(userid) weapon_hegrenade;es es_xdelayed 1.5 est_sethealth event_var(userid) 1"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "6"
    "numberoflevels"    "8"
    "skillnames"        "Stomp Attack|Dark Energy Core|Semi-Transparent Ball of Energy|Flying Claw Spell|Corporeal Weapon|Spiky Blast"
    "skilldescr"        "Corporeal Beast's stomp will stun you with he's great power |The dark energy core will transfer health from the enemy to you|Ball of Energy (grenades) will do alot of damage!|Corporeal Beast is a strong monster so you get Fre|This magic based attack will damage your enemy's from a distance"
    "skillcfg"          "player_attacker|player_attacker|player_attacker|player_attacker|player_spawn|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_speed 0.75;es_xsetinfo wcs_duration 2|es_xsetinfo wcs_speed 0.65;es_xsetinfo wcs_duration 3|es_xsetinfo wcs_speed 0.60;es_xsetinfo wcs_duration 4|es_xsetinfo wcs_speed 0.55;es_xsetinfo wcs_duration 5|es_xsetinfo wcs_speed 0.55;es_xsetinfo wcs_duration 6|es_xsetinfo wcs_speed 0.50;es_xsetinfo wcs_duration 7|es_xsetinfo wcs_speed 0.45;es_xsetinfo wcs_duration 8|es_xsetinfo wcs_speed 0.40;es_xsetinfo wcs_duration 9"
    "racealias_sh1"     "es est_speed event_var(userid) server_var(wcs_speed);es es_xdelayed server_var(wcs_duration) wcs_removefx speed event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_slowdown;es es_xtell event_var(attacker) #multi #green : event_var(es_attackername) server_var(wcs_lng) #green event_var(es_username).;es es_xtell event_var(userid) #multi #green : event_var(es_attackername) server_var(wcs_lng) #green event_var(es_username)."
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= 30) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then es_xif (server_var(wcs_alive) = 1) then racealias_sh1"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 0 0 255 255"

    "skill2_setting"    "es_xset wcs_divider 8;es_xset wcs_alpha 50|es_xset wcs_divider 7;es_xset wcs_alpha 70|es_xset wcs_divider 6;es_xset wcs_alpha 90|es_xset wcs_divider 5;es_xset wcs_alpha 110|es_xset wcs_divider 4.5;es_xset wcs_alpha 130|es_xset wcs_divider 4;es_xset wcs_alpha 150|es_xset wcs_divider 3.5;es_xset wcs_alpha 170|es_xset wcs_divider 3;es_xset wcs_alpha 190"
    "racealias_uds1"    "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es_math wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es_format wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es_format wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng)"
    "skill2_cmd"        "if (server_var(wcs_dice) <= 60) then racealias_uds1"
    "skill2_sfx"        "if (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= 60) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 0 0 server_var(wcs_alpha)"

    "skill3_setting"    "es_xsetinfo wcs_multiplier 0.4|es_xsetinfo wcs_multiplier 0.7|es_xsetinfo wcs_multiplier 1.0|es_xsetinfo wcs_multiplier 1.7|es_xsetinfo wcs_multiplier 2.4|es_xsetinfo wcs_multiplier 2.6|es_xsetinfo wcs_multiplier 2.8|es_xsetinfo wcs_multiplier 3.0"
    "racealias_oh2"     "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
    "skill3_cmd"        "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_oh2"
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/crystal_beam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 0.7 3 200"

    "skill4_setting"    "es_xset wcs_multiplier 0.5|es_xset wcs_multiplier 0.75|es_xset wcs_multiplier 0.9"
    "racealias_succu1"  "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_knifedmg;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername) server_var(wcs_dmg) event_var(es_username);es_tell event_var(attacker) #multi server_var(wcs_lng);es_tell event_var(userid) #multi server_var(wcs_lng)"
    "skill4_cmd"        "if (event_var(weapon) in server_var(wcs_wpn_knives)) then racealias_succu1"
    "skill4_sfx"        "if (event_var(weapon) in server_var(wcs_wpn_knives)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;if (event_var(weapon) in server_var(wcs_wpn_knives)) then est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 4 255"

    "skill5_setting"    "es_xset m3ammo 30|es_xset m3ammo 40|es_xset m3ammo 50|es_xset m3ammo 60"
    "skill5_cmd"        "es est_give event_var(userid) weapon_m3;es es_delayed 1 est_setclipammo event_var(userid) 1 server_var(m3ammo);es es_xtell event_var(userid) #multi #lightgreenYou got an #green m3 #lightgreen with a #green server_var(m3ammo) clip"
    "skill5_sfx"        "0"

    "skill6_setting"    "es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 400|es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 450|es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 500|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 550|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 600|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 650|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 700|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 750"
    "skill6_cmd"        "es_xdoblock wcs/WCSultimates/wcs_ulti_chain"
    "skill6_sfx"        "0"
    "ultimate_cooldown" "15"
   }

Posted by request
Hill giant:
Code: [Select]
"0"
  {
    "name"              "Hill Giant"
    "author"            "Brentje"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "5"
    "skillnames"        "Club Crush|Respawn|Club|Muscles"
    "skilldescr"        "The big club make your enemy shake when hit|Hill giant's respawn very fast on rs|You spawn e club! (deagle)|He's powerfull body makes the Club stronger"
    "skillcfg"          "player_attacker|player_death|player_spawn|player_attacker"

    "skill1_setting"    "es_xsetinfo wcs_shaketime 3|es_xsetinfo wcs_shaketime 4|es_xsetinfo wcs_shaketime 5|es_xsetinfo wcs_shaketime 5|es_xsetinfo wcs_shaketime 6"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= 25) then est_Shake event_var(userid) server_var(wcs_shaketime) 20 100;es es_xtell event_var(userid) Thunder God;es es_xtell event_var(attacker) Thunder God"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= 25) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 25) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 25) then est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 20 0 0 255 255"

    "skill2_setting"    "es_xrand wcs_rand 1 35|es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 23|es_xrand wcs_rand 1 05"
    "skill2_cmd"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_spawn event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3.5 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3 es_xtell event_var(userid) : You just respawned."
    "skill2_sfx"        "0"

    "skill3_settings"   "es_xrand wcs_rand 1 40|es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 20| es_xrand wcs_rand 1 15"
    "skill3_cmd"        "es es_xif (server_var(wcs_rand) <= 10) then est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_rand) <= 10) then wcs_giveitem event_var(userid) weapon_deagle;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) : U created an encanchted deagle."
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"

    "skill4_setting"    "es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4|es_xsetinfo wcs_multiplier 4.4|es_xsetinfo wcs_multiplier 6.4"
    "racealias_bst1"    "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
    "skill4_cmd"        "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_bst1"
    "skill4_sfx"        "0"
    "ultimate_cooldown" "0"
   }

Added by Request
King Black Dragon:
Code: [Select]
"0"
  {
    "name"              "King Black Dragon"
    "author"            "Brentje"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "6"
    "numberoflevels"    "5"
    "skillnames"        "Dragon Fire|Poisen Fire|Ice Breath|Shock Breath|Dragon Hide|Dragon Wing's"
    "skilldescr"        "The dragon fire is hot and very powerfull|The Green fire of the dragon will Poisen you|Blue fire of the dragon is ice cold and will freeze you|The Light flames will Drain your Energy and you view will get bad|The dragon hide of a king black dragon is strong as steel and hard to break|The Dragon have big strong wings so he can fly away, meanwhile it can heal from damage"
    "skillcfg"          "player_attacker|player_attacker|player_attacker|player_attacker|player_victim"

    "skill1_setting"    "es_xsetinfo wcs_multiplier 1.0|es_xsetinfo wcs_multiplier 1.20|es_xsetinfo wcs_multiplier 1.30|es_xsetinfo wcs_multiplier 1.60|es_xsetinfo wcs_multiplier 1.90|es_xsetinfo wcs_multiplier 2.10|es_xsetinfo wcs_multiplier 2.25"
    "racealias_zg3"     "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= 60) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_zg3"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"

    "skill2_setting" "es_xrand wcs_rand 1 70|es_xrand wcs_rand 1 60|es_xrand wcs_rand 1 50|es_xrand wcs_rand 1 40|es_xrand wcs_rand 1 10"
    "racealias_poisonthem" "es est_drug event_var(userid) 0.1;es es_xdelayed 1 est_drug event_var(userid) 0.1;es es_xdelayed 2 est_drug event_var(userid) 0.1;es es_xdelayed 3 est_drug event_var(userid) 0.1;es es_xdelayed 4 est_drug event_var(userid) 0.1;es es_xdelayed 6 est_drug event_var(userid) 0.1;es es_xdelayed 8 est_drug event_var(userid) 0.1;es es_xdelayed 10 est_drug event_var(userid) 0.1;es es_xtell event_var(attacker) #green You poisoned event_var(es_username);es es_xtell event_var(userid) You have been poisoned;es es_xdelayed 10 es_xtell event_var(userid) The poison has worn off"
    "skill2_cmd" "es es_xif (server_var(wcs_rand) = 1) then racealias_poisontehm"
    "skill2_sfx" "0"

    "skill3_setting"    "es_xsetinfo wcs_chance 21;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 24;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 66;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 88;es_xsetinfo wcs_freezetype 2"
    "racealias_nev1"   "es est_Freeze event_var(userid) 1;es es_xdelayed 3 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
    "racealias_nev2"   "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 1) then racealias_nev1;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 2) then racealias_nev2"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 150 3 150 50 0 55 55 15 255 10;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 72 157 3 175 75 0 75 0 255 255 50"

    "skill4_setting"    "es_xsetinfo wcs_time 1.8|es_xsetinfo wcs_time 2.2|es_xsetinfo wcs_time 2.6|es_xsetinfo wcs_time 3.0"
    "racealias_hh1"     "es est_drug event_var(userid) server_var(wcs_time)"
    "skill4_cmd"        "es es_xif (server_var(wcs_dice) <= 30) then racealias_hh1"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 25 252 25 25 150;es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0 20 255 25 25 150"

    "skill5_setting"    "es_xset wcs_chance 30|es_xset wcs_chance 32|es_xset wcs_chance 38|es_xset wcs_chance 42|es_xset wcs_chance 45"
    "racealias_ne1"     "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es_tell event_var(userid) #multi server_var(wcs_lng)"
    "skill5_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne1"
    "skill5_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"

    "skill6_setting"    "es_xsetinfo wcs_bonushp 5|es_xsetinfo wcs_bonushp 6|es_xsetinfo wcs_bonushp 7|es_xsetinfo wcs_bonushp 8|es_xsetinfo wcs_bonushp 9|es_xsetinfo wcs_bonushp 10"
    "racealias_lift0"   "es est_Jetpack server_var(wcs_userid) 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) jetpack 1;es es_xmath wcs_health + server_var(wcs_bonushp);wcs_getlanguage wcs_lng wcs_lng_r_liftoff;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_bonushp);es es_xtell server_var(wcs_userid) #multi server_var(wcs_lng)"
    "racealias_lift1"   "es est_Jetpack server_var(wcs_userid) 0;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) jetpack 0;es es_xmath wcs_health - server_var(wcs_bonushp)"
    "skill6_cmd"        "es est_gethealth wcs_health server_var(wcs_userid);es_xsetinfo wcs_jetpack 0;es es_xkeygetvalue wcs_jetpack WCSuserdata server_var(wcs_userid) jetpack;es es_xif (server_var(wcs_jetpack) = 0) then racealias_lift0;es es_xif (server_var(wcs_jetpack) = 1) then racealias_lift1;es es_xif (server_var(wcs_health) > 0) then est_sethealth server_var(wcs_userid) server_var(wcs_health)"
    "skill6_sfx"        "es est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs_userid) 1 10 10 10 0 0 255 255"
    "ultimate_cooldown" "4|4|3|3|2|1"
   }

added by request (i didn't tested the race)
General Graador (bandos boss):
Code: [Select]
"0"
  {
    "name"              "General Graador"
    "author"            "Brentje"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "5"
    "skillnames"        "Bandos God|Graador's Fist|Bandos Armour|Bandos Revenge"
    "skilldescr"        "Do enormous damage|You can't run away from him that fast!|The armour is strong and make you longer life|You will respawn with all your HP"
    "skillcfg"          "player_attacker|player_attacker|player_spawn|-"

    "skill1_setting"    "es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 2|es_xsetinfo wcs_chance 2|es_xsetinfo wcs_chance 3"
    "racealias_kill90"  "es wcs_dealdamage event_var(attacker) event_var(userid) 500;es es_xtell event_var(attacker) #multi #greenDeath Grip #lightgreen Graador Fight's with the power of Bandos!"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_alive) = 1) then racealias_kill90"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 8 #a 0 effects/bluespark.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)"

    "skill2_setting"    "es_xset hell_damage 0;es_rand hell_damage 1 3|es_xset hell_damage 0;es_rand hell_damage 3 5|es_xset hell_damage 0;es_rand hell_damage 5 9|es_xset hell_damage 0;es_rand hell_damage 9 15"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= 20) then racealias_helldmg"
    "racealias_helldmg" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(hell_damage);es est_csay event_var(attacker) Your Shadow Strike Caused server_var(hell_damage) Extra Damage;es est_csay event_var(userid) you got server_var(hell_damage) Extra Damage;es est_playplayer event_var(userid) npc/barnacle/barnacle_bark1.wav;es est_playplayer event_var(attacker) npc/barnacle/barnacle_bark1.wav"
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= 20) then racealias_hellsfx"
    "racealias_hellsfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 1 90 200 0 155 155 155 155 20;es_xset vector1 z1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es est_effect_20 #a 0 sprites/lgtning.vmt server_var(vector1) 990 10 10 50 100 100 100"

    "skill3_setting"    "es_xsetinfo wcs_hb 50|es_xsetinfo wcs_hb 100|es_xsetinfo wcs_hb 150|es_xsetinfo wcs_hb 200|es_xsetinfo wcs_hb 255"
    "skill3_cmd"        "es est_Health event_var(userid) + server_var(wcs_hb);es es_xdelayed 0.5 es_xtell event_var(userid) #multi #Lightgreen : Bandos Armour Give you #Green server_var(wcs_hb) #Lightgreen More HP"
    "skill3_sfx"        "0"

    "skill4_setting"    "es_xsetinfo wcs_addhealth 50;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 100;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 150;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 200;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 255;es_xsetinfo wcs_alpha 70"
    "skill4_cmd"        "es est_Health event_var(userid) + server_var(wcs_addhealth);wcs_getlanguage wcs_lng wcs_lng_r_devotion;es es_xtell event_var(userid) #lightgreen: Get Back.Your Hp gone server_var(wcs_addhealth)% up."
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"
    "ultimate_cooldown" "0"
   }

NEW added by request
Bork:
Code: [Select]
COMING SOON i just deleted the code ffs -.-""i think i will add more but place comments :) don't flame me if they don't work because i'm a beginner ><
« Last Edit: August 01, 2009, 04:40:41 PM by Brentje »
I Hate cops! but this 1 is really doing he's job :D i wish all cops were like this 1


Offline fire_tyrone

  • Level 1 Trained Beginner
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Re: Runescape Races
« Reply #1 on: July 27, 2009, 12:05:03 PM »
het lijkt cool man


P.S. :P runescape


maar nice ;)

Offline Brentje

  • Level 2 Apprentice
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  • Posts: 51
Re: Runescape Races
« Reply #2 on: July 27, 2009, 02:50:33 PM »
if any1 know good rs monsters to make race off post here :\ remember i'm a noob at coding so i just look the codes up and add them maybe a little bit :P
I Hate cops! but this 1 is really doing he's job :D i wish all cops were like this 1


Offline mrkiller10

  • Level 1 Trained Beginner
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Re: Runescape Races
« Reply #3 on: July 28, 2009, 11:20:13 AM »
Or maybe a leser demon or a dragon

Offline Brentje

  • Level 2 Apprentice
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  • Posts: 51
Re: Runescape Races
« Reply #4 on: July 28, 2009, 01:56:56 PM »
Or maybe a leser demon or a dragon
here is your dragon :p
I Hate cops! but this 1 is really doing he's job :D i wish all cops were like this 1


Offline JP

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Re: Runescape Races
« Reply #5 on: July 28, 2009, 03:57:39 PM »
I'm Not a big fan of runescape but wcs runescape races does seem cool.
Returning WCS User

Offline Hani

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Re: Runescape Races
« Reply #6 on: July 31, 2009, 09:00:00 PM »
Do Bork? XD love to pwn it on rs :P remember to make it have some ork legions with it atm
Also the bandos boss(general graador) would be nice/saradomin's boss(commander zilyana)
And ofc the kings family =)

Offline Texno

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Re: Runescape Races
« Reply #7 on: July 31, 2009, 09:12:03 PM »
hehe, Can you make theese races ?. :P

Code: [Select]
'Cuffs'
Aberrant spectre
Abyssal demon
Ahrim the Blighted
Air Wizard
Al-Kharid warrior
Alomone
Angry Bear
Angry Giant Rat
Angry Goblin
Angry Unicorn
Ankou
Aquanite
Baby Blue Dragon
Baby tanglefoot
Banshee
Barbarian
Barbarian
Basilisk
Bat
Bear Cub
Big frog
Big Wolf
Billy goat
Bird
Black bear
Black demon
Black dragon
Black Guard
Black Knight
Black Unicorn
Black unicorn foal
Bloodveld
Blue Dragon
Brawler
Bronze Dragon
Bunny
Catablepon
Cave bug
Cave crawler
Cave goblin
Cave goblin guard
Cave goblin miner
Cave Horror
Cave slime
Chaos Druid
Chaos Elemental
Chicken
Chrozon
Cockatrice
Cockroach Drone
Cockroach Soldier
Cockroach Worker
Confusion Beast
Corporeal Beast
Cow
Cow Calf
Crawling hand
Crocodile
Cyclops
Daganth
Dark Beast
Dark Warrior
Deadly red spider
Defiler
Delrith
Desert Lizard
Dharok the Wretched
Druid
Drunken man
Duck
Dust Devil
Dwarf
Dwarf (worker)
Dwarf gang member
Earth Warrior
Earth Wizard
Elvarg
Entrana Fire Bird
Experiment
Fear Reaper
Fever spider
Fire Elemental
Fire Giant
Fire Wizard
Flesh Crawler
Gardener
Gargoyle
Ghast
Ghost
Ghost
Ghoul
Giant Bat
Giant frog
Giant Mole
Giant Rat
Giant Spider
Glod
Gme
Gme troop
Goat
Goblin
Grave Scorpion
Greater Demon
Green Dragon
Grizzly bear
Guard
Guard Dog
Gunthor the Brave
Guthan the infested
Harpie Bug Swarm
Hazeel Cultist
Hellhound
Hero
Highwayman
Hill Giant
Hobgoblin
Hobgoblin
Hopeless creature
Ice Giant
Ice spider
Ice Warrior
Icefiend
Imp
Infernal Mage
Iron Dragon
Jail Guard
Jailer
Jeff
Jelly
Jogre
Jungle Demon
Jungle Horror
K'ril Tsutsaroth
Kalphite Queen
Kalphite worker
Karil the Tainted
Ket-Zek
Khazard commander
Khazard trooper
Killerwatt
King Black Dragon
King Scorpion
Knight of Ardougne
Kurask
Leech
Leon D'Cour
Lesser demon
Magic Axe
Man
Market Guard
Mitaur
Mithril dragon
Mogre
Molanisk
Monk
Monk of Zamorak
Monkey
Moss Giant
Mountain Troll
Mounted terrorbird gme
Mouse
Mugger
Narf
Nechryael
Otherwoldly being
Outlaw
Paladin
Penguin
Pirate
Pit Scorpion
Poison Scorpion
Pyrefiend
Ram
Rat
Ravager
Red Dragon
Rock Crab
Rockslug
Rusty
Scorpion
Seagull
Shadow Warrior
Shifter
Skeletal Wyvern
Skeleton
Snake
Spider
Spinner
Splatter
Suit of armour
Tanglefoot
Temple Guardian
Thief
Thug
Torag the Corrupted
Torcher
Tortoise
Tree Spirit
Tribesman
Turoth
Tzhaar-Hur
Tzhaar-Ket
TzHaar-Mej
Tzhaar-Xil
TzTok-Jad
Unicorn
Unicorn Foal
Vampire
Verac the Defiled
Wall beast
Warped Terrorbird
Warped Tortoise
Warrior woman
Watchman
Water Wizard
White Knight
White Wolf
Wizard
Wolf
Woman
Woman
Wormbrain
Yt-MejKot
Zombie
Zygomite

Offline AvasT

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Re: Runescape Races
« Reply #8 on: July 31, 2009, 09:13:04 PM »
lol runescape su*** but good job =)




Quote
Never tell your password to anyone.
23:51 - MiB: Hi wife
23:51 - MiB: Imma slap you since you been naughty
23:51 - AvasT: Hi husband
23:51 - AvasT: Sure, on my ass
23:51 - MiB: Imma slap you with my big stick!
23:51 - AvasT: Ok
23:52 - MiB: *-*

Zawmbee

  • Guest
Re: Runescape Races
« Reply #9 on: July 31, 2009, 09:14:54 PM »
hehe, Can you make theese races ?. :P

Code: [Select]
'Cuffs'
Aberrant spectre
Abyssal demon
Ahrim the Blighted
Air Wizard
Al-Kharid warrior
Alomone
Angry Bear
Angry Giant Rat
Angry Goblin
Angry Unicorn
Ankou
Aquanite
Baby Blue Dragon
Baby tanglefoot
Banshee
Barbarian
Barbarian
Basilisk
Bat
Bear Cub
Big frog
Big Wolf
Billy goat
Bird
Black bear
Black demon
Black dragon
Black Guard
Black Knight
Black Unicorn
Black unicorn foal
Bloodveld
Blue Dragon
Brawler
Bronze Dragon
Bunny
Catablepon
Cave bug
Cave crawler
Cave goblin
Cave goblin guard
Cave goblin miner
Cave Horror
Cave slime
Chaos Druid
Chaos Elemental
Chicken
Chrozon
Cockatrice
Cockroach Drone
Cockroach Soldier
Cockroach Worker
Confusion Beast
Corporeal Beast
Cow
Cow Calf
Crawling hand
Crocodile
Cyclops
Daganth
Dark Beast
Dark Warrior
Deadly red spider
Defiler
Delrith
Desert Lizard
Dharok the Wretched
Druid
Drunken man
Duck
Dust Devil
Dwarf
Dwarf (worker)
Dwarf gang member
Earth Warrior
Earth Wizard
Elvarg
Entrana Fire Bird
Experiment
Fear Reaper
Fever spider
Fire Elemental
Fire Giant
Fire Wizard
Flesh Crawler
Gardener
Gargoyle
Ghast
Ghost
Ghost
Ghoul
Giant Bat
Giant frog
Giant Mole
Giant Rat
Giant Spider
Glod
Gme
Gme troop
Goat
Goblin
Grave Scorpion
Greater Demon
Green Dragon
Grizzly bear
Guard
Guard Dog
Gunthor the Brave
Guthan the infested
Harpie Bug Swarm
Hazeel Cultist
Hellhound
Hero
Highwayman
Hill Giant
Hobgoblin
Hobgoblin
Hopeless creature
Ice Giant
Ice spider
Ice Warrior
Icefiend
Imp
Infernal Mage
Iron Dragon
Jail Guard
Jailer
Jeff
Jelly
Jogre
Jungle Demon
Jungle Horror
K'ril Tsutsaroth
Kalphite Queen
Kalphite worker
Karil the Tainted
Ket-Zek
Khazard commander
Khazard trooper
Killerwatt
King Black Dragon
King Scorpion
Knight of Ardougne
Kurask
Leech
Leon D'Cour
Lesser demon
Magic Axe
Man
Market Guard
Mitaur
Mithril dragon
Mogre
Molanisk
Monk
Monk of Zamorak
Monkey
Moss Giant
Mountain Troll
Mounted terrorbird gme
Mouse
Mugger
Narf
Nechryael
Otherwoldly being
Outlaw
Paladin
Penguin
Pirate
Pit Scorpion
Poison Scorpion
Pyrefiend
Ram
Rat
Ravager
Red Dragon
Rock Crab
Rockslug
Rusty
Scorpion
Seagull
Shadow Warrior
Shifter
Skeletal Wyvern
Skeleton
Snake
Spider
Spinner
Splatter
Suit of armour
Tanglefoot
Temple Guardian
Thief
Thug
Torag the Corrupted
Torcher
Tortoise
Tree Spirit
Tribesman
Turoth
Tzhaar-Hur
Tzhaar-Ket
TzHaar-Mej
Tzhaar-Xil
TzTok-Jad
Unicorn
Unicorn Foal
Vampire
Verac the Defiled
Wall beast
Warped Terrorbird
Warped Tortoise
Warrior woman
Watchman
Water Wizard
White Knight
White Wolf
Wizard
Wolf
Woman
Woman
Wormbrain
Yt-MejKot
Zombie
Zygomite

I can  ;D

Zawmbee

  • Guest
Re: Runescape Races
« Reply #10 on: July 31, 2009, 09:31:16 PM »
Actually, back in the day I averaged 10 basic races with originality and creativity a day.  There are about two hundred races there and if I average 10 a day then it should only take 20 days...

Offline Brentje

  • Level 2 Apprentice
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  • Posts: 51
Re: Runescape Races
« Reply #11 on: July 31, 2009, 09:39:05 PM »
hehe, Can you make theese races ?. :P

Code: [Select]
'Cuffs'
Aberrant spectre
Abyssal demon
Ahrim the Blighted
Air Wizard
Al-Kharid warrior
Alomone
Angry Bear
Angry Giant Rat
Angry Goblin
Angry Unicorn
Ankou
Aquanite
Baby Blue Dragon
Baby tanglefoot
Banshee
Barbarian
Barbarian
Basilisk
Bat
Bear Cub
Big frog
Big Wolf
Billy goat
Bird
Black bear
Black demon
Black dragon
Black Guard
Black Knight
Black Unicorn
Black unicorn foal
Bloodveld
Blue Dragon
Brawler
Bronze Dragon
Bunny
Catablepon
Cave bug
Cave crawler
Cave goblin
Cave goblin guard
Cave goblin miner
Cave Horror
Cave slime
Chaos Druid
Chaos Elemental
Chicken
Chrozon
Cockatrice
Cockroach Drone
Cockroach Soldier
Cockroach Worker
Confusion Beast
Corporeal Beast
Cow
Cow Calf
Crawling hand
Crocodile
Cyclops
Daganth
Dark Beast
Dark Warrior
Deadly red spider
Defiler
Delrith
Desert Lizard
Dharok the Wretched
Druid
Drunken man
Duck
Dust Devil
Dwarf
Dwarf (worker)
Dwarf gang member
Earth Warrior
Earth Wizard
Elvarg
Entrana Fire Bird
Experiment
Fear Reaper
Fever spider
Fire Elemental
Fire Giant
Fire Wizard
Flesh Crawler
Gardener
Gargoyle
Ghast
Ghost
Ghost
Ghoul
Giant Bat
Giant frog
Giant Mole
Giant Rat
Giant Spider
Glod
Gme
Gme troop
Goat
Goblin
Grave Scorpion
Greater Demon
Green Dragon
Grizzly bear
Guard
Guard Dog
Gunthor the Brave
Guthan the infested
Harpie Bug Swarm
Hazeel Cultist
Hellhound
Hero
Highwayman
Hill Giant
Hobgoblin
Hobgoblin
Hopeless creature
Ice Giant
Ice spider
Ice Warrior
Icefiend
Imp
Infernal Mage
Iron Dragon
Jail Guard
Jailer
Jeff
Jelly
Jogre
Jungle Demon
Jungle Horror
K'ril Tsutsaroth
Kalphite Queen
Kalphite worker
Karil the Tainted
Ket-Zek
Khazard commander
Khazard trooper
Killerwatt
King Black Dragon
King Scorpion
Knight of Ardougne
Kurask
Leech
Leon D'Cour
Lesser demon
Magic Axe
Man
Market Guard
Mitaur
Mithril dragon
Mogre
Molanisk
Monk
Monk of Zamorak
Monkey
Moss Giant
Mountain Troll
Mounted terrorbird gme
Mouse
Mugger
Narf
Nechryael
Otherwoldly being
Outlaw
Paladin
Penguin
Pirate
Pit Scorpion
Poison Scorpion
Pyrefiend
Ram
Rat
Ravager
Red Dragon
Rock Crab
Rockslug
Rusty
Scorpion
Seagull
Shadow Warrior
Shifter
Skeletal Wyvern
Skeleton
Snake
Spider
Spinner
Splatter
Suit of armour
Tanglefoot
Temple Guardian
Thief
Thug
Torag the Corrupted
Torcher
Tortoise
Tree Spirit
Tribesman
Turoth
Tzhaar-Hur
Tzhaar-Ket
TzHaar-Mej
Tzhaar-Xil
TzTok-Jad
Unicorn
Unicorn Foal
Vampire
Verac the Defiled
Wall beast
Warped Terrorbird
Warped Tortoise
Warrior woman
Watchman
Water Wizard
White Knight
White Wolf
Wizard
Wolf
Woman
Woman
Wormbrain
Yt-MejKot
Zombie
Zygomite
maybe i can but i'm not going to do it o.O
I Hate cops! but this 1 is really doing he's job :D i wish all cops were like this 1


Offline Texno

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Re: Runescape Races
« Reply #12 on: July 31, 2009, 09:47:40 PM »
lol, why not xD you said you would make the race if you get examples xD

Offline Brentje

  • Level 2 Apprentice
  • **
  • Posts: 51
Re: Runescape Races
« Reply #13 on: July 31, 2009, 10:22:08 PM »
Do Bork? XD love to pwn it on rs :P remember to make it have some ork legions with it atm
Also the bandos boss(general graador) would be nice/saradomin's boss(commander zilyana)
And ofc the kings family =)

i added General graador :) tell me if you like it
I Hate cops! but this 1 is really doing he's job :D i wish all cops were like this 1


Zawmbee

  • Guest
Re: Runescape Races
« Reply #14 on: July 31, 2009, 11:34:00 PM »
lol, why not xD you said you would make the race if you get examples xD

He said some... not 200...